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Started by Edtion, June 19, 2011, 12:56:40 AM

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Edtion

Go get Sculptris, it's free 3d and like digital clay ;D!

Spoiler: Old (click to show)

Spoiler: 06-18-2011 (click to show)

I'm trying to make Thundra with the Official Handbook to the Marvel Universe Vol.3 (1989-1990)
I haven't really started on the face, and I'm trying to see what it'd look like with other parts added on to it, I added boots/belt/pants/wristband/shirt/ now is the headpiece and hair.


I realize there are a lot of parts that I need to fix a bit, but I felt like posting what I'm doing right now.
edit1: I added the basics of the clothes. Now is the headpiece and hair, then fix the shapes, then give her a face.
Spoiler: 06-19-2011 (click to show)

Spoiler: test (click to show)
Lol, I was watching the X-Men animated series and I got bored with that so now I'm gonna try a different approach and try to make wolverine  :innocent:.


That was made in maybe 10-20 minutes. I was trying to see if that method was easy, and it was, so I'm gonna try it.
The method is to make a really blocky mesh over the reference, then add multiresolution to it and sculpt in the details that I know or see onto the mesh, then smooth it out and then do whatever else I want to.

Apparently I spent about 3 hours modeling and sculpting this:

136K vertices.

I need to work more on the legs, then the toes and fingers, fix the muscle structure some more, then maybe try to add small details like the ears and nails. Maybe I'll see if I can retopologize it while keeping the details because I don't want to use any normals because if I render with normals then blender wont capture the shadows. I need those shadows because I'm going to try to use different passes like color/diffuse/shadow/specularity and combine them in layers in Photoshop to form sprites  :P.
Spoiler: 07-22-2011 (click to show)

Ok, now I want criticism. I just remembered, a few days ago, about a free program from pixologic, called Sculptris and so since they updated the program and my computer is better, I decided to try it again. (I stopped using it about 8 months ago because it kept crashing and I only had 256-512 mb of ram)
Right now I'm trying to sculpt a female face, but I can't help but make it manish. I want to know what all of you think I should do to make it look more feminine (and beautiful)

If anyone wants to get the model and maybe give me an example of what to do, let me know.
The file is 101508 triangles+996kb.

I recommend Sculptris to anyone that wants to use sculpt with digital clay. Unlike all the other programs, you don't need any topology, because it will add as much as necessary(unless you disable it), and it's free.
Spoiler: August (click to show)

Spoiler: 08-03-2011 (click to show)

Ok, I was at 4chan and I remembered someone said Zone goes to the /co (cartoons and something) section, so I went there on a few pages and saw some pictures of Danny Phantom's mom and I decided to make something with those kind of proportions (without necessarily making her)

I realize that there are a few problems on her like everything on the arms. This is a WIP and I'm posting it because I'm going to try to redo it in Blender so that I can get the hands right, then bring it back into Sculptris and finish it.
Spoiler: 08-05-2011 (click to show)

I moved around some parts, and just as I thought, I dropped it (because of the arm) and did this:

I made this using a ball and the grab(/smooth/mask) brushes. I was going for an elvish ish base thing or whatever, and I wanted to see if I could do it with only the grab brush and this is what I came up with after about over 4 hours.
Aside from the ears and toes, I don't really see anything that need be changed until I start adding specific details.
Now I'm going to hibernate my pc and do something else for a bit (because I have a gateway pc and if it get's too hot, it'll restart the pc without warning  --;)
Spoiler: 08-13-2011 (click to show)

I was making Psylocke, and once I was pretty much done with the body and head and the only thing that I could think of working on next was the arms, hands, and definitely the feet, I got kind of bored and played around with the paint mode.

Okay now, I'm curious about something, how much detail do you think is in this model? (you know, how many faces or vertices do you think it's composed of). And how much more detail does the shirt have than it's base skin <_<.


And it's purely coincidental if she looks anything like a female/male/tran you know. That similarity was only noticed about 60% through the clothing thing.
Spoiler: 08-17-2011 (click to show)

Yesterday I was doing something, and I decided to go through some references and pic someone to make, so I chose Wonder Woman from Superman/Batman: Apocalypse.
As you may or may not know, I'm lazy and I leave a lot of things unfinished  --;. I may actually feel like giving her clothes/hair/textures, but you know.....

{257,961 vertices--378,250 triangles--449,066 faces}

I think there's something wrong with the back, but I don't really know what to do about it  :(.
Spoiler: 09-03-2011 (click to show)

*Reserved*


I didn't really think I'd actually come back to this <_<. It's still unfinished and I have lots of things to do, but this is what I've done so far. Now to be distracted with other things :juggle:.

Edtion

#1
Spoiler: test (click to show)
Lol, I was watching the X-Men animated series and I got bored with that so now I'm gonna try a different approach and try to make wolverine  :innocent:.


That was made in maybe 10-20 minutes. I was trying to see if that method was easy, and it was, so I'm gonna try it.
The method is to make a really blocky mesh over the reference, then add multiresolution to it and sculpt in the details that I know or see onto the mesh, then smooth it out and then do whatever else I want to.

Apparently I spent about 3 hours modeling and sculpting this:

136K vertices.

