Mikros' stuff

Started by mikros, December 08, 2010, 08:26:12 PM

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mikros

I'll start this thread with my new avatar and signature:







And here are Kayla and Shannon, the 2P Elf and Thief from D&D: Shadow Over Mystara.



Shannon is supposed to have slightly blueish pants and hair, but I was a bit lazy and decided to use the regular gray palette.
Dance time!

Titiln

those yellows are bad. i don't know if i mentioned that years ago when i was a regular at primeop's forum, but they look bad. you use that same yellow gradient for all of your other sprites and it doesn't look good. i think you should take yellow shades from somewhere else.

that really is the only criticism i have because those sprites and the sprites on your website are really really good

mikros

Yeah, I remember. Maybe it's time I take a look at it. What would you suggest? All of the shades are almost pure yellow, leaning only a few RGB points towards red. Maybe some blue component? (keep in mind that I don't typically use those yellows for hair except in the elf's case, and I don't think I've used them in completely matte objects)

Most pro sprites I've seen use almost pure yellow for the brightest shades (leaning towards red as well) and then get more red for the darkest shades so that they share shades with skin color.
Dance time!

Titiln

Quote from: mikros on December 10, 2010, 10:50:30 AM
Most pro sprites I've seen use almost pure yellow for the brightest shades (leaning towards red as well) and then get more red for the darkest shades so that they share shades with skin color.
that's what looks better most of the time imo imo

kakkoii superhero

I think the yellow is fine for metal ornaments, as if they have slight patina from oxidation. but for the hair it should be either warmer or more silver.

mikros

Ho, ho, ho!



Tyris Flare wishes you all a Mery Christmas!

Don't hate on the shading of the Santa cap, it's a cheap work. I was doing a Tyris piece and decided to give it a christmas theme.  ;D
Dance time!


mikros

It should be more apparent in the regular version:



There are a few things to tweak, as the piece is to be completed when I make some enemies.
Dance time!

mikros

I finally finished (well, or reached version 1.0) of the Chun Li mod I had shown on the topic about the builds of SF females.

Since last time, I reduced her shoulder a little bit and worked on her lower body. I also added or changed some details of the outfit itself just for accuracy to the original.

Pics and download
http://alejandro-mikros.deviantart.com/art/Chun-Li-Phour-Mod-Alt3-PC-194101835

Description copypasted because I'm cheap:

Chun Li Phour Mod (Alt3) Ver. 1.0, for SF4 PC
By mikros.
Deviantpage: http://alejandro-mikros.deviantart.com/
Homepage: http://www.angelfire.com/hero/justicia/index.html
Original Alt3 made by Capcom and backported by sensibeat
Replaces Regular outfit.

This project is called "Chun Li Phour" (i.e. "Chun Li 4") because it attempts to put Chun Li in proper SF4 visual style, giving her the same treatment as the rest of the characters. The starting point reference is her sprites from the Alpha series, as those are the last 2D SF games with consistent proportions (SF3 had a great deal of individualized abstraction in space and on the pictorial plane), giving the "Ph" from "Alpha" to the mod name.

In short, the objective of this project is to turn the noodle-armed, fat-legged Chun Li from SF4 into the athletic Chun Li from SFA. This release covers her Alt3, and in addition to the body changes, it fixes some inaccuracies of the outfit while I'm at it.

In order to meet the objective, this mod features:
-Buffed arms to Alpha level. (mesh, texture, bump)
-Abs definition. (texture, bump)
-Leg liposuction and muscle toning, removed cankles, and tweaked some joints. (mesh, texture, bump)
-Underheel straps for the spandex piece, whatever they're called. (texture)
-Stripes on shoes, and as a random detail some gibberish logo on the shoe soles. (texture, bump)
-Braided hair buns. (texture, bump)

I plan to do the same to her Regular and Alt1 in the future (not sure if I'll bother with Alt2; it's ugly as crap). Feel free to do them yourself and save me some work if you are in a modding mood, and you may also remake/improve this one if you have the 1337 skills to do it better (I can provide the .psd files of the modified maps if you want to work on them, with layers and stuff).

