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Re: Megaman X (alpha) by ChAoTiC

 May 20, 2009, 09:52:18 pm View in topic context
 Posted by Acey  in Megaman X (alpha) by ChAoTiC  (Started by cheers05 May 19, 2009, 07:26:26 am
 Board: Found Releases

A link to the file, and not to the forum thread can help.

And only by looking to the screenshots i can say it has the same problem than some of IMT megaman characters: a choppy and "deadlike" face.

Easy for you to say, you have a vendetta. These are typical low res mugen sprites, not high res Guilty Gear stuff

Shadowman by Gate, MegamanX by Chaotic
http://img43.imageshack.us/img43/1770/85953990.png

Back on topic:
Here is a quick Bass video, look pretty MvC-ish to me. Combos, Aireal Raves, dash, super jump, what's missing?
http://www.youtube.com/watch?v=W5EQByUO-G0
(give it a second as it's uploading)


Shadow Man has a nose at least. Being low res sprites isnt a excuse to omit details.

And the Bass is the best Chaotic character, not perfect, as the sprites isn't MvC enough and the gameplay is lacking, but is a lot better than EoH Rolento, Human Torch, Hobgoblin and Sentry

See, Vendetta (and Hobgoblin isn't even my character)

Anyways, back to the video, help us out here. I seriously want to understand what DM or Queen of Hell are saying here.
http://www.youtube.com/watch?v=W5EQByUO-G0
    

Re: Megaman X (alpha) by ChAoTiC

 May 20, 2009, 09:41:22 pm View in topic context
 Posted by Acey  in Megaman X (alpha) by ChAoTiC  (Started by cheers05 May 19, 2009, 07:26:26 am
 Board: Found Releases

A link to the file, and not to the forum thread can help.

And only by looking to the screenshots i can say it has the same problem than some of IMT megaman characters: a choppy and "deadlike" face.

Easy for you to say, you have a vendetta. These are typical low res mugen sprites, not high res Guilty Gear stuff

Shadowman by Gate, MegamanX by Chaotic


Back on topic:
Here is a quick Bass video, look pretty MvC-ish to me. Combos, Aireal Raves, dash, super jump, what's missing?
http://www.youtube.com/watch?v=W5EQByUO-G0
(give it a second as it's uploading)
    

Re: Megaman X (alpha) by ChAoTiC

 May 20, 2009, 09:15:23 pm View in topic context
 Posted by Acey  in Megaman X (alpha) by ChAoTiC  (Started by cheers05 May 19, 2009, 07:26:26 am
 Board: Found Releases

Considering ChAoTiC's awful MegaMan, crappy Bass and half decent Protoman, I think I wanna skip this one.

I wonder what makes you say "aweful megaman", "crappy bass"... etc...

The character's aren't buggy to my knowledge so it makes me wonder if it's the combo chains, or the special moves, or what specifically triggers that comment?


Its the fact that they're clunky pieces of crap, have terribly implemented FX, and are not even remotely close to marvel gameplay.

Play Cyclops by Splode.  It is a good Marvel character.

Play Wolverine by Vyn. Again, good Marvel character.

Now.  Compare to Bass, Megaman, or... THIS, by Chaotic.

It should be painfully, painfully PAINFULLY OBVIOUS.  CHAOTIC IS DOING IT WRONG.

EDIT: As is most of IMT, sans cray. 

Actually Vyn is IMT too  --;

Explain clunky, or let me ask it another way, what could be changed to make him not cluncky, I still think your complaining about the combo links but you haven't said that yet.
    

Re: Galactus by N64Mario, kalangueb and Excursion

 May 20, 2009, 09:08:14 pm View in topic context
 Posted by Acey  in Galactus by N64Mario, kalangueb and Excursion (Started by cheers05 May 19, 2009, 10:14:26 pm
 Board: Found Releases

The only part that was made by me is that this was taken from my old Apocalypse. X_X

I think this is Excursion's way of making sure you got credit for the Apocalypse code which makes up most of the character, which also probably accounts for why his name comes last.

N-64 Mario's Apocalypse code, Kalangueb designed the original sprite, and Excursion finished it off with a few extras.
    

Re: Megaman X (alpha) by ChAoTiC

 May 20, 2009, 09:04:20 pm View in topic context
 Posted by Acey  in Megaman X (alpha) by ChAoTiC  (Started by cheers05 May 19, 2009, 07:26:26 am
 Board: Found Releases

Considering ChAoTiC's awful MegaMan, crappy Bass and half decent Protoman, I think I wanna skip this one.

I wonder what makes you say "aweful megaman", "crappy bass"... etc...

The character's aren't buggy to my knowledge so it makes me wonder if it's the combo chains, or the special moves, or what specifically triggers that comment?

I could also say it this way:
Quote
type = hitdef
triggerall = statetype = "low tolerance"
trigger1 = P2sprites != good
trigger2 = (P2commands = akwards) && (P2combo <= 3)
damage = 1000,5
hitflag = MAFD
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 14, 2009, 07:08:24 pm View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

Nothing personal, I just can't reply to communication errors and I really don't want to address them one by one.

    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 14, 2009, 05:12:21 pm View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

Kung Fu Man gives Haggar a disapproval Bitch Slap!!!



But seriously guys...it could have been much worse...give it time, I'm pretty sure it'll shape up into a solid character.

lol, that's not even my Haggar.

@ O Ilu, I can't even reply because you mis-comprehended half of what I said.
    

Re: Amazing Spider-man by Sludge and Acey and Brooklyn Bridge Night stage by Ace

 May 14, 2009, 05:09:00 pm View in topic context
 Posted by Acey  in Amazing Spider-man by Sludge and Acey and Brooklyn Bridge Night stage by Acey (Started by cheers05 May 13, 2009, 09:35:06 pm
 Board: Found Releases

- Awesome CLSN box during crouching HP.
Spoiler, click to toggle visibilty
- Incredible MP launcher. First image = when opponent falls down. Second image = one tick later.
Spoiler, click to toggle visibilty
- Wonderful debug flood during web throw.
- Is it normal that web throw misses if I perform, for example, LP then HP quickly ?
- Nice how web shoot in the air pushes Spiderman backwards before he even shoots.
- Ultimate Web Throw also has ultimate debug flood (cf. next image).
- CLSNs during Crawler Assault are so good that the last hit doesn't touch.
Spoiler, click to toggle visibilty
- Iron Spider ... amazing custom state for the opponent.

Conclusion : As the name of the character says, this Spiderman is AMAZING ... NOT !
lol, that's an original way of doing it.
    

Re: Amazing Spider-man by Sludge and Acey and Brooklyn Bridge Night stage by Ace

 May 14, 2009, 12:16:08 am View in topic context
 Posted by Acey  in Amazing Spider-man by Sludge and Acey and Brooklyn Bridge Night stage by Acey (Started by cheers05 May 13, 2009, 09:35:06 pm
 Board: Found Releases

I'm cool with the direct links in a thread like this. I always prefer the wiki link though because it gives addition information about the character.

Amazing Spiderman on Infinity Wiki
    

Re: Ryu by Scar

 May 13, 2009, 06:17:39 pm View in topic context
 Posted by Acey  in Ryu by Scar (Started by cheers05 May 11, 2009, 04:17:19 am
 Board: Found Releases

And the "normal palettes" are in there as well.
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 10, 2009, 09:32:47 am View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

@ O Ilu

I disagree with your comment about IMT not providing sufficient feedback, now with a new set of releases I feel that I am getting a lot of feedback from my peers at Infinity. I think continuing to try and pass IMT off as a place where constructive criticism doesn't occur serves no purpose anymore other than to be slanderous and to sway public opinion.

@atomicbuster
I appreciate you feedback, even though you don't think so.