I need to work more on the legs, then the toes and fingers, fix the muscle structure some more, then maybe try to add small details like the ears and nails. Maybe I'll see if I can retopologize it while keeping the details because I don't want to use any normals because if I render with normals then blender wont capture the shadows. I need those shadows because I'm going to try to use different passes like color/diffuse/shadow/specularity and combine them in layers in Photoshop to form sprites  :P.

lucci85

feet need work, so do the muscles on his back, they look bad in comparison with the extremely developed arms and shoulders. Legs need work on thighs and on the gastrocnemii. Also, legs seem to be a bit strange.

Edtion

Im on a phone right now because no net, but v can you remove your reply, I said no comments because I dont want any criticsm. This thread is just for pepole to have some pictures to glimpse and never see again. ::)

Cenobite 53

Than whats the point of this thread?
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85

Edtion

JIf you read my post, you'll have your answer   :P. Also,
I started on one or two other things, but I'm just trying to get a grip on sculpting anatomy right now.

Edtion

Ok, now I want criticism. I just remembered, a few days ago, about a free program from pixologic, called Sculptris and so since they updated the program and my computer is better, I decided to try it again. (I stopped using it about 8 months ago because it kept crashing and I only had 256-512 mb of ram)
Right now I'm trying to sculpt a female face, but I can't help but make it manish. I want to know what all of you think I should do to make it look more feminine (and beautiful)

If anyone wants to get the model and maybe give me an example of what to do, let me know.
The file is 101508 triangles+996kb.

I recommend Sculptris to anyone that wants to use sculpt with digital clay. Unlike all the other programs, you don't need any topology, because it will add as much as necessary(unless you disable it), and it's free.

vgma2

The nose kinda looks a little too..... "pinched".

Just my opinion.

Edtion

Ok, I was at 4chan and I remembered someone said Zone goes to the /co (cartoons and something) section, so I went there on a few pages and saw some pictures of Danny Phantom's mom and I decided to make something with those kind of proportions (without necessarily making her)

I realize that there are a few problems on her like everything on the arms. This is a WIP and I'm posting it because I'm going to try to redo it in Blender so that I can get the hands right, then bring it back into Sculptris and finish it.

Luis Alejandro

Zone Sama has a website..

Cazaki

The ass has no substance. It's flat but shapely. I would know, I'm an ass man.  :dozey:

Duo Solo

Oh, this thread makes me laugh. If your going for the Dexter's mom look, I suggest making the hips and her abdomen flow into one another and look a little bit more smoother.

Edtion

@Cazaki
Yeah I know but every time I pull it out, it gets all pointy. If you could, can you like draw a lline over it to show me where I should pull for a more curvy and bigger behind (thigh as well)?

@White Knight
......Okay, then do what I asked Cazaki to do. I'm still a beginner (or so I say), and don't really have a really good grasp on anatomy, nor am I a good artist.
And the reference was Danny Phantom's mom, though I did see Dexter's mom

Cazaki

#13


Uploaded with ImageShack.us

As I am uploading this I realize that alot of the things I pointed out were intentional. Really the ass might even need to stick out further but to do that her posture may need to change. The front of her calves are still a little off but I can't really point it out, and I forgot to mention that her calves need slightly more width. Girls/women with that shape often have incredible calves that actually end up being unusually wide. I also doubt that a woman that looks that way actually has a fit body, however do have a fast metabolism.

I know many girls who are shaped just like this, and my best friend actually is my reference for this because she's very much like this too. But her breasts are far smaller.

Edtion

#14
Yeah, this image (probably nsfw) was my main reference for this.  I'll try the front stomach and breasts, the butt and thigh, and maybe the inner thigh, but really, her proportions are suppose to be unrealistic. I'll 'probably' think about the lower leg area, but really that area and the arms were quickies so that I could comfortably work on the other areas, so I'm going to have to work on them later.
(just to note, those are orthographic views, so some things are purely based on the perspective)

Deleted Post/Edit:
How's this? (Ignore the horns, they're just for fun)

I moved around almost everything, but not by too much.

Cazaki

Better. I think that's as good as it's gonna from what I'm hearing about this program. The only other thing I couse say is that her mid-section could still use width to make those hips look less...scary. Otherwise, a job well done, female anatomy is something of a hobby of mine (Giggity.). I know enough, I think, to say that it looks alot better.

Edtion

#16
Wait, what do you mean by "I think that's as good as it's gonna (get)from what I'm hearing about this program"  o_O? This program is as good as Zbrush (it's better for creating things from scratch in my opinion), and ZBrush is a program used by professionals, such as JC's Avatar/Assassin's Creed/Watchmen/plenty of others.
The only limits that I can see of what you can make with this program is the limits of 3d, the "how" and, more importantly, the artist (which in this case is me).

So what else is wrong (please look at the reference image first, because that's the type that I'm going for)?

Edit:
I modified the stomach, breasts, and other areas of the torso. How're the hips?
(Ignore the tail)

I'm kinda bored, I'm gonna go watch some random 3d timlapse videos to see how some people sculpt the arms.

Riptide

I couldn't see the reference. my computer is allergic to 4chan and wouldn't let me see the picture. I just saw this logo.

Z-brush is better when you are able to make a skeleton then sculpt on it. It turned out you can avoid topology problems
by being detailed when building with zspears.

if you have having problems you should try and draw on the reference but I don't know if sculprtist can do that.
Didn't you have z-brush for that anyway?

Cazaki

You sorta overdid it. You only really needed to cover the bony part of it.

EDIT: Just ignore what I said about the program because I'm a fuckin' idiot.

Riptide

should her feet be larger?