[RELEASED] I Wanna Be the Guy: The MUGEN-based Fangame

Started by fhqwhgads7, June 23, 2011, 02:49:11 AM

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fhqwhgads7

Yeah, it's me again.



This is the project topic for my IWBTG MUGEN Conversion thing. To start, it's almost ready to be released.

I posted this video a little bit ago in the Video topic (It's the intro storyboard I will be using):
http://www.youtube.com/watch?v=0hRY7LQQbFY

And here are some additional screenshots:
Spoiler: Screenshots (click to show)


Character Difficulty Select


Same as above, but for VS Mode


In-game Screenshot (And yes, Kung Fu Man is your first opponent)


GAME OVER (Press "R Start" to try again)


The Menu screen includes four options: Arcade, VS Mode, Options, and Exit. On the Character Select screen, you are presented with six choices, each one a different difficulty setting for The Kid. So think of the Character Select screen as more of a "Difficulty Select" screen. The only differences in difficulty lie in the things you are able to do. More details are in the readme.txt for The Kid.
Now, I don't know what you're thinking, but I can guess. "How are you going to prevent players from changing their difficulty after they continue without disabling the continue or debug mode options?" I had that solved in this topic. If you didn't click the link, I'm using a "False Continue" option suggested by vgmaster2.0.

In Arcade mode, after you choose your difficulty, you are pitted against a series of enemies ranging from Kung Fu Man to my IWBTG Boss characters (One bonus boss as well before the last two bosses). Complete the game to be awarded the ending. The higher the difficulty, the better the ending.
Using the "False Continue" method, I programmed this game in such a way that when you die, you get a "Game Over", but the round isn't technically over. After a second, all you have to do is press Start, and the characters will be reset.

For VS Mode (If you have a friend willing to play this with you), each player selects a difficulty setting, a stage is chosen, and then the two players duke it out in a standard one-on-one match-up. The Kid has actual HP in this mode. Player 1 will blink Red, and Player 2 will blink Blue (This is to distinguish between the two players in case their palettes are identical).

Options and Exit are self-explanatory (PM me if this is not the case for you).

Other details to note: At the bottom of the screen during the battle, you will see three circles- one with a delicious fruit, one with a spike, and one with the moon. Those are your striker options (which you summon with X, Y, and Z, respectively). When one of the circles starts to blink, you can summon that striker. When it is blinking and is glowing much brighter, you can press "Down, Down, (Striker Button)" to summon the hyper form of that striker.
In Arcade mode, a health bar will appear for your enemy (most of the time). Nothing fancy about it, just a standard health bar.
If you start blinking red and it's not because you're Player 1 and in VS mode, that means you're overheating. Overheat too much and you explode and die.
I plan on changing the character portrait for each difficulty setting as well, and there are a few other things to tweak before the game's release, such as character specific intros.


Now then, after posting all that, I would like to ask a few questions:

-What questions do you have other than "When does it come out?"?
-What other bonus bosses should I include?
-Anything else you would like to say before I finish this game?


That's about it. "I Wanna Be The Guy: The MUGEN-based Fangame" Coming Soon.

fhqwhgads7

More screenshots while I'm tweaking the game:

Spoiler: Screenshots (click to show)


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Berry

Maybe you should add a subtitle under the subtitle of the title that says "The Fangame"
Make it sound more ridiculous ^_^

Seph

Frist, I wanna know what is that troll face.
But it's looking really nice. Can't wait for the release

Spawn

I Like the concept..  Can't Wait for Release  :sugoi:

Berry

Quote from: Seph on June 26, 2011, 05:19:59 PM
Frist, I wanna know what is that troll face
Hardest difficulty, you still play as the Kid in every difficulty from what I can tell. Basically the guy's trolling on you if you choose the troll face.

fhqwhgads7

Yeah, it's a gag difficulty, as is the one before it. I'm not testing to see if either one is possible.

And I do plan on making additions to that subtitle. =D

Berry

Quote from: fhqwhgads7 on June 26, 2011, 10:14:00 PM
Yeah, it's a gag difficulty, as is the one before it. I'm not testing to see if either one is possible.
:stare:

rednavi -RETIRED

so if we die we're going back to the continue screen or you actually coded it so you can continue in the same round and restart everything as many times as needed in the same round? (Kinda like in Babel sword, you know, everything happening in roundstate=2 and using vars instead of life as lifepoints).

fhqwhgads7

@Oxe: Kayin didn't test Impossible mode for IWBTG either (Somebody else beat it anyway, to which he said "holy crap your not serious are you").
@Rednavi: I coded it so that everything happens in roundstate=2.

Staubhold

Looking forward to the release!
Would like to see how your IWBTG-KFM version differs from the normal one...

BTW, could you update your "normal" Kraidgief with his KraidgiefLair portable BG?

fhqwhgads7

@RamzaNeko: What do you mean?
@Staubhold: He doesn't have a KraidgiefLair portable BG. I just disabled the ctrls that would kill the stage.
As for IWBTG-KFM...
Spoiler (click to show)
It's just KFM.

Berry


Staubhold

Yeah... sort of lame...

Try to make KFM more like a IWBTG boss char. That would be nice.

Cybaster

KFM needs more love indeed.
Everything is looking fine and dandy otherwise. :)
Good luck with finishing everything.

fhqwhgads7

He was really only meant to be a warm-up boss. But, if you say so...

*Pushes release date further back*

brb adding sprites to kfm

Berry


fhqwhgads7

I'm thinking of going ahead and giving him a couple spike attacks as well. Any thoughts?

Saikoro

I'm loving the homages to many epic videogames, including that exploding shot of Zebes. I've got my eyes peeled here. Well done!!
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Isabel Strider

Me encontraste en un negro camino como un peregrino sin rumbo ni Fe... pero la Luz de tus Ojos Divinos cambió mi suerte por Dicha y placer.... ¡AY DOLOR YA ME VOLVISTE A DAR!