The official BROKENmugen 1.0 WIP Thread

Started by Saikoro, June 19, 2011, 12:21:23 AM

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Saikoro

I would like to welcome all of you to my first genuine WIP for Mugen 1.0.  :sugoi:

I have to say that this is quite an exciting endeavor as Broken Mugen is, without a doubt, one of the best WinMugen Screenpacks available. The problem is that there were many attempts to convert, or even trick, Broken Mugen into running on 1.0 with failed visual results. The ShinHado (as viewed here http://www.youtube.com/watch?v=m8ctLREyzZI) attempted to run Broken Mugen on 1.0 RC8, but the Local Coordinates had to be kept to 320x240 voiding Mugen's ability to showcase higher resolutions. There were also some misalignment issues with fonts and layout elements that were bothersome as clearly evidenced in his video.

And this got me thinking.... why not convert Broken Mugen, with full permission from Two4Teezee of course, to fully run on 1.0?? The most tedious part was converting the ENTIRE system.def file by doubling the resolution on every 700+ pcx file, along with some lengthy re-coding of coordinates and realigning a couple of things here and there. In the end, it runs beautifully in 640x480.

But why only 640x480?? I pondered with the idea of blowing everything to a full 1920x1080. But blowing things up too much would result in a highly pixelated look that I thought was unnecessary. Also, just about every single Screenpack that was recently released for 1.0 runs in 640x480 by default. Also on the plate was keeping file sizes to a minimum for easy uploading once this is finished.

Here are some mandatory screenshots that showcase specific 1.0 Characters, 1.0 specific Stages and High Resolution Stages.









And here we have comparison shots from the Select Screen between 1.0 and WinMugen. The portraits that are shown are NOT the now possible 240x280 with 300 resolution. What you see are stock 120x140 with 140 resolution. A few of them are made personally!! This is one of my favorite features in 1.0 as I love detailed portraits. I'm also looking to release compilation portrait packs down the road that feature what is seen here.

Here is the 48 Slot.def in 1.0 for all of you minimalists:

....as compared to the original....


Here we have the expanded 312 slots in 1.0 for collectors:

....as compared to the original 273....


Lastly, here is the expanded 882 slot screen for compilation lunatics such as myself:

....as opposed to the original 693....


Here's the sharper looking Options Screen....

....while compared to the pixelated original....


Lastly, the VS Screen....


The idea was to keep modifications subtle so it doesn't take away from Two4Teezee's original release. I wasn't going to be like "Here's all of this new crap that I wanted to include." Rather, I just wanted to get Broken Mugen running for 1.0 properly as Mugen really needs more releases like this.

Now, there were a couple of issues that came about with converting to 1.0. The reason I posted this as a WIP was that I wanted to iron out these problems with help from community feedback. I want this to be 100% completed as opposed to 95% before releasing anything. I feel that Two4Teezee deserves a proper homage for all of the amazing work he originally did.

The first problem, that annoyed me the most of all of them, is the Win Text overlay. No matter how many times I tried to come to a solution through trial and error through .def file modification, the Winner's name would not appear as it should have.

This is what it looks like for Single Wins:

And here is what it looks like for Team Wins:


I was thinking of just showcasing "Winner" with "Get Ready for the Next Battle" right under it, but again, I want this to be as close to the original release as possible. Not having the name there feels odd and looks out of place. I am currently working on making this animated by toying around with some "win.anim" options. Although what I'm working on isn't 100% faithful to the original, I believe that its the best way to go.

The next detail that I would like to be fixed is the overlay with the Combo Counter. In WinMugen, the "Combo Hits" portion was fixed as the numbers scrolled. Now its the exact opposite. Here's a pair of screens that showcase how it "wiggles." I tried lots of ways to re-fit the layout in Font Factory along with recoding using the provided Elecbyte stock Code that came with 1.0. Although I would like this to be fixed, it's certainly a passable nuance.



You can see that the text shifts around to the Right. It looks solid as it is now, but I want "Combo Hits" to remain stationery.

Lastly, the SINGLE/SIMUL/TURN Font overlay on the Select Screen is stubborn and will not align properly. Here's what it looks like with one player:

And two players....


I cant get the fonts to align properly regardless of what I try. I'm instead looking to put a cursor in place of the failed font overlay. I should have something presentable within the next couple of weeks.

So there you have it. Broken Mugen fully running 100% on 1.0 with a few hiccups that make it feel more like 98.7%. Input and feedback with these issues would be greatly appreciated as I want to make sure every possible Bug and Overlay issue is resolved. Completely. I actually refuse to make this public until I can solve or work around these issues.

