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Jmorphman

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Messages by Jmorphman

    

Re: Mortal Kombat 1 (2023)

 August 28, 2024, 02:22:51 am View in topic context
 Posted by Jmorphman  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

all I did is quate the wall of Text that was posted , its pretty much a copy paste
This is not the response I was looking for.

If you want to avoid being banned from posting in this topic, then do not pull childish stunts like replacing every word of another user's post with "bluh bluh bluh". Just treat everyone else with respect, even if you personally disagree with what they are saying.

Also: do not reply to this post. Do not try and argue about how your behavior was actually totally acceptable. You will not receive another warning.
    

Re: The 504Gateway need to Stop AND MFG need a new Domain Web server

 August 28, 2024, 02:11:00 am View in topic context
 Posted by Jmorphman  in The 504Gateway need to Stop AND MFG need a new Domain Web server (Started by OldGamer July 28, 2024, 05:49:17 pm
 Board: Feedback

I don't know if it's Nunor or Valodim or who(else) is responsible for the assumed financial upkeep of this site. Though if they're not going to be around/not keep things running smoothly, they should consider handing it off to someone who will. Or, if none of you can get ahold of them and they have moved on from all this(which is fine, life goes on), we should be in talks of making a new forum and transferring all data from this site to the new one. We can discuss finances and upkeep, which I am willing to pitch in with. I'm not just telling you to do something without offering aid myself.

It seems pretty clear that this site unfortunately has been abandoned by it's owner(s), so I believe migrating will most likely be the best course of action. This is very important and should be discussed.
We are very disappointed in the current state of the forum but there is literally nothing any of us in the mod staff can do about the forum currently; it's all under Valodim's control. It's all deeply and incredibly frustrating, and the thought of losing all the valuable decades of history contained in this forum is a pretty awful possibility. The constant 504 timeouts, the repeated stretches of the forum being totally down, all of this shit is awful and deleterious to the community as a whole.

At this point all options are being explored, and have been for quite some time. We hope to find some measure of resolution, even if the exact form it might take is nebulous right now.
    

Re: Mortal Kombat 1 (2023)

 August 28, 2024, 01:21:22 am View in topic context
 Posted by Jmorphman  in Mortal Kombat 1 (2023) (Started by Macaulyn97 February 24, 2023, 12:22:56 am
 Board: Fighting Games

bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh bluh.
Of course the snowflake is going to write a wall of text and come back to ask me again about where it shows how they made the females superior when the answer to that question is RIGHT THERE ON THIER PROFILE.
If you would like to continue to participate in this conversation, then stop doing childish stunts like this "bluh bluh bluh" shit.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!

 August 01, 2024, 08:40:38 am View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

This forum is too old, decrepit, and slow to be wasting time on lame old jokes like that.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!

 July 29, 2024, 11:33:39 pm View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Do you plan on preserving the mugen versions of your characters in some form when you do switch over to ikemen? I get that ikemen is kind of a "gold standard" now with all of the stuff it is able to do compared to mugen, but there will be some people who still work with mugen for one reason or another, whether it be that they cant actually run ikemen or they just prefer the older and more restricted engine. In either case it'd be good to have the legacy versions available.
When the big WinMUGEN -> 1.0 switchover happened, I just plowed through and overwrote the original Win versions, not bothering to keep a backup. This was not specifically on purpose, but it was also not not on purpose, I guess?

Anyways I will try to remember to keep the old versions stashed somewhere but it's personally not a huge priority to me, so caveat emptor.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!

 July 28, 2024, 09:12:28 pm View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Ken has enough modes, no more modes!
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!

 July 27, 2024, 05:16:31 am View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

hello, the forums might be dead, but I'm not. And, in fact, my drive to make MUGEN stuff has finally returned to life too.

I am currently trying to finish an update for Chun-Li, bringing her in line with Joe and Kyo (and Shingo) as my most up-to-date and "complete" characters. I hope to get to Ken next, and maybe finally finish my long delayed updates to Vice, Guile, Kim, and Rolento.

