Project K.i.M Killer Instinct mugen

Started by lordzeus1, January 28, 2012, 06:15:45 PM

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lordzeus1

as rare and nintendo left us waiting for almost 20 years and have not released a sequel, I decided to do it myself. not my intention to make Killer Instinct 3. follow the storyline would be too presumptuous of me. but the idea is to create a new game, with graphics generated from new designs, with new characters and a new story, which runs two generations after killer instinct 1 ;)

 

http://youtu.be/5rTfNoJNlL4 

moore images http://www.facebook.com/groups/315776495125625/

Noside

Wow! very very interesting! good luck on your project.

Fauxcry

About time saw these vids on youtube about this sometime ago thought the dude quit his works in the mid

Nexus Games

#3
im a big fan of killer instinct  ;D
i cant wait for more stuff on this ki project ;D

this feels like killer instinct 3

lordzeus1

Quote from: Super Dragon Blade on January 28, 2012, 11:41:46 PM
im a big fan of killer instinct  ;D
i cant wait for more stuff on this ki project ;D

this feels like killer instinct 3

great I'm so glad you like this project, and as a gift he should leave more images [imghttp://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/430297_3133089484571_1184805998_33303350_1619262762_n.jpg]http://[/img]


   :)

O Ilusionista


Blue Monkey

#6
Quote from: lordzeus1 on January 29, 2012, 03:24:05 AM
Quote from: Super Dragon Blade on January 28, 2012, 11:41:46 PM
im a big fan of killer instinct  ;D
i cant wait for more stuff on this ki project ;D

this feels like killer instinct 3

great I'm so glad you like this project, and as a gift he should leave more images [imghttp://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/430297_3133089484571_1184805998_33303350_1619262762_n.jpg]http://[/img]


   :)

Who is the fat man?, reminds me of Mojo of the X-Men Universe

Cybaster

I don't know much about KI, but this looks interesting. :)
Did you model the chars yourself, or are you using other people's models that you then pose in whatever 3D program ?

Noside


x Fly

I remember back in 08 or 09 that this was in a video
believe the creators name was carlos. but this is good
think this is the same but only better improved..
fucking love ki this looks interesting as fuck.

lordzeus1

Hi guys, I'm Carlos, creator of Killer Instinct Mugen. I thank my friend Lord Zeus who is working to spread the project, because I did not have much time. I hope soon upload the official website of the project, to be in contact with people in a more organized, so I can answer all questions that come up as I go forward.
As to whether he had left half abandoned the project, the answer is no. Personal business had to be postponed for nearly a year, but I'm back.
The fat man is a cyborg named Goliath, and indeed inspired by Mojo.
The guy with the blade is Jago, but not the old Jago of KI1 and KI2, but an entirely new, since the game's story takes place two generations after KI1. I will not reveal details until the first beta is released.
I apologize for any mistakes in my writing. I'm Uruguayan, and here we speak Spanish  :)
If you do not know where it is Uruguay, just google it  ;)

Bastard Wolf

so what about the gameplay? is it going to be like KI1 or KI2?

are you using mugen 1.0 or winmugen?

lordzeus1

Gameplay is not as KI1 or as KI2. It is brand new. Familiar with the new control system can be a little weird at first, but you adapt quickly. You will be able to do manual combos like Street Fighter combo system, and automatic combos, obviously. But the automatic combo system is brand new. Along with the game will include a document with the combo rules for each character. There is a different rule for each character. But the commands have to discover by testing. :)
The game runs on Mugen 1.0, and probably move to Mugen 1.1, as my intention is to include zoom stages.

MellyInChains

jago looks like some tusk spilled into him

not that it's a bad thing, mind you. it makes him cooler

lordzeus1

But only for long hair, haha. Glad you like it.

x Fly

el projecto esta bien bueno carlos
tienes neuvo ideas para el juego? como combo breakers?
8)  good luck carlos

lordzeus1

Si, por supuesto habrá combo breakers, que al igual que el sistema de combos se renuevan en su ejecución. Se mantiene el rompeguardia cuando el oponente está agachado y se añade uno nuevo para cuando está de pie (RG alto y RG bajo). Los personajes también tendrán counters al estilo de Street Fighter Alpha (después de bloquear).
La clave de todos estos movimientos es la barra de poder. Todas estas acciones requieren distintos niveles de poder. La barra tiene seis niveles y se carga mediante un comando, al estilo King of Fighters. No se carga al golpear ni al ser golpeado, solo con el comando de cargar.
Un cambio radical es, por ejemplo, el caso del combo breaker. En KIM el breaker no solo no te da poder sino que requiere algo de carga previa para poder ejecutarse. Dicho de otro modo: tenés que tenerlo preparado. Esto es solo un ejemplo del nuevo sistema de juego.

Noside

Aha! sabia que era Jago!  ;D pues espero y se concrete este proyecto amigo, se ve muy interesante y prometedor, suerte!  :sugoi:

Blue Monkey

hello guys please keep the conversation in english as well  so international readers may follow the information, its the polite thing to do, there is also an all spanish thread if you want to check it out

http://mugenguild.com/forumx/index.php?topic=118073.msg1505081#msg1505081

que viva este proyecto, saludos desde México

Saikoro

I really, really, REALLY hope that this project doesn't fall through the cracks. Because it looks goddamned impressive!!

Who made these renders?? Where's the preview video??
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.