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GAROU MOTW 2

Started by L..., February 15, 2012, 03:48:09 PM

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L...

Garou Mark of The Wolves II is a fighting game  based on the original game Garou MOTW launched in 1999, it has a new game system with influences of a lot of games and original ideas, trying to bring some inovation for the game system of the fighting games. I am working on it alone, now working on the 2nd char (Andy Bogard) using Real Bout Fatal Fury 2 sprites, if anyone want to join  me on this, i would appreciate a help with screenpack and lifebars because the game don't have its own yet.
The video link is below:

http://www.youtube.com/watch?feature=player_embedded&v=QDzd5o_Rwmk

Opinions are very welcome.

Kreuzer

#1
Im surely going to watch this one very closely!

Sorry, I have my own project and Im helping in other's from time to time, but looking at the video I can tell you'll get attention.

Momotaro

Interesting.
It could be good to have some returning characters from RB series by scalling them and adapting to your game system:
Mai, Tung, Kim...

Noside

Dude this is AWESOME!! tons of new features!! good luck on your project.  :sugoi:

Cybaster

Looking nice, good luck with this.

L...


Garuda

Do you plan to release the char alone? Or just the full game?



Tsunamidusher

As a big Garou fan, I'll surely be watching this as well. Can not wait!

Lord Kain

RB andy in motw version? Can't wait for this!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?

Balloon

Oh hell yes.


now just gotta give me Yamazaki

L...

Quote from: Garuda on February 23, 2012, 11:06:12 PM
Do you plan to release the char alone? Or just the full game?

I will launch the chars, but after the full game.

Garuda

Thank you, I hope to try Andy soon!

Good Luck!!



Noside

Can't wait to try your fullgame!  :sugoi:

Momotaro

Good thing to see some advance in your project.
It's a nice choice to use RB series  sprites for your MOTW game.
I have a suggestion : Try to base your colors (Skin, hair...) on MOTW existing chars, so Andy and other older characters will look mixed with the whole game.

Good luck! :)

Yingyay

I am hype! Good luck on this project!
Freakin love GAROU


My none Mugen Project: One Piece Tag Battle
http://gmc.yoyogames.com/index.php?showtopic=510722

Jesuszilla

Something is going to go wrong with that juggling system, though... it's way too lenient.

Balloon

Quote from: Jesuszilla on February 25, 2012, 12:20:55 AM
Something is going to go wrong with that juggling system, though... it's way too lenient.
It looks fun to use, atleast.

FerchogtX

Well, it's original... the combo system looks more like vs games than garou, but looks good. BTW, the guard cancel may need a limiter, if you can cancel guard whenever you receive a hit, no one would land a combo ever... or worse, may go in favor of attaking with no care (since mind games would look useless if you guard and then cancel into it)

May b just my apreciation, but in general is looking way too good.

See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Current Universal War Official Artwork

L...

Quote from: Jesuszilla on February 25, 2012, 12:20:55 AM
Something is going to go wrong with that juggling system, though... it's way too lenient.
Nothing will go wrong, i have tested it a lot, here's no infinite combos.

Quote from: nedflandeurse on February 24, 2012, 10:47:26 PM
Good thing to see some advance in your project.
It's a nice choice to use RB series  sprites for your MOTW game.
I have a suggestion : Try to base your colors (Skin, hair...) on MOTW existing chars, so Andy and other older characters will look mixed with the whole game.

Good luck! :)

Is better that way?

 

Quote from: FerchogtX on February 25, 2012, 06:28:49 AM
Well, it's original... the combo system looks more like vs games than garou, but looks good. BTW, the guard cancel may need a limiter, if you can cancel guard whenever you receive a hit, no one would land a combo ever... or worse, may go in favor of attaking with no care (since mind games would look useless if you guard and then cancel into it)

May b just my apreciation, but in general is looking way too good.

See ya!! :D

The combo system is based in Real Bout 2 with some influences of Tekken, The guard cancel is not done during the regular guard, is during "block" this one is similar to street fighter 3  parry and so dificult to do like the same, the block move uses a button to be done and if the player do it wrong, will be exposed during some frames, this block "guard" cancel is harder to do than the original Garou.

After finishing Andy i will post another video explaining better the game system, thanks!


Garuda

I think you should release a char so we can try it out and see if the gameplay is flawed or not (not leeching).