Posts are preferred and PM's are welcome. Thanks so much for viewing!!

Sincerely, as a longtime member of the Mugen Community,
-Saikoro
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Mr.Karate JKA

Broken lifebars in mugen 1.0...AWESOME!!!Good job!

Insigniawarfare

Try putting some of these images in a spoiler but your project looks nice

DTK

This motif is still my all time favorite to this day! Good luck!

Saikoro

Thanks for the solid support. Even though replies have been sparse on all forums that I have been posting on, the replies I have gotten are all positive.

Currently, the Font Alignment issue for the VS and Select Screen have been resolved. The "Winner/Winners" overlay is being turned into an animation and the SINGLE/SIMUL/TURNS font is being converted into a cursor. Believe me, I DIDN'T want to change anything over, but with the way 1.0 is coded, work-arounds have to be made.

I'll keep everyone posted as to whats progressing.  :sugoi:
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

GLB

Looks nice, the broken mugen screenpack was always a favorite of mine.

Berry

I disapprove e_e

Anyway good effort you spent into this, resizing all those images wasn't fun wasn't it? ^_^'
Wow 1.0 makes this screenpack look usable to me, Good Luck on your project.

LaQuak

Awesome :) BrokenMUGEN is my choice aswell and 1.0 conversion would be a definite contribution. Good looking out for Two4Teezee for giving permission also. Can't wait for it.

Jarek Bachanek

I've been waiting for full conversion. Good work. There is one question. It's possible for you to do patch for around 100 slots ? Or 150 ? I would be greatefull for it really. I'm asking cuz even 200 is too much for me and I want have screenpack for all CVS styled chars.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16

Big Dick


Cybaster


two4teezee

WTF is brokenMUGEN? Hah!

Saikoro is doing a great job with this. He's been in contact with me about the whole thing. Carry on.

Berry

Let's hope more people convert wit BrokenMoojin. And if not then that means there's one screenpack that has to be converted. EVE e_e

SOLIDUS SNAKE

Go on ahead -Oxe- and do it bro, I'll have your back. Still this is a awesome conversion of one the coolest and legend of screen packs around.

Saikoro

#14
I went in and added some coding fixes that adjusted where selected Characters names appear for teams of two or more. Here's a pair of shots that showcase how names now scroll vertically instead of downward. I think it is a welcome fix as smaller portraits on the bottom of the select screen won't be covered up. Check it out....





So all that is left is A: Creating animation out of "Winner/Winners" and B: Making a Cursor for the SINGLE/SIMUL/TEAM select. I say that this project is a solid 92% completed. All that's left after this is making sure fine details are all fixed up and polished.

Quote from: K' Error on June 27, 2011, 02:21:24 AM
Add a winscreen for BrokenMUGEN.

I've actually been thinking about that. More as time progresses....

Quote from: Jarek Bachanek on June 27, 2011, 02:19:00 AM
I've been waiting for full conversion. Good work. There is one question. It's possible for you to do patch for around 100 slots ? Or 150 ? I would be greatefull for it really. I'm asking cuz even 200 is too much for me and I want have screenpack for all CVS styled chars.

I'd possibly like to factor that in. It's all a matter of scaling and redoing that select screen graphic grid, so this shouldn't be too much of a hassle.

I gotta toss some input towards Two4Teezee before saying yes to anything. Thanks for the support guys!!
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Brave Heart

wow.broken mugen for mugen 1.0 ::) just awesome :sugoi:
do you have an estimated release date for it?? :???:(no need to answer)

Saikoro

Quote from: don30 on June 27, 2011, 01:09:53 PM
wow.broken mugen for mugen 1.0 ::) just awesome :sugoi:
do you have an estimated release date for it?? :???:(no need to answer)


No prob Don. I would love to give a solid answer here, but Im not sure. I would really like to release it before heading back to College in the end of August. As I mentioned, there's not really much to fix, so a release isn't too far off. Two4Teezee and I want to make sure every little detail is fully presentable before anything is released.

I'll keep everyone posted.  ;D

All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Magma MK-II

When I played Winmugen, Broken Mugen was my screenpack. I always liked how professional it was! Then with 1.0, I was left with few choices.

Saikoro

Alright everyone. For those of you wondering, a 96 slot select screen is being implemented as well as a win/winquote screen. Only existing elements will be used to conjure up these additions. Work is now being done on a near daily basis at this point to avoid that un-necessary college crunch which starts August 29th.

Everyone here will certainly be kept up to date!!  :)
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

krypT3CH0cel0t

Broken was always my favorite. if i ever decide to switch to 1.0 i'll consider using this.