LurkerSupreme's Lavish Latrine of Leisure

Started by LurkerSupreme, September 01, 2011, 06:26:09 PM

Previous topic - Next topic

LurkerSupreme

Spoiler (click to show)

I'm kinda getting burnt out on this so I need someone else's opinion on how  I can make this look better.(The shadow come from an awning that hasn't been added yet so bare with me. And the colors for some parts are just place holders.)

Update:
Spoiler (click to show)


Added the gas pump.

Added a little detail on the building and darkened it's so looks like it's in shade.

It still has a long way to go though.  I had car sprite I needed to add but the slight change in angle makes it useless now. :-\

walt

This comes from an existing 3D model? It sure looks like so.
If that's the case, you should move the camera down a little bit, the high perspective makes it hard to appreciate

If you're drawing this by hand, then your main concern will be adding a higher color count to all objects, and adding less bright shades. Darker greys for the wall, and browner/less yellow floor colors.

LurkerSupreme

It's all by hand,(or mouse anyway ). I didn't realize the perspective was a little too high until I got too deep into it, it was actually much higher before. Everything else is noted.

Thanks for the feedback.

LurkerSupreme

#3
This is stuff from one of the few stages I tried to do first but abandoned. It doesn't hurt to show it now so whatever.
Spoiler (click to show)


Balthazar

That looks very pretty though ;)!

Cybaster

That's very pretty. Could be very nice for a canyon stage, especially if you allowed tiling to ease the creation process.

LurkerSupreme

#6
Thanks.
@Cy What is tiling exactly?

I ditched the garage stage because the perspective just doesn't work for me. I'm going back to the mountain stage.

I started  an entirely new floor since the old one is just to hard to work with. Am I going in the right direction or is it too much.
Spoiler (click to show)



wearevenom

Spoiler (click to show)

Your sig is too big. Max sig size is 600x200 pixels.

LurkerSupreme

#8
Thanks. I mostly finished the top half ,but I realise I don't  actually like it. I think I might attempt a new floor again. :bigcry:
Spoiler (click to show)


LurkerSupreme

*so much grey* :ninja:

I need to add a few more colors in between , remove the black borders and make everything look less artificial of course. I just want to know if this looks odd to anyone else since I've been the only one looking at this shit for so long; this is only a fraction of what I want to do so I'm just loking for some feedback.

Foobs

Looks like something from the (first two) Paper Mario. Dunno if that fits your criteria of "odd", though it looks good to me.

LurkerSupreme

Yeah, I need to add more details to it and improve the color count. The colors are place holders so don't worry too much about that.

LurkerSupreme

i made some headway on the floor.i'm sort satisfied with what's on the right ,but the left is pretty chaotic for me still trying to get it down. I still need to commit to a palette so that could change and I need to add details to the surface( the mostly beige area. i don't know if want to double the color count or use what i currently have. :-\

Balthazar

I think that looks just perfect  :o ! I would personally not double the color count, this looks amazing :) !
Only thing it looks like it's missing is some drop shadows on the surface below the highest raised part. They look too 'pasted on' now. But the colors itself are nice!

walt


LurkerSupreme

thanks :).yeah,i do need to do those shadows too.

after that  i need to finish the improved mountain as well. need to decide on the scale too because if i decide to add superjump i'll have to improved the color count from 4 to 8 and keep the current size.

walt

wait, did you draw that by hand, or was it made with 3D software?

LurkerSupreme

The base was drawn by hand and scanned. The rest was done by mouse and improvising on the fly. I can't do any 3d.

I might as well post the latest version of the mountain since I just uploaded it for archiving purposes. Still a ways off though. The right one is going unused.


Graphicus

Quote from: LurkerSupreme on January 17, 2012, 12:33:28 AM
i made some headway on the floor.i'm sort satisfied with what's on the right ,but the left is pretty chaotic for me still trying to get it down. I still need to commit to a palette so that could change and I need to add details to the surface( the mostly beige area. i don't know if want to double the color count or use what i currently have. :-\


That is effin' ridiculous... ridiculously good, I mean...  o_O

I thought the lineart looked too cluttered and was going to post something about it. Then I saw the final version and you totally shut me up.

I bow to thee, good sir.

LurkerSupreme

Trying out something for a little practice. struggled with the chrome parts and gave up on trying to get the wheels to looks right. I can't take credit for the line art since I found a spec sheet for the car while I was looking for refs. I just edited it and did the shading.

Original size:

x2