Hyper SF Alpha SFII Dash Ken & Ryu

Started by Sheng Long, March 15, 2011, 01:51:05 AM

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Sheng Long

Based on the hidden SFII Dash characters in Hyper Street Fighter Alpha. Except some animations are changed/switched.

Pics. or didn't happen:





SFII Dash Ryu is available.


Sprite frames X/Y offsets are accurate. Animation frame times are of mixed of his SFII frames & SFA3 frames. There probably be some custom frames in there too.
On side note, in HSFA, SFII Dash mode Ken doesn't have any new sprite frames for standing close medium punch. So I decided to make one (pic #2)

As of course, he has his original SFII Dash colors. Some additional colors have been made, including some MvC1 Ken colors from Ryu's Mimic colors, All his SFA1 colors + his SFA3 colors are added. :)

I've thought about doing a Koryu version of Ken too, sometime in the future, but I might finish the regular/normal version first. ;)

Special intros against Ryu? Yes, they have been added in the sprite file. There will be 2. However, I plan to re-do both Alpha Ryu, & do a better SFII Alpha Dash Ryu first, just to make sure they're more accurate than my older WIP files I've done. :)
In other words, I won't do Ken's intros against my older Ryu's. They will be most likely be used for my newer versions, if I decide to get around to them. ;)

Oh yea, special thanks to FrozenDelight for ripping the extra HSFA sprite frames for Ken. :)

Ryu: http://gcnmario.free.fr/mugen/ryua.html
Ken: http://gcnmario.free.fr/mugen/ken.html

"You must defeat my flaming
dragon punch to stand a chance."

レオンハルト

Awesome, I can't wait to see this!

GOH

Hell yeah, N-Mario back in buzinezz. D:

Dead or Alive Fan

Old Hadouken style yeah, nice to see you back N-Mario  :o

Balthazar


Sheng Long

Quote from: Dead or Alive Fan on March 15, 2011, 04:30:09 PM
Old Hadouken style yeah, nice to see you back N-Mario  :o


Oh yea, The SFA/SFA3 palettes for Ken have the original SFA fireball colors. The SFII Dash colors use the old fireball colors. :)


Also,  I am having trouble deciding what voice samples I want to use for this one. in HSFA, by default they use their SFA3 voice sets & SFA3 colors (despite them in SFII dash mode). But I don't know if I'm going to do that. I've always liked Ken's SFA1 voice set, though in the VS games, he always uses his SFA2 voice samples. Maybe what I can do is, make a collection of .snd files of all his voice sets, and then just include them separately. Getting them shouldn't be the trouble, just that I don't know which voice set to use. But I donno, I'll see what I can do. :-/

"You must defeat my flaming
dragon punch to stand a chance."

rednavi -RETIRED

random sample triggering? If the voices aren't THAT different (Same voice actor) then you can use several samples for the same sound (with +(random%3) for example).

Sheng Long

No, that's not going to work. I'll probably just end up using his SFA3 voice, since I have most of the data ripped from the PS2 Alpha Anthology anyway. :-/

"You must defeat my flaming
dragon punch to stand a chance."

Werewood

Hi Mario will you add the SFA1-only feature -- chain combos -- to your new Ken???????
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Lord Kain

#9
Hey man good to have you back! looking forward to this, im a big fan of your characters... hoping and wishing you a success on this too!

GOOD LUCK N-Mario!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?

O Ilusionista


レオンハルト

Are You Gonna Give Him His SFA3 Stance? I Didn't Like That Stance For Ken. SFA1 and SFA2 Stance Is Better IMO. I Wished People Made More SFA1 and SFA2 Characters. Also a SFA1 Dan Would Be Nice, Chottomaru's Dan Was Kinda Meh.

Navana


Sheng Long

Yea, he has the original Shoto-Standard Stance. I included the SFA3 stance in the SFF sprite file just in case, but the default is the normal stance from SFA. :)

Also, I did this one just for fun. I donno how close it is to the cartoon. I can't remember how dark his hair or skin was, but I tried. XD


It'll probably be part of the funny/joke version I did with my M.Bison(Vega).

"You must defeat my flaming
dragon punch to stand a chance."

Hyogo

Quote from: N-Mario on March 19, 2011, 03:42:10 AM
It'll probably be part of the funny/joke version I did with my M.Bison(Vega).
Oh god, a SF2 Animated Ken Soundpack, now thats something I can't wait to see!

Also welcome back N-Mario, glad to see you are getting into Mugen creation again :3


Sheng Long

Here's few more WIP screen shots of both his throws:


"You must defeat my flaming
dragon punch to stand a chance."

レオンハルト

This is gonna be a nice surprise N-Mario64, hope its for WinMugen.

Σaxβeta

Quote from: ArcTheLad on March 19, 2011, 03:44:46 PM
This is gonna be a nice surprise N-Mario64, hope its for WinMugen.
That's right, he's using Winmugen on those screenshots.  ;)

Also, I'm pretty sure its part of the sprite and all but those dark outlines in the hair look horrible and correcting that shouldn't really be a big issue. I would just remove them altogether, because they don't even make sense.

There's also something very weird going on with the color separation in the gloves. You may want to look into that as well.

Besides that, you already know how I feel about this project. Keep going!
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Sheng Long

There's nothing really wrong with the color separation of the gloves. I made them the same colors as the dark parts of his skin, as how they were in the original CPS1 sprites. The alternative colors you can still use his Alpha1 colors, which have his glove yellow.

About that sprite, sadly that's how it was exactly ripped from the game. I blame Capcom's fault for that one. Even his Close standing heavy kick had sprite issues. :-/

"You must defeat my flaming
dragon punch to stand a chance."

Σaxβeta

Quote from: N-Mario on March 19, 2011, 05:56:42 PM
There's nothing really wrong with the color separation of the gloves. I made them the same colors as the dark parts of his skin, as how they were in the original CPS1 sprites. The alternative colors you can still use his Alpha1 colors, which have his glove yellow.

About that sprite, sadly that's how it was exactly ripped from the game. I blame Capcom's fault for that one. Even his Close standing heavy kick had sprite issues. :-/
Yes, but on your screenshots I only see 2 colors on the gloves where the SFA sprite is supposed to have 3. Its missing a shade color and that's why it looks weird and flat.

Well, you could always correct Capcom's mistakes...isn't that one of the beauties of this whole mugen creating thing?
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja