Capcom Mostly Draw all there sprites?

Started by C.v.s The Abstract, April 15, 2011, 07:06:56 PM

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C.v.s The Abstract

I found these shit Floating around on a website some where! =D

From Marvel vs capcom,Sf3 and Pokect fighter













Edtion


walt

I'm even inclined to believe that they didn't even have to retrace over the sprites, they just had to scan them and compress the images to a very limited amount of grayscale, and then recolor.

joeinsidious

I'm quite certain that's what they do for Guilty Gear/Blazblue.

Black Ken, is coming to save the day.
50% Done.

C.v.s The Abstract


C.v.s The Abstract

#6





felineki

KFM scanned some stuff from a Darkstalkers mook recently which includes more of this sort of lineart and some text explaining the sprite creation process. It appears that yes, they did draw everything out on paper beforehand, then scanned it.

Edtion


felineki

Here.

KFM's scans from the Gamest Vampire Mook and All About Vampire Hunter can be found here.

C.v.s The Abstract

i think capcom got this other Book called Street fighter zero 3 full scan, Which might tell how they DOne the sprites ill post sum shit later

Sheng Long

I wouldn't be surprised if they drew them first. Although there are many ways to design sprites. Some people have been talented enough to design sprites strait from their computer without any need to scan/draw images first.

Those scans could be just some ideas they were going to do for all the characters, as well as the designs. But could be possible they sketched those, with a bit of scanning, rescaling & tracing. Nice scans though. :)

"You must defeat my flaming
dragon punch to stand a chance."

felineki

I decided I'd go ahead and try to translate the relevant part from the Gamest mook:
Quote from: Gamest Vampire Mook, p. 185Shown here are the original drawings of the animation patterns actually used in the game. They're clearly drawn on paper, some people might think "why?" since it's a video game. Because the animation in recent games has grown vast and complex, doing all the sprites from scratch on the computer would be, while not impossible, quite difficult. It has become standard practice to draw out all the movement on paper, then using a machine called a scanner, input them into the computer and from there add color. However, because most finely-drawn details and such are lost upon being scanned, drawings for this purpose demand 1: Clear, sharp lines, and 2: Little cluttering of fine detail. Among other things. Thus all of the drawings shown here give a very simple impression.

Onju




Diepod

This is what I'm gonna start doing soon.
Spriting is hard.

felineki

Quote from: Onju_Asakura on April 16, 2011, 12:37:14 PMLol
Remember that this was written back in 1994, when the general public wasn't nearly as computer-savvy as they are today.

Onju

Quote from: felineki on April 16, 2011, 08:24:22 PM
Quote from: Onju_Asakura on April 16, 2011, 12:37:14 PMLol
Remember that this was written back in 1994, when the general public wasn't nearly as computer-savvy as they are today.

Oh... kk. It was just one of those "Onju" jokes that people who speak my native language can undertand XD

Diepod



My take on capcom's method, I can draw everything in pencil but let's save the trees.
Spriting is hard.