YesNoOk
avatar

Divine WIPs (Read 759100 times)

Started by DW, May 15, 2012, 03:45:05 am
Share this topic:

DW

Re: Divine W.I.P.'s
#901  November 25, 2013, 01:24:28 pm
  • *****
    • USA
    • www.trinitymugen.net
Jean GreyPhoenix
http://i.imgur.com/AiMaugY.png

Fixed and thanks.

One thing. Will you make her Psycho Teleport usable in the air?

Nope.

Include the original stance as an option!

Aww c'mon JMan... Why you wanna give me extra work? :( I'll see about it. I suppose I could.

Er, I'm sorry but that separation is really REALLY excessive.  I don't think the sashes all need to be different colors.  Hell doesn't that go over the color limit?  You'd be able to do that if you made her for 1.1 but I don't think that's the case.  Furthermore the 02 Athena sprite is separated improperly.  That outfit doesn't have an undershirt, it's bare skin. 

OK, I get it. I/We all know it's really extensive. Please let this be the last person to say this PLEASE. I don't think it goes over the limit... If it did, I'm sure Froz would have told me. It's probably maxed no doubt. Which one is the '02 outfit? The one just to the left of her with the armor+sword? Meh, it is what it is.

My first pal :D

http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Spiderwoman_zps532513a3.png

Isnpired on Spiderwoman.

Cool, thanks. :)

*pals*

Thank you sir. I especially like the Bulma one. Looks great.
Re: Divine W.I.P.'s
#902  November 25, 2013, 04:46:21 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman

DW

Re: Divine W.I.P.'s
#903  November 25, 2013, 05:02:05 pm
  • *****
    • USA
    • www.trinitymugen.net
Man who's gonna separate them for me?
Re: Divine W.I.P.'s
#904  November 25, 2013, 05:06:54 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
There's dozens of people running around color separating everything!

DW

Re: Divine W.I.P.'s
#905  November 25, 2013, 05:11:43 pm
  • *****
    • USA
    • www.trinitymugen.net
Yes, there is, and they're busy with stuff. :P Also, I'm pretty sure I have a few anims that end or possibly start with a stance sprite. I really don't want to make alt anims for that. I'll have to double check though, cause I'm not 100% certain. If that be the case, I more than likely won't. If it's not, I'll see if I can get someone to do it later, but it's not a priority now. I still got supers/intro/winposes left to code!
Re: Divine W.I.P.'s
#906  November 25, 2013, 05:21:33 pm
  • ******
  • Professional Procrastinator
  • Roman Numerals and Decimals should never mix.
    • USA
It's like a art project  :dizzy2: the effects were suppose to be white/blueish white but screw doing all that.

DW

Re: Divine W.I.P.'s
#907  November 25, 2013, 05:23:20 pm
  • *****
    • USA
    • www.trinitymugen.net
Lol! Now you see how I felt when I made that pal for Psylocke. Thanks.
Re: Divine W.I.P.'s
#908  November 25, 2013, 05:36:02 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Yes, there is, and they're busy with stuff. :P Also, I'm pretty sure I have a few anims that end or possibly start with a stance sprite. I really don't want to make alt anims for that. I'll have to double check though, cause I'm not 100% certain. If that be the case, I more than likely won't. If it's not, I'll see if I can get someone to do it later, but it's not a priority now. I still got supers/intro/winposes left to code!
Fine I'll do it if no one else will! I don't even like Athena but it's important! >:[

Also it looks like there's only one animation that does that; the rest use turning sprites (which transition to the CvS stance, though the difference between the two stances is slight). So no real conflict, besides the Psycho Ball animation. And even if that's a big problem, simply removing that last frame and adding a few more ticks to the penultimate frame to preserve the animation timing would work.
Re: Divine W.I.P.'s
#909  November 25, 2013, 05:41:15 pm
  • *****
  • Back to the Beginnings
    • https://discord.gg/hnyK7JZ
Crap, how could I miss that?! :wall:
Good luck, DivineWolf!
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns

DW

Re: Divine W.I.P.'s
#910  November 25, 2013, 05:44:21 pm
  • *****
    • USA
    • www.trinitymugen.net
Fine I'll do it if no one else will! I don't even like Athena but it's important! >:[

Also it looks like there's only one animation that does that; the rest use turning sprites (which transition to the CvS stance, though the difference between the two stances is slight). So no real conflict, besides the Psycho Ball animation. And even if that's a big problem, simply removing that last frame and adding a few more ticks to the penultimate frame to preserve the animation timing would work.


Fine, you do it then! >:[

Oh what, you went behind my back and checked her anims? Well, alright then, I can do that. Happy now? :P
Re: Divine W.I.P.'s
#911  November 25, 2013, 08:21:06 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman

DW

Re: Divine W.I.P.'s
#912  November 25, 2013, 09:13:27 pm
  • *****
    • USA
    • www.trinitymugen.net
Oh gee, thanks... :P
Re: Divine W.I.P.'s
#913  November 25, 2013, 09:13:49 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Don't you :P me!

DW

Re: Divine W.I.P.'s
#914  November 25, 2013, 09:17:08 pm
  • *****
    • USA
    • www.trinitymugen.net
Lol! Alright, alright...thanks for real.
Re: Divine W.I.P.'s
#915  November 25, 2013, 09:43:21 pm
  • ****
  • Raging Fist
Considering I'm busy getting things around for the holidays I made a quick palette on side.

The only thing sucky about this is trying to get the KOFXIII'ish color feel to her psycho power. Can anyone help me out here?
Re: Divine W.I.P.'s
#916  November 25, 2013, 09:52:50 pm
  • avatar
  • ******
  • Staying Alive
    • Panama
^ Use a more saturated pink then to purple.
Chilling
Re: Divine W.I.P.'s
#917  November 25, 2013, 10:09:49 pm
  • **
  • Spriter-in-Training
  • Learning new ways to sprite
    • USA
    • Skype - altherprimus
I went ahead and made ya a pal, I might have more later:
DooMGuy inspired, so... DooMGirl?

So basically a DooMGuy pallete, the FX at the bottom are a reference to the BFG 9000, the eyes on the lower half are an IDDQD (God mode) reference, and I decided to use the idea of DooMGuy being psuedo-possessed (thus the red overlay-type colors).
Xan (on Skype) said:
Because fuck logic it's mugen

The reason I don't post more is because 1: I rarely have anything to say, and 2: I stink at saying it XP
Re: Divine W.I.P.'s
#918  November 25, 2013, 10:21:55 pm
  • avatar
  • ******
  • Staying Alive
    • Panama
^ Best palette so far, cause of the body FX idea. I failed doing this while working on Jmorphman´s Kyo, could not come with anything interesting with the body FX. Good work :)
Chilling
Re: Divine W.I.P.'s
#919  November 25, 2013, 10:26:02 pm
  • ****
  • Raging Fist
Re: Divine W.I.P.'s
#920  November 25, 2013, 10:29:29 pm
  • avatar
  • ******
  • Staying Alive
    • Panama
^ getting closer, a little more of pink before the purple change and you´re good. I mean, if you get me??
Chilling