Speedy9199's Blazblue project(Language Translators wanted)

Started by Speedy9199, November 02, 2011, 09:24:47 PM

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Speedy9199

I thought it was about time I post something here to get extra help or something.

I know I said that I didn't have enough time to create more Blazblue characters in my Rachel release thread because of a IRL job but that job didn't work out for me  :P so it's back to mugen.

In the past my Blazblue characters had some problems but they are getting fixed. There was also a comboability issue with my characters.
So instead of using long hitstuns my characters will use attack canceling. I really wish someone told me before that this method works much better. However this is the first time using a system like this for me and I'd like help/tips ect. Also ONLY Hakumen will NOT have this combo system because my Hakumen's gameplay is different.

For those new to my characters, THEY ARE NOT SOURCE ACCURATE and I do not plan to make them accurate.

COMBO VIDEO OF NOEL: http://www.youtube.com/watch?v=HocPrlcPtkk

To prove that my characters can combo here are some screen shots:











The comboability of each character will vary and I will not give my characters complete ass-rapeing combos. The comboes will be around 5-25 hits, depending on the character.

I am also giving my characters a guard crush system. That they will be able to and they themselves can be guard crushed. I would like people's opinions about this.

My next Blazblue Character will be Noel, here are some sceen shots.





I would love to get some suggests or ect please.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

evilakuma1000

I wanted to ask for sometime now.Is the game play of your blazblue chars like the chars in the actual game ?

Speedy9199

Quote from: evilakuma1000 on November 02, 2011, 10:31:43 PM
I wanted to ask for sometime now.Is the game play of your blazblue chars like the chars in the actual game ?

QuoteFor those new to my characters, THEY ARE NOT SOURCE ACCURATE and I do not plan to make them accurate.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

Duos.act

I would suggest giving your characters their basic BNBs from the game at least.  Characters carry their basic bread n butter combos with them to crossovers and adaptations.  Look at DaNaru's Jin, he has all the basic Jin BNBs intact despite being a new style.

ferretsshadow

it's good to see you're continuing, but there's a source accurate noel that will be released soon. so maybe you should consider working on another character

Speedy9199

Quote from: ferretsshadow on November 02, 2011, 11:11:12 PM
it's good to see you're continuing, but there's a source accurate noel that will be released soon. so maybe you should consider working on another character

Yes I am aware that sigh... a Japanese creator is creating an accurate one BUT you must keep in mind that my characters are not accurate so they will be different. I mean if I could make an accurate Noel would you want two of the same exact thing?

Damn those Japanese
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

ferretsshadow

no this guys not japanese and his release will probably be here before christmas

ShaGuiTo64
http://www.youtube.com/watch?v=j9Sy1pxKU7c

that's true, but out of all the characters noel is the one everyone is going to get picky about

rednavi -RETIRED

It doesn't matter that some random guy is making her, I don't see why speedy should stop what he's currently doing and work on another thing. It has no impact whatsoever in this project what other people do or convert...

...Also we're going to be picky as hell with any character he releases :P

ferretsshadow

^lol yeah that's true, rachel was pretty good yet everyone  went crazy and complained like crazy

Speedy9199

Quote from: Rednavi on November 02, 2011, 11:27:15 PM
It doesn't matter that some random guy is making her, I don't see why speedy should stop what he's currently doing and work on another thing. It has no impact whatsoever in this project what other people do or convert...

...Also we're going to be picky as hell with any character he releases :P

There a probably TONS of Noels already made but not released. I've seen another one AND one from a japanese creator. I must of confused that one with yours ferretsshadow. Sadly, I don't have the link for the videos. Also I don't care if lolz I'm the first one to release the first Noel. As for you guys being "picky" the standards for these characters are very high and I'm doing them as best as I can(in free time) and these characters are pushing me to my limit.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

Speedy9199

Just finished Noel's basic sprites and animations. Now on to the most boring part of mugen creation, adding the needed 5000 states  >_<

For this character I will make its gameplay like a "hit and run" type character. This Noel will have great speed but does minimal damage and I'll try to have the combos range from 5 to 15 hit combos. The Noel will also have what my other Blazblue characters have, the "mode select" option before the round starts. However I will make it so if you chose the "life" or "attack up" option, this will reduce your speed. To make things fair.

How does that sound guys? Any other suggestions?
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

Speedy9199

I don't know if I'm allowed to triple post but I added a combo video of my Noel's progress and ZOMG!!!111 My character can combo

video: http://www.youtube.com/watch?v=HocPrlcPtkk
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

Toshio Tenma

Good luck with your characters, Speedy.
Also, you haven't got the chance to buy Blazblue? I bet it would came in handy for reference.
Do your best^^
-Toshio Tenma

ZioIsRuler

So like I was part of some shit fad that I don't wanna remember anymore because it's a piece of shit.
And I apologize if I made you look like a joke when I was a complete dick.
Also my fans are dumbasses and you should pay no attention to them whatsoever.

Magma MK-II


Blue Monkey

hello Speedy, good luck with this my friend, Noel its my favorite character second only to Taokaka

Speedy9199

Quote from: Toshio on December 01, 2011, 12:04:26 PM
Good luck with your characters, Speedy.
Also, you haven't got the chance to buy Blazblue? I bet it would came in handy for reference.
Do your best^^

Why do you think I DON'T have Blazblue the real game? Why? because I don't make them accurate? YES I have the real game for PS3. I have said this before.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

Toshio Tenma

Sorry about that, buddy. I don't saw where you tould that.
But don't get discouraged^^ Keep it up^^
-Toshio Tenma

Speedy9199

Guys, I was thinking about adding the BlazBlue Barrier shield system to my BB characters(or something similar). I didn't put it in originaly because my characters all have a roll ability and seemed uneeded. Also I need sometype of tutorial or something to help code a gauge bar. I know you need to use variables and I have tried something similar to this before but variables(varsets) don't work well in the state -2 and -3  :P from what I experienced. I need an example of this. I know i can just look at DevilPP's Hazama for clues but I feel that the code is too complex for me to understand.  :(

Should I still try and put the Barrier system in even with the roll ability guys? Also I'm not taking the roll out of my characters.

Thanks for anyone that helps!  ;)
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!