Ezequiel 25:17 said, November 25, 2013, 03:22:55 amJean GreyPhoenixhttp://i.imgur.com/AiMaugY.pngFixed and thanks.gamespy said, November 25, 2013, 04:24:06 amOne thing. Will you make her Psycho Teleport usable in the air?Nope.Jmorphman said, November 25, 2013, 04:46:07 amInclude the original stance as an option!Aww c'mon JMan... Why you wanna give me extra work? I'll see about it. I suppose I could.Pusha 2 said, November 25, 2013, 10:42:33 amEr, I'm sorry but that separation is really REALLY excessive. I don't think the sashes all need to be different colors. Hell doesn't that go over the color limit? You'd be able to do that if you made her for 1.1 but I don't think that's the case. Furthermore the 02 Athena sprite is separated improperly. That outfit doesn't have an undershirt, it's bare skin. OK, I get it. I/We all know it's really extensive. Please let this be the last person to say this PLEASE. I don't think it goes over the limit... If it did, I'm sure Froz would have told me. It's probably maxed no doubt. Which one is the '02 outfit? The one just to the left of her with the armor+sword? Meh, it is what it is.Royale with Cheese said, November 25, 2013, 11:37:52 amMy first pal http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Spiderwoman_zps532513a3.pngIsnpired on Spiderwoman.Cool, thanks. sabockee said, November 25, 2013, 12:03:15 pm*pals*Thank you sir. I especially like the Bulma one. Looks great.
DivineWolf said, November 25, 2013, 01:24:28 pmAww c'mon JMan... Why you wanna give me extra work? I'll see about it. I suppose I could.It's not that hard, c'mon! Just add the sprites and put in another animation and that's all!
Yes, there is, and they're busy with stuff. Also, I'm pretty sure I have a few anims that end or possibly start with a stance sprite. I really don't want to make alt anims for that. I'll have to double check though, cause I'm not 100% certain. If that be the case, I more than likely won't. If it's not, I'll see if I can get someone to do it later, but it's not a priority now. I still got supers/intro/winposes left to code!
DivineWolf said, November 25, 2013, 05:11:43 pmYes, there is, and they're busy with stuff. Also, I'm pretty sure I have a few anims that end or possibly start with a stance sprite. I really don't want to make alt anims for that. I'll have to double check though, cause I'm not 100% certain. If that be the case, I more than likely won't. If it's not, I'll see if I can get someone to do it later, but it's not a priority now. I still got supers/intro/winposes left to code!Fine I'll do it if no one else will! I don't even like Athena but it's important! >:[Also it looks like there's only one animation that does that; the rest use turning sprites (which transition to the CvS stance, though the difference between the two stances is slight). So no real conflict, besides the Psycho Ball animation. And even if that's a big problem, simply removing that last frame and adding a few more ticks to the penultimate frame to preserve the animation timing would work.
Jmorphman said, November 25, 2013, 05:36:02 pmFine I'll do it if no one else will! I don't even like Athena but it's important! >:[Also it looks like there's only one animation that does that; the rest use turning sprites (which transition to the CvS stance, though the difference between the two stances is slight). So no real conflict, besides the Psycho Ball animation. And even if that's a big problem, simply removing that last frame and adding a few more ticks to the penultimate frame to preserve the animation timing would work.Fine, you do it then! >:[Oh what, you went behind my back and checked her anims? Well, alright then, I can do that. Happy now?
Considering I'm busy getting things around for the holidays I made a quick palette on side.The only thing sucky about this is trying to get the KOFXIII'ish color feel to her psycho power. Can anyone help me out here?
I went ahead and made ya a pal, I might have more later:DooMGuy inspired, so... DooMGirl?So basically a DooMGuy pallete, the FX at the bottom are a reference to the BFG 9000, the eyes on the lower half are an IDDQD (God mode) reference, and I decided to use the idea of DooMGuy being psuedo-possessed (thus the red overlay-type colors).
^ Best palette so far, cause of the body FX idea. I failed doing this while working on Jmorphman´s Kyo, could not come with anything interesting with the body FX. Good work
^ getting closer, a little more of pink before the purple change and you´re good. I mean, if you get me??