And at some point I will be transitioning to IKEMEN full time; I had once thought it would be nice to essentially wrap up everything I had left to do in MUGEN (all those old updates, essentially) but now I really don't give a shit, and so am not planning on a graceful transition or anything like that. It's just gonna be all exclusively IKEMEN stuff from me soon. Because IKEMEN is cool. IKEMEN is the future.
    

Re: Save The Animals! (Super Metroid 30th Anniversary Stage)

 March 29, 2024, 12:49:53 am View in topic context
 Posted by Jmorphman  in Save The Animals! (Super Metroid 30th Anniversary Stage) (Started by ShiroTori March 19, 2024, 11:37:01 pm
 Board: Your Releases, 1.0+

Do you think the Noble Demon's arrangement I used for the second fight in the preview video might be better paced? I can include that in the update as well if so, and I welcome any suggestions for BGM.
For the context of a fighting game level arrangement of the Crateria theme, I would recommend the Metroid Metal version. It fully ramps up at the start, and keeps that same level of energy for the entirety of the runtime, which I think are both very important for any stage theme.
    

Re: Joe, Kyo, and Shingo updated (2024-03-03)

 March 08, 2024, 01:05:52 am View in topic context
 Posted by Jmorphman  in Joe, Kyo, and Shingo updated (2024-03-03) (Started by Jmorphman March 04, 2024, 04:10:05 am
 Board: Your Releases, 1.0+

hi Jmorphman
I was wondering, (after watching your combo videos), are u arcade stick ?
if so could give some advice how to use ? wineglass is the best way ?
thank
btw thank u for the update
I just use a standard PC keyboard.

And I'm probably the wrong person to ask about execution. Those videos are highly choreographed—I basically mess around in training until I find a combo that I think will look good, and then essentially hardcode some (or all) of the combo into the character so I can have it done consistently (this is to make recording easier, I can focus on getting the perfect shot). And heck, this specific B.B. Hood combo is something I couldn't personally perform in the first place (that 3x crouch LK link into crouch MP is just too much for me, and it specifically has to be linked because if you chain into crouch MP you can't cancel out of it), so don't put too much faith in those combo videos!
    

Joe, Kyo, and Shingo updated (2024-03-03)

 March 04, 2024, 04:10:05 am View in topic context
 Posted by Jmorphman  in Joe, Kyo, and Shingo updated (2024-03-03) (Started by Jmorphman March 04, 2024, 04:10:05 am
 Board: Your Releases, 1.0+

Featuring exciting new features, such as... this intro, I guess

Joe
Kyo
Shingo

None of these contain anything really major, just general cleanup and refinement. These three characters are all at the current quality level that I hope to eventually bring all my other characters up to (Chun-Li is very near; Ken, King, Demitri, Benimaru and B.B. Hood are a little further off, and everyone else I intend to totally remake).

I've actually been spending the majority of what little time I have these days for MUGEN on totally redoing my website, cleaning up and overhauling it, and finally adding some fancy movelists for all my characters. This was mostly just an excuse for me to keep certain CSS skills and other minor web development tricks from totally atrophying from my brain, but the revamp was something I had wanted to do for a long time anyway, so I got to kill two birds with one stone.

Individual changelists:
Spoiler: Joe (click to see content)
Spoiler: Kyo (click to see content)
Spoiler: Shingo (click to see content)
    

Re: Warnings v2

 September 14, 2023, 08:08:26 am View in topic context
 Posted by Jmorphman  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 pm
 Board: Public Staff discussion

    

Re: I got a C&D mail from Interplay...

 September 14, 2023, 08:02:53 am View in topic context
 Posted by Jmorphman  in I got a C&D mail from Interplay... (Started by Basara Bogard September 05, 2023, 02:25:51 am
 Board: All That's Left

Do not post in this thread anymore.

EDIT: actually, scratch that. That is no longer sufficient, given this other post.

When you return in 3 days, do not post in this thread, or any of Basara's other threads. In the future, think carefully before you post.
    

Re: I got a C&D mail from Interplay...