You know the sprites I started from with JellyFish's version, if you don't then go download it. The current set I have here are leaps and bounds ahead of those although I kept the consistency in the foot size, live with it. The sprites still are not perfect but it's going in the right direction. Sure, it would have been better if I started from scratch but that's not what happened so you're just gonna have to live with it as I continue to update the character. Almost every animation complaint  I hear has been about are the original sprites I resized and cleaned up so I feel no emotional loss for picking on the sprites I haven't swapped out or fixed up perfectly yet. Regarding the stance: Haggar is only 10 pixels taller than Zangief... and Zangief is obviously hunched over more than Haggar. So I don't consider this an issue. ves, Regarding his moHaggar has at least two very iconic Punches that I haven't sprited yet that will be great replacements from the current standing punches.

@ Lord Vader
You're still a troll, the kind that eats little children, what sounds are missing?

In general regarding version numbers, I've notice a lot of my peers who have continued slapping "Beta" on their characters title no matter how far in development they get because once you take of the word Beta then you're held liable for your work. I'm just sticking with version numbers myself although technically you could call this a beta characters since I still have a to-do (and a continuously growing one with the bug reports and feedback.)

    

Re: Maskless Wolverine by The Anvil, Acey, and Kong

 May 08, 2009, 10:44:24 pm View in topic context
 Posted by Acey  in Maskless Wolverine by The Anvil, Acey, and Kong (Started by volzzilla May 02, 2009, 06:01:54 pm
 Board: Found Releases

In an explode by default it references itself, add F to reference FightFX.

In a hitdef's hitsparks default is the FightFX, add S to reference Self.
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 08, 2009, 07:28:10 pm View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

Acey, I was a bit bored this morning and started tweaking that incomplete stage...BTW, who's the author...X-Boy? From the .def I can tell he's french, but I don't recognize him from any of the mugen forums.

I'll let you know when I'm done, but it'll probably be by the end of this weekend.

http://i58.photobucket.com/albums/g267/Apoklepz/SPRITE%20SHEETS/bridge_edit.png

Thanks I really appreciate it. x-boy has been in mugen for a long time, he made the original sprites for Human Torch and Silver Surfer and is working on a Final Fight project. He can be found at this French forum:
http://createandplay.free.fr/forum/index.php?topic=189.0
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 08, 2009, 05:46:01 pm View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

Actually I'm getting a lot of great feedback back "home" as well but since these releases are being posted here I'd definitely like to make the best of it.
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 08, 2009, 04:46:24 pm View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

What can you expect from a crappy team like IMT, where over 80% of their releases are broken. Remember, these are the same people that sponser Kong. Oh well, thank God for Scruffy Dragon. At least SOME people know what it takes to make a good character.


Troll  :sugoi:

I would be as mad as you if I got kicked from IMT for simply annoying everyone too. (and yes, I will bring this up every time you talk in one of my character's threads, troll)

Edit: I forgot, you were kicked off twice, for the same reason each time.

Edit2: Sorry, I won't hold on to a character until it's perfect before I release it, I just don't believe in that. I have the entire mugen community as a resource as long as they want to test characters for me and many people are happy to do so. I can take that feedback and make the characters better. If you have a problem with that then you can go make something yourself.
    

Re: Maskless Wolverine by The Anvil, Acey, and Kong

 May 08, 2009, 12:57:41 am View in topic context
 Posted by Acey  in Maskless Wolverine by The Anvil, Acey, and Kong (Started by volzzilla May 02, 2009, 06:01:54 pm
 Board: Found Releases

It's in Statedef -2, I don't even have to check because it's in all 100+ of the EoH characters, fortunately they don't need the announcer text when in a custom state.
    

Re: Maskless Wolverine by The Anvil, Acey, and Kong

 May 07, 2009, 06:07:12 pm View in topic context
 Posted by Acey  in Maskless Wolverine by The Anvil, Acey, and Kong (Started by volzzilla May 02, 2009, 06:01:54 pm
 Board: Found Releases

No, I didn't edit anything : it's something I pointed out to Kong numerous times, and it's an easy fix, but since he never listens ...

