Robin: Teen Titans

Started by TRUEMicah, November 21, 2011, 06:36:03 AM

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TRUEMicah

Hello.
I really want to put this into effect.

Robin from Teen Titans.

Spoilers for organization. :)

Sprites/Design
Spoiler (click to show)

-Very Teen Titan'ish.
- All voice samples would from be in relation towards the show as well.
- Hitsparks may be custom... Similar to DOA 5's hitsparks. (This may change).
- Sprites will be custom and ripped from Teen Titans Battle Blitz.

Gameplay
Spoiler (click to show)

- Robin will have a fighting style slightly based on Vs series, Cy's Batman to create my own custom style.
- Playwise, think Gambit, Strider or aznperson's Megaman Zero; He'll be an agile character who can deal damage but cant take it.
- His moveset will involve loads of melee along with his signature moves:  Disc Grenades, Birdarangs, Gas, smoke pellets, collapsible Bo-staff.
- I will add extra detail to Robin's grappling hook shooter. ;)
- Robin will have spamming capability but is best used to smother and obliterate his opponent in a melancholy of cornering madness and a orchestra of relentless combos.

Compatibility/Variety/Versatility, etc.
Spoiler (click to show)
- Compatible with Cy's Batman, Goku and AudioVisual's Starfire (Maybe others as well).
- Midnight Bliss, Shock, Burnt etc. sprites may be added.
- Special KO's, Lvl 2, Lvl 3, etc.
- Thinking about adding a "Classic Robin", "Bad Ass" Robin (Possibly Red X?), and a "Perfect Robin" (A' la Master Ryu by POTS) option. (Maybe...)
- 1.0 Exclusive

Style/Features
Spoiler (click to show)

- Dodge/Roll
- Parry/Air Parry
- Fall Recovery
- Roll Recovery
- Zero Counter/Cybaster's Batman's counter system... (Maybe)
- Damage Reduction system
- Chain combos/Cancels/Super Cancels (Teh' works, :P)
- Low, High and Super Jump
- Double jump/Triangle jump
- 8way grappling hook shot >:)
- Brainstorming Ex moves... (Your thoughts?)

Debated Movelist
Spoiler (click to show)

Hook shooter (HCF P) (Hold this command to aim grappler)
- Robin shoots a grappling hook, which can OTG, towards his foes and grapples toward them while stunning them.
The grappling hook has three levels of effect.
  - WP: Very quick zip (Small stun frame)
  - MP: Normal zip. (Decent stun)
  - SP: Zip.  (slowest startup most stun)
  - (Ex): Robin zips toward opponent and plants bomb on him.  If opponent blocks then opponent will be in blockstun.  If move hits, opponent pops up slightly and further combos are possible.

Birdarangs (QCF P)
- Robin throws a certain number of Birdarangs which is varied by how long the p button is held. 
Holding the button down for the maximum time allows Robin to throw a max of either 3 Birdarangs or 6 Birdarangs (Ex only).
  - WP: Normal Birdarangs - Least stun, slowest speed, lowest damage.
  - MP: Freon Disc Grenades - Most stun (Freezes opponent before they fall and shatter), medium speed, medium damage.
  - HP: High-Explosive Disc Grenades - Knockdown attack, most speed, most damage.
  - Ex: Random Set of Birdarangs - Throws a random set of Birdarangs w/faster startup.

NightTread (QCF K)
-  Airborne dive kick that causes multiple hits and ground bounce.
   -  NightTread will look similar to Ragna's Berial Edge shown in this video.
(32 - 36sec)

Hyper Move: Birdarang Blitz (QCFx2 + P) *Can be done in air.
- Robin throws three random Birdarangs/Disc Grenades (Explosive, Freon or Normal) in sets similar to the manner of his Birdarang throw but faster with more stun.  After the third set, Robin throws a final fourth Disc Grenade with electrical, explosive traits.  The final Disc Grenade is the strongest and causes the most stun and knockback.

Hyper Move: Descending Boot (QCFx2 + K) *In air only.
- While airborne, Robin does a downward kick which hits multiple times before bouncing his opponent on the ground.  Robin then slaps the opponent to the other side of the screen using his signature Bo-Staff.  Similar to NightTread.

