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Questions about making/editing chars

Started by Shady, December 20, 2009, 07:00:53 PM

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Shady

I am very new to this MUGEN business and I'm trying to learn everything about making/ripping/editing characters,but I have some questions,they might sound noobish or whatever but please bear with me.

1- What's a Character's FX(ex: GoukenSF4FX)?
2- Can I edit a Character that's already made?
3- How do I use sprites?
4- Can I use some sprites on an already-made character?

These questions are update-able depending on the answers and the upcoming needs  :)

I have used the search button,so if any of the question I ask are already asked,please direct me to the link cause maybe I've been using the wrong search terms.

Thanks in Advance!

BC

1) fx is effects like wind, dust, hitspark.
2) yea, as long as you have permission or the creator is open source.
3) you use them to build your .sff file. see youtube mugen tutorials
4) read above.
Accepting commissions

Cyanide

2) actually, not even then. It's ALWAYS ok if it's personal use. It's OK on this forum to release those, but you've gotta be honest about it. No "i made this isn't it awesome" it's "i edited this dl and tell me what you think" and you'll probably recieve very little good feedback if you do that as people don't really like character edits.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Foobs

That depends on the quality of the edit.

Shady

Thanks for answering my previous questions :)
I have more questions now:

- How do I use an FX?
- What's a .sff file?
- can I MODIFY the graphics of an already made character?

Sorry if my questions are noob-ish or whatsoever but there's a first time for everything,right? :)

Thanks in advance

Cyanide

It is at this point you should read a tutorial on how to do it. You don't precisely need to understand everything, but a bit of the backend (and some messing round) will answer probably 80% of all the questions you plan to ask after we answer those 3.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Shady

Okay,any links to a beginner's tutorial? or something that might help me?
any help would be appreciated.

Thanks in advance!

Foobs

There is a folder called docs, it comes with mugen. It contain everything that you need to know.

Shady

Thanks a lot,that folder is REALLY helpful!

Shady

#9
Ok,I checked the tutorials in the docs,it explains some stuff,unfortunately I didn't quite understand everything.
So,I'm checking Cyanide's tutorial,will feedback with questions later  :)

Shady

okay,When I put an Idle palette in FF,and tried it,the character was giving it's back to the opponent  instead of facing them.
Do I have to mirror the sprites? or is there a quick way to do it in FF?

Leon Belmont

All sprites you compile in a .sff have to be facing right.

You can flip them manually in the .air by using H for everything, but better off running the sprites through a batch eg. Photoshop.

Shady

Thanks,I have another question,while trying the character,I noticed that it gets re-sized,how can I stop that from happening?

Thanks in advance!

Shady

I'll assume that nobody understood the question so I'll rephrase it:
When I put some sprites in Fighter Factory,and then click on "Try in WinMugen" ,the sprites get re-sized to a bigger size(zoomed in),so there's a loss of quality,I'm wondering how I can stop that(the re-sizing) from happening?(how can I get it to not to re-size the sprites,and just make them appear as they are?)

Foobs

[Size]
xscale=1
yscale=1

Don't touch those.

Shady

I didn't do anything,and still the size changed!
Here,take a look!
[Size]
[Size]
xscale = 1         ;Horizontal scaling factor.
yscale = 1         ;Vertical scaling factor.
ground.back = 15      ;Player width (back, ground)
ground.front = 16      ;Player width (front, ground)
air.back = 12      ;Player width (back, air)
air.front = 12      ;Player width (front, air)
height = 60         ;Height of player (for opponent to jump over)
attack.dist = 160      ;Default attack distance
proj.attack.dist = 90   ;Default attack distance for projectiles
proj.doscale = 0      ;Set to 1 to scale projectiles too   
head.pos = -5, -90   ;Approximate position of head
mid.pos = -5, -60      ;Approximate position of midsection
shadowoffset = 0      ;Number of pixels to vertically offset the shadow
draw.offset = 0,0      ;Player drawing offset in pixels (x, y)

(Yes,I'm using KFM's commands)

Is there anything wrong with it?

kakkoii superhero

when you play mugen in doubleres, then naturally character size also get zoomed 200%

Iced

#17
if you want your screen to be doubleres and the chars their normal res, you just need to use
[Size]
xscale=0.5
yscale=0.5


Shady

How would I know if it's double-res or not?

Cyanide

Which KFM did you use? KFM720 uses the localcoord = 1280,720 in his .def. This scales him down 2/3rds. I suggest you check that setting (FF does NOT pick up on this but it does leave it alone, use notepad) 320x240 is low res, 640x480 is HR, 720p and 1080p are both forms of HD. You probably want to be 320x240, but change it up if that's not right.

I do wish that bugger had listened to the suggestion of a PURE TEXT DEF FILE. Fucking set in stone bloody boxes that don't teach you shit.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.