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Tekken 3

Started by x Fly, February 03, 2012, 08:41:35 PM

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x Fly

Shhyt. I have to many projects but here is one of them i want to create step by step soon.



Found the image on google, but i want to rip the original from the Actual game.

Soon will post more. post feedback on what i should have, thanks.

Berry

You might want to move on to Mugen 1.0

TheShinHado



Saikoro

Everyone is concerned with a specific Tekken Screenpack. Why doesn't someone simply make a version that takes design elements from every title in the series??

Think about that for a second. Each Tekken's design elements essentially were an expansion, an evolution of sorts. Why not bring something to Mugen that incorporates everything together?? That makes the most sense to me. Tekken means "Iron Fist." So why not make something like Iron Fist: Mugen Edition??

Credit me if anyone does this. LOL

And dude, those fonts look terrible!!  ;D
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

x Fly

LOLOLOLOL
Thing is i dont know how to make screenpacks in mugen 1.0
im pretty sure it be similar to normal mugen.
Fonts are wips XD
I just wanna be orignal and have all of the normal things in the SP.

Next progress, MOVE TO MUGEN 1.0

Saikoro

Uh, it's quite similar. There are a few coding issues that slightly differ, but otherwise its exactly the same. I hardly knew much about 1.0 when I updated BrokenMugen and it turned out fine and dandy.

I think the biggest feature is different localcoord's. That's all you need to worry about. Really.
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

x Fly

Is there a fighter factory where i could edit a mugen 1.0 default sp, so i can get started on this ^.^

Navana

I think FF3 Beta 8.3 (Forgot version) may be able to let you open it up. Someone correct me if I am wrong.

2OS

Any version of ff3 should be able to open any sff.

If it fails the sff is most likely corrupted and worthless.


Anyway do you have the official menu sounds ?

Saikoro

Yeah. I used classic. You're not going to be using sffv2, so there shouldn't be any issue.
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

x Fly

Quote from: 2OS on February 04, 2012, 04:42:47 AM
Any version of ff3 should be able to open any sff.

If it fails the sff is most likely corrupted and worthless.


Anyway do you have the official menu sounds ?

nope man, do you know a way  how i could get them?

2OS

I could record and send them.

Silentfailwhale

Glad to see another Tekken screenpack come to mugen. My Tekken 5 one is getting boring.


Quote from: Saikoro on February 04, 2012, 04:46:09 AM
Yeah. I used classic. You're not going to be using sffv2, so there shouldn't be any issue.
We've got to stop meeting like this.
"What do you want?"
"My face on the one dollar bill"
The Joker in Batman (1989)

x Fly

Quote from: 2OS on February 04, 2012, 05:01:56 AM
I could record and send them.
Yes please do, i will credit you thanks man.

Will move to mugen 1.0! just one thing, is it the same as the normal mugen just no colorloss?

Saikoro

Colorloss is the byproduct of indexing an image and it has nothing to do with 1.0. One of the most important things 1.0 has is localcoord settings. WinMugen was locked in at 320x240. Plus had a 640x480 select screen along with high resolution stages IIRC. 1.0 allows for native resolutions (320x240, 640x480, 800x600, etc.) and the difference in clarity makes a huge difference. Compare any updated screenpack from it's WinMugen counterpart and you'll see a much better difference.

I'd recommend sticking to 640x480 standards as that's what just about everyone uses.
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

x Fly

alright sounds good, but what ff could i use to open mugen 1.0 the one i have doesn't work with mugen 1.0

Saikoro

Zcad is what uses sffv2. Just stick with fighter factory with a native resolution of 640x480. I'd recommend looking at previous 1.0 screenpack releases to get a feel for what's what. That's what I did.
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Tamez

Quote from: JA$ON on February 04, 2012, 08:21:51 PMWill move to mugen 1.0! just one thing, is it the same as the normal mugen just no colorloss?

1.0 actually handles colors worse than WinMugen. 
1.1 is the version we hope will finally stop colorloss and display colors correctly. 

Quote from: Saikoro on February 04, 2012, 09:59:12 PMColorloss is the byproduct of indexing an image and it has nothing to do with 1.0.

Lowering the amount of colors in an image is one cause of colorloss, but not the only one. 
WinMugen and 1.0 have limits of how many colors they can display. 
Even if you index 16x16 squares so every image has 256 colors and looks fine in fighter factory, that doesn't mean it'll look right on screen. 
Imagesplitter showed us that. 

Anyway, good luck on the project. 
Takes me back to my un-released Tekken 3 hitsparks and never-finished Tekken 3 lifebars.   :nugoi:

www.elecbyte.com

GOH

Quote from: I Work At Elecbyte on February 05, 2012, 10:03:34 AM
Takes me back to my un-released Tekken 3 hitsparks and never-finished Tekken 3 lifebars.   :nugoi:
:qq:

2OS

If you're talking about rips of the sparks someone else already did that anyway because I remember going ""What the fuck they're 4 bit"".

Anyway here are the menu sounds.


Btw FF3 kills Zcad when it comes to SFFv2 even as a beta.