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Vegeta Z2 [Project] (Read 607404 times)

Started by Balthazar, January 02, 2011, 05:05:48 pm
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Re: Vegeta Z2
#1641  April 10, 2012, 04:24:47 am
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Damn you! That shit is awesome! >:(

Lol love it ;D

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Re: Vegeta Z2
#1642  April 10, 2012, 02:19:51 pm
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Do you sprite with perfect axis, Balthazar?
Re: Vegeta Z2
#1643  April 10, 2012, 02:46:38 pm
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Rajaa, I'm not sure what you mean?
I usually make the left foot 1 pixel higher then the right foot, when he's standing, if that's what you mean?
Re: Vegeta Z2
#1644  April 10, 2012, 02:55:52 pm
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I mean does Cybaster have to manually align stuff when he inserts things into the .sff, or is there a universal, preset axis at which he inserts sprites?
Re: Vegeta Z2
#1645  April 10, 2012, 02:57:39 pm
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When I put my sprites in seperate files for template indexing, I do try to put them in the right axis,
but I think Cy has to align them himself in the .sff  :-X .
I do include animated gifs as preview as much as I can.
Re: Vegeta Z2
#1646  April 10, 2012, 03:18:03 pm
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When I put my sprites in seperate files for template indexing, I do try to put them in the right axis,
but I think Cy has to align them himself in the .sff  :-X .
I do include animated gifs as preview as much as I can.

Lol I do the same thing
Re: Vegeta Z2
#1647  April 10, 2012, 03:39:38 pm
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Yeah, I align everything by hand.
Either the move is easy to do and I do it by eye, either I'm not really sure and open Balthazar's GIFs in Photoshop and look at each frame to be sure of the alignment.
Sprites are often not completely aligned anyway, but that's not a problem, all my characters up to now I have dealt with manual alignment. :ninja:
Re: Vegeta Z2
#1648  April 10, 2012, 03:57:24 pm
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Chamat, you are god XD!

Last Edit: April 10, 2012, 04:00:28 pm by Balthazar
Re: Vegeta Z2
#1649  April 10, 2012, 04:01:19 pm
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Re: Vegeta Z2
#1650  April 10, 2012, 04:22:57 pm
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Totally approved as an intro VS Shin Ryoga's Mario. :D
Re: Vegeta Z2
#1651  April 10, 2012, 04:41:52 pm
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The sweat drop lasts in the air for a little bit after he is stomped on, you know.

Still, awesome.  Wonder just how Mario would react.
Re: Vegeta Z2
#1652  April 10, 2012, 04:45:59 pm
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Why would Mario care about a goomba is getting splattered? Lol.
Re: Vegeta Z2
#1653  April 10, 2012, 04:50:38 pm
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Well, less caring, more reacting in shock to "This evil looking guy just splattered the guts of one of my enemies all over the place and is laughing at me next".
Re: Vegeta Z2
#1654  April 10, 2012, 04:53:09 pm
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Lmao showed this to my six year old son that is in love with Mario games and he approved it.

Goomba:

Have him look up befor the stomp, while he is looking up, drop his mouth open and widen his eyes, and have the sweet drop fall and disappear not just appear and staying in place.. If you want to advance it add his body to tilt and do a slight (very slight) jump and stretch him out small to medium size to give it a more scare feel to it. Think looney toons.
Re: Vegeta Z2
#1655  April 10, 2012, 04:54:17 pm
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Re: Vegeta Z2
#1656  April 10, 2012, 05:14:16 pm
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It was sort of a rush-job, I could have made it more comic/funny/gory.

The sweatdrop staying after the splatter I had fixed in the DeviantArt upload,
but somehow it's not showing the updated version here. So I'll just repost it.

Re: Vegeta Z2
#1657  April 10, 2012, 06:00:22 pm
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You should have it twitching afterwards too.
Re: Vegeta Z2
#1658  April 10, 2012, 06:04:11 pm
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I was the Perfect warrior! Cold and Ruthless! I lived by my strength alone! Uninhibited by foolish emotion!
Re: Vegeta Z2
#1659  April 10, 2012, 06:07:24 pm
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Against Goku:

Goku: Vegeta, No!
stomp
Vegeta: hahahahaha
Re: Vegeta Z2
#1660  April 10, 2012, 06:21:36 pm
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Thats a great intro idea Fernandez!

I really like this one! ;)

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

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