Anti-Gouki Project: The Reign of the Akumas (April is going full of clones!!)

Started by Basara Bogard, July 09, 2010, 05:25:08 AM

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Basara Bogard


ANTI-GOUKI PROJECT: THE REIGN OF THE AKUMAS
Official WIP Thread

About all this time without advancing in the project because personal stuff in my lifetime and all that time without internet in my room, I was thinking in giving a new twist about the game in general to revive it from the death. These are some things I decided:
-As various projects here, I'll release all the characters time by time, and after compiling all in an unique file
-Working once more in lifebars and in a new screenpack (old designs below)
-Now every clone will have his own voice, but I will need seiyuus for them, soon I'll notice you about what is what I need ;)

That's all for now. This time I won't give you a final release date, I don't want to break once more my promise of giving you this project. Comments, please ;)

Spoiler: Characters (click to show)
This game is composed by 17 Akuma/Gouki clones as playable characters, descriptions of them in old thread:
-Clones #1-5
-Clones #6-10
-Clones #11-15
-Clone #16
-Clone #17 *NEW* (soon)


Also, will have 2 3 secret bosses not-playable (AI only):
-Real Akuma/Gouki (sprites by Zero de Armentis, voices from SSFIV soundrips by Layer)
-Asura (sprites and voices by Marancv)
-Clone Army Bonus *NEW*

Threads dedicated to characters in this subforum:
Clone Thread - Boss Thread
Spoiler: Stages (click to show)
These stages were made by another creators and will be used for the game.
Bold = Open source stages
Italic = Got permission from authors to use in my game
Red = Requesting permission to authors
* = Looking for an alternative for these stages


Elevator (Alien vs Predator) by XGargoyle - Airport (Cyberbots) by XGargoyle


N.Y. City Skyline (Marvel vs Capcom) by POTS - Shin Gouki stage (Street Fighter III: 3S) by Cybaster


Power Generation Room (SNK vs Capcom: Chaos) by Adzeer - Shadaloo's stage (Capcom vs SNK 1) by Mini43*


Wolverine's Dead by Madre - Military Elevator (Star Gladiator) by Enscripture


Mr. Big's stage (Art of Fighting 1) by Fred* - Rugal's Base (KOF95) - Juan Carlos*

More stages coming soon...
Spoiler: Music (click to show)
I'll use Capcom songs from various games in MIDI, taken from VGMusic (all open source)
Official song list used for the game here.
Spoiler: Lifebars and Screenpack (click to show)
Working on them, need ideas. Collaborations are welcome :)
Old/rejected designs here in old thread

AGP website in BNMP5.0, with some info and downloads:
http://network.mugenguild.com/basara/agp2.htm
Spoiler: Clones released for normal MUGEN (click to show)

Other threads related to AGP:
-Public Beta 1 (01/04/2012)
-Discussion thread in Idea Engineering
-Male voice request in Development Resources
-Old AGP thread in Projects (the birth, 2009)

Orochi Gill

Aww, I was hoping for at least the single chars with Winmugen compatibility (doesn't have to be exclusive to Win though).

Basara Bogard

I'm still thinking in that, but at the moment my chars in general hasn't problems with M1.0 :P but for the full game will be 1.0 exclusive (when I know how to compile them like in a .exe)

rukifellth

I have an idea, instead of just recolouring them and giving them different moves, they could have some visual differences, as in, one uses the SF2 appearence, one uses the SF3 Appearence, one uses the MvC appearence, one uses the Alpha appearence, and ofcourse, one using the CVS style... oh and the SVC one too...

but they should retain they're different colours and moves, just giving them different facial appearences... is it a good or bad idea?

But the final boss should be... The REAL Akuma... the sub-boss could be Cyber Akuma. :S

Basara Bogard

Well, the change in palettes only is because a quick mass production of characters, and in part for the history I made for this game, as clones of the original Akuma, with his same DNA but with different colours, powers/moves and personalities. It would be great to make exclusive details in every one of the clones, but for time I couldn't make it true (and also because I'm alone in this project, a personal challenge as MUGEN creator)

For the bosses, I planned something different... and that will be surprise for now ;)

Average Mugen Guild Poster

Dude, this better have nothing to do with Sonic recolors.

fucking bad poster asshole that home32 bitch

Basara Bogard

I think you better download and play Kung Fu Fan and The Projectile to get an idea of this game

Orochi Gill

Quote from: Afroface32 on July 10, 2010, 11:20:11 AM
Dude, this better have nothing to do with Sonic recolors.

Oh don't worry, it's not.

Haver of Sex


so many hdd crashes QQ

Starlogical

Could you repost all the Akuma's going to be in this game?
I wanna be a seiyuu but I need to know which one I want to be.

Plus I'm lazy.

Basara Bogard

Let me make you easier (and also for those ones who don't get the idea yet). Here's the links of the original topic with the posts which I described all the 15 clones from this game:
Anti-Gouki clones #1-5
Anti-Gouki clones #6-10
Anti-Gouki clones #11-15
;)

Average Mugen Guild Poster


fucking bad poster asshole that home32 bitch

Starlogical

#12
And all of these are playable?
Who's going to be the final boss?

Shin Gouki?

Also...
Are we going to voice these characters in English?
Or Japanese for teh lolz?

I'll either voice for Fire Akuma, Electric Akuma, or Ice Akuma.

One of those.

Basara Bogard

Quote from: Afroface32 on July 11, 2010, 09:45:09 PM
Ok you've official impressed me. :)
It's great to read it :P

Quote from: Kawaii-Desu♥ on July 11, 2010, 11:14:19 PM
And all of these are playable?
Who's going to be the final boss?

Shin Gouki?
The 15 clones will be playable since the beginning. Also, there're 2 more characters that will be the final bosses (and the only 2 clones who'll have an AI). The details will be a secret for now...

And no, the original Akuma/Gouki (or his Shin incarnation) wouldn't be present here. The Ryuken clone is the closest you'll see a Capcom shotoklone in whole game

zombiejerky

Is the powerless Akuma going to have have throws and when you mean popular ice moves do you mean like sub zero style

Basara Bogard

About Powerless One, yes, part of his moves are throws and command moves.
About Ice Warrior, you've to play my Blizzard to get a better idea about that character.

And talking about Powerless One, probably I finish some stuff and I'll release him as a new AGP character, as Kung Fu Fan and The Projectile, which I'll update with new stuff like roll and get off EX moves

Mr. Green

This game is going to be BADASS. I wanna see The Increadible Akuma in action.
I would also love to voice one of these guys, Maybe could send you a voice clip or something.
Keep it up  :sugoi:
Quote from: Matachi on February 13, 2010, 12:53:29 AM
Why don't you make like a tree, and fuck off?

Basara Bogard

Hi again, I've some news for you, basicly 2:
-At last I make a page dedicated exclusively to this full game, when I'll post my shots with the real advances and all the downloads of the game (especially characters, moved from Chars section). So, if you don't have idea about these clones, you can download 2 of them here:
http://basara.mugen-infantry.net/Home/wips/agp
-Powerless One will be released during this week, and maybe I'll make a video of him. After that I'll continue working in Gouki Higashi and The Ripper to release them as soon as possible.

As you see AGP is not dead yet ;)

D'Evil

All I can say is: DAMN it's great to know this project's getting a comeback.  ;D
Can't wait to try Powerless One.

MDD

Voices going to be English or Japanese? My deep-ass voice could come in handy here.