Explanation : When you say which hitsparks to use, you can either use custom hitsparks from the char's SFF, or you can put the "s" attribute to make it use hitsparks from data/fightfx.sff.
Using the default hitsparks (aka those from data/fightfx.sff) is fine, but you must ALWAYS use hitsparks which are indeed default ones. Kong seems to be using a screenpack with a CUSTOM fightfx, with added sprites. It turns out my fightfx too has custom sprites/animations, which come from Syn's interactive stages. This results in clashing code, since Kong's coding says to display animations which have the same number as those added by Syn for his stages ... which results in the funky results I've shown.

Each time I do a "first attack", or a combo which I guess shoult display "marvelous" or somehting like that, I get a wonderful explosion animation, or a Mortal Kombat floor. :S

I guess you'll have to go in state-2 or state-3 and search for the explods displayed when you do particular things such as long combos, and remove all the related code.

Final note : know that I can be harsh with my feedback, but it's always honest one. I'll never go and modify a character or stage just to mock it afterwards. I have enough material as it is to mock something I don't like, I don't need to go as far as editing it...

It makes perfect sense that it would be the announcer code in statedef -2 that references the MvC screen pack, especially considering the position of the FX coming from the lifebars you posted. I'm going to look into that during lunch. If that's is the case (probably is) then it's all my fault anyways since I had kong add that code to all his characters for easily compatibility with the project screen pack and never gave it another thought. How often does a FightFX have anim [8000,8999] anyways. Obviously one made for a specific purpose.
    

Re: Maskless Wolverine by The Anvil, Acey, and Kong

 May 07, 2009, 06:32:36 am View in topic context
 Posted by Acey  in Maskless Wolverine by The Anvil, Acey, and Kong (Started by volzzilla May 02, 2009, 06:01:54 pm
 Board: Found Releases

I hope you had fun editing that character.

Anyone can check the CNS files for statedef [1510,1531] or statedef [40,52] and see that all hitsparks and explodes reference self.  --;
    

Re: Haggar by Acey and Haggar stage by X-Boy

 May 07, 2009, 12:31:55 am View in topic context
 Posted by Acey  in Haggar by Acey and Haggar stage by X-Boy (Started by Cybaster May 06, 2009, 02:26:46 pm
 Board: Found Releases

The stage is what bothers me...it looks like it was rushed out the backdoor when it could have waited more. Besides the already pointed out stuff, that purple water in the day time looks very weird, should be blue or greenish, and the land the city's sitting on does not look believable enough(look at first pic with two Haggars) I will tweak it on my own because the arrangement does hold much potential.

If you tweak it go ahead and PM it on over and I'll update the current version.
    

The curse of the Batman

 May 05, 2009, 11:52:10 pm View in topic context
 Posted by Acey  in The curse of the Batman (Started by Messatsu May 05, 2009, 10:43:49 pm
 Board: M.U.G.E.N Discussion

If indeed this has stolen code/sprites from other characters,why don't i see the original creators of said codes/sprites complaining about it? (Barring JasonTodd for the use of the sprites he made for IMT Batman)

JasonTodd is very involved in this topic because Magus hammered on him and banned him from the SD forum for using an edited Robin sprites in a character. Considering this I think JasonTodd started out very nicely to just mention that credit would have been nice.

It's very possible Magus lent him some sprites from his old Batman, or other sprites were used as reference but not used directly.

I also checked IMT myself and found NO mention of sprites from their batman being stolen there.

It has sprites from Magus (with permission), the Unlimited (which started all the fighting) and from IMT (2 standing kicks, jump kick, Adam West version in hyper,etc...).

We're not talking about it on IMT because we really don't care. It's not our character (although it is the best Batman in Mugen so far) and we're not involved.