Hyper Move: Smoke Pellets (QCBx2 + P)
- Robin throws smoke pellets on ground and becomes (invisible)(smoke will hide him).  Opponent appears as black-grayish shadow in fog/smoke.    Robin is completely "invisible" (hidden by smoke) and cannot use hook-shot grappler or projectiles during the duration of the hyper. 
- If Robin hits opponent, opponent is hit critically (with sword or Bo-staff) initiating extreme damage and smoke clears.  Hyper also has tons of priority. 
- Robin has a limited amount of time to pull this move off.  Opponents who can super jump can get out of smoke temporarily but will become (lost) in fog/smoke again once in contact with the ground, if robin gets to high in the air he will also be visible but will become invisible once he reaches the ground again.
-  Hyper ends if Robin is hit.

Lvl 3 Hyper Move:  Teen Titans, Go! (HCFx2 + Px2)
- Robin cartwheel kicks opponent 2x, bashes them with his bo-staff and then proceeds to uppercut them in the air as well (This animation is a more epic rendition of Lui Kang's X-Ray from MK9).  Robin then points upwards and yells "Titan's Go!", this phrase activates the Teen Titans theme song to play during the hyper move.  Opponent is quickly bombarded by Starfire's bolts, Cyborg's sonic cannon, Raven's telekinesis and a random transformation from Beast Boy (animation will be similar to Strider's Ragnarok).  If opponent is defeated during special, The "Teen Titans" logo will appear on screen and Titans will assemble while their theme plays.  Animation will be epic and in "Teen Titans" style.

This is really a general idea, as he is not a true WIP.
However with enough feedback, critiques, suggestions, motivation and attention, I've a strong feeling that this could quite possibly be my first character.
Feel free to comment, suggest or whatev. :)

Long John Killer

#1
Quote- Thinking about adding a "Classic Robin", "Bad Ass" Robin (Possibly Red X?), and a "Perfect Robin" (A' la Master Ryu by POTS) option
Seems to me Red X would be more suited for a whole different character, but the general idea is good.

This has always been my personal favorite of all Robins, so I love the idea.  The timing is good too, as they're going to start showing new Teen Titan shorts next year on Cartoon Network.

Since I don't use whoever it was that did that Midnight Bliss thing.....that's the one the enemy becomes a woman and/or dresses as one?  There was an episode of Teen Titans Robin was stuck wearing a dress for some time, maybe something related to that would work....(Think the episode was the one with Madame May Eye?)

If your going to do something with Zero as a base for Robin, then you'll might need his sword.  In that case, how about this sword for Robin?

Anyways, that's all I can offer about it.....would love to see this worked on.

TRUEMicah

Quote from: Llong Jjohn Killer on November 21, 2011, 07:37:58 AM
Seems to me Red X would be more suited for a whole different character, but the general idea is good.
Yea I was thinking that also.
I was thinking color separation to his costume or something or maybe just a palette dedicated towards him.
- Maybe his projectiles would be a red palette swap with different "Red X like" properties?
- More usage of his Bo-staff?
Just some ideas... or maybe choose a different era of "badassery" for Robin?

Quote from: Llong Jjohn Killer on November 21, 2011, 07:37:58 AM
There was an episode of Teen Titans Robin was stuck wearing a dress for some time, maybe something related to that would work....(Think the episode was the one with Madame May Eye?)
Lol, it's been a while since I've seen Teen Titans.  I wasn't too sure what I was going to do for Midnight Bliss but this is a start.
Thanks.

Quote from: Llong Jjohn Killer on November 21, 2011, 07:37:58 AM
If your going to do something with Zero as a base for Robin, then you'll might need his sword.  In that case, how about this sword for Robin?
Hmm, he's not really based off Zero.  Like Zero however, Robin will be a rush character.  Although he will mainly use his Bo-staff, I do like the sword idea.  Maybe it'll be incorporated into a hypermove in the future...?

Quote from: Llong Jjohn Killer on November 21, 2011, 07:37:58 AM
Anyways, that's all I can offer about it.....would love to see this worked on.
Thanks alot for your support dude.  With your interest alone, I feel motivated to do so much with this Robin.
I still need to get sprites (I may rip them myself from the game I  mentioned earlier) and sounds.  Definitely gonna pursue these ideas.