To use this mod, take the 11 .emz files contained in this zip and put them in your StreerFighterIV->Battle->Chara->CNL folder, making the proper backup of the existing files. The color rectangle at the character selection screen is not modified (it shows the variants of the Regular outfit instead), so use the picture included to know which color is which.
Dance time!

moolambo

:|
those sprites look really detailed even if in some parts they don't look anatomically perfect. nice shading technique just keep at eye on how you start drawing the sprite I mean the sticky model, do you use it or do you just "paint" directly?
don't worry about following SNK style too much imho, it may affect your freedom of choice (and it would be a waste since you got really good basis imho)

mikros

I use a base whenever possible. When I have to do something from scratch, I usually paint with big masses of color, then go into detail.

The other day I decided to replay Tomb Raider 1, and I decided it was about time to do Lara Croft as a part of my collection of girls on a single base, so here she is. I mixed elements of different ages (braid, cleavage, binoculars).

Dance time!

Thedge

Face looks weird, and the legs are really long on the upper part.
Your coloring/shadowing skills are impressive
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

Balthazar

Well yeah minor disproportionated bodyparts...did you use a base or did from scratch? The coloring is amazing.
Only fault i see besides the somewhat too long upper legs is her viewer's-right hand seems to have 6 fingers total.
It's an amazing sprite otherwise!

mikros

Yeah, I noticed the excessive leg length long ago, but it is part of a collection and the problem is in the base I made for them all. At this point I can't really go back and fix them all and I don't want to make the new ones different either. The original base was Shiki form SvC and it looks like I messed up where her pelvis was supposed to be when removing her skirt years ago.  :-\

I have an eternal struggle with faces. The good point is that this part is easy to change retroactively on all the ladies.
Dance time!

FeLo_Llop

Quote from: mikros on May 17, 2011, 08:35:00 PM


Awesome!! But I remember her shirt being light blue.

PS: Tomb Raider 1 CLASSIC or Anniversary? I suggest you to play this one :O!!


(Even sometimes the camera sucks SO hard :( )

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

mikros

Version 1.1 of my Chun Li mod for SF4 is up:
http://alejandro-mikros.deviantart.com/#/d3hcr4d

It's hard to get the correct size for her arms. Technically they should be the size of Feilong's if I want an accurate translation from SFA, but I don't want to go that far into SF4 roided style, so I may leave them like that.

Quote from: FeLo_Llop on May 21, 2011, 10:34:47 AM
Quote from: mikros on May 17, 2011, 08:35:00 PM


Awesome!! But I remember her shirt being light blue.

PS: Tomb Raider 1 CLASSIC or Anniversary? I suggest you to play this one :O!!


(Even sometimes the camera sucks SO hard :( )

It was light blue in Anniversary and light grey in the original, but it's often painted white as well. I wasn't going for any specific version but mixing stuff from different games.

Anniversary is the better game overall and the best of the TR games imo, but the original has more character. And the last two stages were MUCH better in the original.
Dance time!

mikros

Now with extra bacon!



Yeah, I know the pose is technically incorrect, as the doppleganger "replicates" Lara's moves instead of "mirroring" them in the game, but you know, this happens in sprite stuff.  ;P
Dance time!

mikros

The seventh row gets completed with Anya Stroud (Gears of War 3) and Rayne (Bloodrayne).



Rayne's outfit is the typical skin-tight color swap and little else, but you may guess that Anya was quite fun to do. After doing her outfit I had to choose whether I wanted to put the gun on top of it or not, so I studied the possibility of letting her rest the gun on her shoulder, but I finally decided to do a good side view of the gun and chose the classic pose, which also makes a cool effect by casting the shadow of the gun on her.

Anya before adding the gun:



I'll revise the yellows of the series when I make a character using them extensively. So far, the only characters using yellows in non-metallic parts are the elf from Tower of Doom and Hilde's flag, and we may assume they use weird fabric. :P
Dance time!

Thedge

You haven't fixed the face/faces. :(
I love the shading and small details you've added to them.
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

Aldo

Loving the Hildegard  :)
Chilling