 September 12, 2023, 10:16:22 pm View in topic context
 Posted by Jmorphman  in I got a C&D mail from Interplay... (Started by Basara Bogard September 05, 2023, 02:25:51 am
 Board: All That's Left

Dude, what the fuck are you doing? Stop responding to everyone with such vitriol and aggression. Stop making immediate over the top assumptions about users whose posts you don't understand.

And tone down the super fucking weird shit you keep saying about Japan.
    

Re: Help me do my math in Mugen :D

 May 05, 2023, 05:24:32 am View in topic context
 Posted by Jmorphman  in Help me do my math in Mugen :D (Started by WastedCoder May 01, 2023, 03:12:21 pm
 Board: M.U.G.E.N Development Help

Can you provide more information about the move? When does the velocity kick in? Does the acceleration begin immediately, or does it wait one tick after the velocity starts (as is usually the case for most coders)?

Anyways, I'm not sure that determining the velocity here is the right way of going about this. The math gets tricky, and I was never the best at recurrence relations (this is all assuming that velocity begins at time = 0, and that acceleration and friction kick in at time = 1):



But, after some manipulation of these equations, a pattern starts to form...



And we can determine the general form of the formula needed to calculate the x-distance travelled in this move at any arbitrary point in time. It's not pretty, and each singular point in time uses a different formula. So while it is certainly possible to calculate the distance traveled given the velocity, friction, and accel, and time, it's something that doesn't seem very worthwhile in this situation.

I think instead your best bet might be to determine the average velocity of the entire move (it'd be easiest to experiment with the character and figure out the total x-distance traveled and divide by the number of ticks it takes to reach that distance, rather than calculating it yourself) and use that in your calculations. The result won't give you 100% accurate results, but it should be good enough (I would also advise taking the ceiling of p2bodydist x/average x-vel, to ensure you always overestimate the amount of ticks it would take to travel close enough to the opponent).
    

Re: I can't send Personal Message

 May 03, 2023, 09:50:06 pm View in topic context
 Posted by Jmorphman  in I can't send Personal Message (Started by NiErUZMK94 May 03, 2023, 07:58:17 pm
 Board: Off-Topic Help

i need help, i've asked Jmorphman, since half a year ago, and still wait about of his reply to me.
I replied to every email of yours, though? You never replied to me, about merging your old account with this new one.

Anyways, I have artificially increased your post count so that you won't have any more issues.
    

Re: Capcom vs SNK - W2D - W.I.P.

 April 04, 2023, 02:21:43 am View in topic context
 Posted by Jmorphman  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 am
 Board: Projects

This conversation is not productive at all. I don't think Zazamyon2 was trying to imply anything untoward at all, and is clearly wanted to resolve all this.

So let's all do that and drop it.
    

Re: Character of the Month: Hall of Fame

 March 14, 2023, 02:53:55 am View in topic context
 Posted by Jmorphman  in Character of the Month: Hall of Fame (Started by Rajaa Retired April 03, 2011, 06:45:11 pm
 Board: Contributions of the Month

2023

Spoiler, click to toggle visibilty
    

Re: Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22)

 February 22, 2023, 11:43:15 pm View in topic context
 Posted by Jmorphman  in Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22) (Started by Jmorphman January 01, 2023, 03:58:19 am
 Board: Your Releases, 1.0+

Shingo got a minor update:

Quote
- Tweaked hitvels for Oniyaki Mikansei during Custom Combo; now it's no longer possible to repeatedly mash the move in the corner and
   rack up almost 500 damage.
 - The custom states added to Oboro Guruma Mikansei inadvertently left the opponent in a custom state; this has been corrected.
    

Re: Character of the Year: Hall of Fame

 February 21, 2023, 12:27:22 am View in topic context
 Posted by Jmorphman  in Character of the Year: Hall of Fame (Started by Rajaa Retired April 03, 2012, 09:16:35 am
 Board: Contributions of the Month

2022


    

Re: Character of the YEAR: 2022

 February 21, 2023, 12:24:39 am View in topic context
 Posted by Jmorphman  in Character of the YEAR: 2022  (Started by Jmorphman February 03, 2023, 10:13:56 pm
 Board: Contributions of the Month

Well jeez, there are way more deserving nominees on here but I can't exactly complain about winning lol. Thanks!