MDD

Nightwing could be his "badass" mode.

TRUEMicah

#4
Yea, I thought about him.
I'm not so big on Nightwing.  Never thought of him as a badass character.
I quess he's still an option though.

Edit: Any suggestions of sprite sources that can be used other than the set from Teen Titans Battle Blitz?  What are you all's thoughts of the sprites?  Do you think they look too plain?  What can be done with them if so?

Cazaki

You can't do enough with Battle Blitz sprites, but you seem to not be able to sprite yourself, that said, I don't think this will be a pretty project. The ideas are good, but the sprites aren't there.

MDD

He could make them work. Remember, Cybaster got his Batman sprites from a CN flash game as well.

aznperson569M

You might need to edit some of the sprites. That's what Cybaster did with some of his Batman sprites.

uguu

TRUEMicah

#8
Quote from: Cazaki on November 22, 2011, 03:19:58 AM
You can't do enough with Battle Blitz sprites, but you seem to not be able to sprite yourself, that said, I don't think this will be a pretty project. The ideas are good, but the sprites aren't there.
You remember my past attempts huh?  :P
I'll be able to work around the lack of sprites within the game, as I plan to alter necessary frames/sprites as I see fit.

I've contacted the admin of spriter's database (his brother is the only guy I've seen rip sprites from Blitz).  He''ll hopefully give me a run down on ripping these sprites.
Anyone know of any other games with similar Teen Titan animations?

*Edit: Also added a list of intended/debated features I hope to add to him. 
Take a look for yourselves and feel free to give feedback, ideas or critiques.

MirageAtoli

One-on-One has Robin on the R-Cycle.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

TRUEMicah

I thought about implementing the R Cycle however I didn't want Robin to use the same "run over/drag opponent" tactic as the other Batman characters on Mugen.  How do you think I can implement his R Cycle without it making Robin look cheesy?

Long John Killer

Intro or Victory pose?

Intro somewhat like Cloud's entrance with Tifa, or a Victory pose in which he calls the R Cycle over, and jumps on it, riding off.

TRUEMicah

That's an interesting idea.
I havent really planned intros/winposes for him yet but obviously more brainstorming is needed.

Also,
Ive ripped all of Robins frames from BattleBlitz.
Once I rip all of his sprites, I will share them and post his walking/jumping anims on this topic.
Hopefully by then he will become a full blown WIP.

Duo Solo

Funny, I've always wanted to do this with Teen Titan's Beast Boy, but couldn't due to the lack of good sprites. Good luck on this project!

TRUEMicah

Thanks man, hopefully this project flows the way I want it to.

I thought about creating Beast Boy too but his animal morphing scared me away... :X
About those sprites I asked you about earlier, I'm using "Animget" and "Paint Shop Pro" to rip them.
Once I'm done I'm comfortable with everything, Ill def post my process and progress of work..

Duo Solo

Animget... Now why didn't I think of that lol. And here I thought there was a specific tool for ripping sprites from flash games.

MirageAtoli

Quote from: TRUEMicah on November 28, 2011, 01:45:36 AM
I thought about implementing the R Cycle however I didn't want Robin to use the same "run over/drag opponent" tactic as the other Batman characters on Mugen.  How do you think I can implement his R Cycle without it making Robin look cheesy?

Keep in mind, the game probably only has the side view of the bike.

Quote from: Duo Solo on November 30, 2011, 04:30:47 AM
Animget... Now why didn't I think of that lol. And here I thought there was a specific tool for ripping sprites from flash games.

It's a shockwave game which is a whole different can of worms.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S

TRUEMicah

Actually Animget should work just fine.
Teen Titans Battle Blitz is shockwave too.

TRUEMicah

*Bump.
It's a good thing I didn't get a good start on this project or I'd be even more pissed.
For some reason, my Mugen folder and my Mugen folder only, was corrupted on my hard drive. :S
On the bright side I didn't finish a lot of sprites so I'm not too pissed.

Next week I may post some .gifs or something to keep you all interested.

Berry

Battle Blitz? I suddenly miss Riptide. :(

Anyway just saw this, I'm interested in what you have in store.