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RIKARD & LM_MAVERIK

Started by Rikard, February 26, 2012, 05:53:48 PM

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Rikard

Dear guy, not to be offensive, but after looking at your stuff through the forums I find the title of your thread appropriate to its contents. I'm gonna be a bit more specific so that this post doesn't fall into looking like troll bait material. Ready? Go.


  • You focus too much on the parts that are actively being moved than on the ones being moved by physics or inertial force (clothing, hair, limbs not involved in the movement itself, ex. arms during a kick animation). Best example of this is Mitsuko's stance. Look at the tribal design on her spandex - it doesn't move at all, sign that her hips aren't moving... except that the rest of her spine is. That is both phisically impossible and making the whole animation look stiff and unfinished.
  • You seem to have a problem with hands in general. Your character's fingers are as stiff as a board, and this, along with the lack of proper wrist movement on some animations (Asuka's for example), makes the whole things look half assed. Remember that in animation, everything moves at the same time.
  • You might want to model the parts you consider important when animating unless you have a poly limit. This is inexcusable. Shoe tongues do not work that way! Modeling them would have taken 8 more polys per shoe and you wouldn't have ran into texture stretching problems.
  • There are serious proportion problems -- and I'm not talking about your drawing style, I'm talking about actual problems. Asuka's neck is too short, to name one, and instead of making her look hunched back it makes her look like her jaw is about to fall onto her chest.
What I see in your work is a huge clash between properly done animations (ROBOGANGSTA's walk cycle), stuff done by an apparently unexperienced user (your stances) and animations that plain don't look right or fall into the okay-ish territory at most. I'm sure that if you polish your works by a tiny bit they might end up looking so much better.

that's my b-day present to you, gl hf
https://www.artstation.com/rikard
Quotetriggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS

LM_MAVERIK

#1
@rikard

yes rikard i am without a doubt the worst the guild has to offer. My animations models are exactly what the title of my thread suggests.......and thanks for the birthday wishes.
"tribal design not moving on spandex a sign the hip is not moving" <---LOL show me any video game where a texture on the crotch moves in correspendence to the hips??? (because thats MOST important) isnt it guys. just to point out the obvious but spandex is skin tight............

"shoes tongues do not work that way"<-----yes they dont but 3d modelling doesnt either my friend unless i am prepared to rig his shoes which i am not.

oh and Hi. yes i know who you are i believe we've met before havent we..........not under the best circumstances though could this be what has "influenced" that bull shi....I mean constructive crit you just gave me.  I'm sure even your work is better then mine like most of this communities.....

yes asuka neck is WAAAY too short makes her look like the Hunchback of notre damme. why isnt she swinging on bells? forget fighting


my animations suck



@iced.

as far as im concerned there is nothing wrong with the head

TRUEMicah

But that was actually proper feedback. :(

LM_MAVERIK

@micah

yes micah it was.........especially when he wrote "i dont mean to offend, I find the title of your thread appropriate to its contents"  yeh great feedback. whats even better is none of the feedback was accurate besides the axel point and the hands point........so no micah it was grade: B shit..not A he was off by two marks

its also funny that the only time you comment here is now after being drawn to a negative?

TRUEMicah

Coincidence.
I was checking my unread messages and saw your thread.
Nevermind me bro.

Rajaa Retired

Rikard is completely right. The animations don't look right and they do impossible things that don't make any sense. There are definitely ways to fix those issues, as Ahrimanes' animations don't have any of the problems I'm seeing in your animations.

- Brick hair.
- Metal abs.
- Amazing spines that do amazing things.
- Rubber shoes and bendy feet. Or the complete opposite, statue feet that do impossible things.

I don't know what that wrestling girl is doing with her left arm, but the forearm is not behaving correctly. Her hands don't look like hands, her hair looks like floating spaghetti, and one of her feet look like it's been injected with Kangaroo DNA.

Also, her face, much like all of the faces of your characters, looks like it's had an excessive amount of botox injections.

LM_MAVERIK

#6
@seincat

like I said I am without a doubt the worst creator this site has to offer....

now this is the kinda animation i hope to aspire. any hair movement? how many frames is that? 3,4,5 at best?

but here is my fav <---if only my work looked half as decent as this

your point about the hair on my stuff is right no argument there...your other points about the statue-esque feet occasionally so yes. thats 2 relavent points the rest I could wipe my arse with

for years i have been trying to stand like this? hes so badass that his legs dont need to move. FUCK YES!

OZ

ಠ_ಠ

LM_MAVERIK

#8


check this out BAM!! i dont need to move my legs part 2

no bodies complaining about ol seany ol buddy ol pal though?

even your mugen hero balthazaar does sometime. any complaints? nah not  to them

you see  how easily i turn this around?



after the cartwheel  where is the transition into to the stance? she just kinda snaps into place. looks like stop motion almost

OZ

ಠ_ಠ

Berry


Rajaa Retired

I'll leave on this note:

Seanaltly improved because he doesn't wipe his ass with people's feedback.

LM_MAVERIK

Quote from: Oxe on February 27, 2012, 04:10:05 AM
Quote from: LM_MAVERIK on February 27, 2012, 04:06:46 AM



who needs head movement??? it looks as if the bottom half snaps forward the top simply snaps back? great animations. move the halfs in different directions. why didnt i think of that?

Quote from: Seincat on February 27, 2012, 04:11:53 AM
I'll leave on this note:

Seanaltly improved because he doesn't wipe his ass with people's feedback.
hes improved? show me the imrpovements?

Titiln

difference being that all of these people you're making fun of aren't massive shitheads like you are

Berry


LM_MAVERIK

Quote from: Titiln on February 27, 2012, 04:13:55 AM
difference being that all of these people you're making fun of aren't massive shitheads like you are

a shit head is an understatement i am a cunt...........a big one if i feel the need to be.. and once again your personal feelings mean absolutely fuck all to me. i am not here to be your buddy. i am not here to play pen pals. just here to show my work. so save your personal shit for somebody who gives a damn, and a damn is not something I can spare at this precise moment in time.

Quote from: Oxe on February 27, 2012, 04:15:35 AM
Quote from: LM_MAVERIK on February 27, 2012, 04:13:35 AM
hes improved? show me the imrpovements?
compared to and

wheres the torso movemnt on cmpunk? why doesnt squall have any movement on his top half? subzero? how many frames 5 at best? the other guy? WTF? the detective guy. no leg movement whatsoever

aokmaniac13

Quote
Why is Asuka staring at the ground?  Why does she have robot hands during that kick?  There's a reason 3d fighters in the 90s with their terrible polycount always had clenched fists, it looked better in lieu of actual rigging and animation.  If you're going to pose the hands you have to make them fit the animation too.

LM_MAVERIK

Quote from: Avatar Of Woe on February 27, 2012, 04:19:55 AM
Quotehttp://i.imgur.com/2HO5V.gif
Why is Asuka staring at the ground?  Why does she have robot hands during that kick?  There's a reason 3d fighters in the 90s with their terrible polycount always had clenched fists, it looked better in lieu of actual rigging and animation.  If you're going to pose the hands you have to make them fit the animation too.

Is that the best you could come up with.............? looking at the ground stone hands? asukas hands are literally like that in tekken I SHIT YOU NOT. i dont even like asuka's stance in the real thing or the way her hands operate

compare..............which looks better? LOL

aokmaniac13

#18
Bro, that sprite looks hideous compared to your animation.

Quote from: LM_MAVERIK on February 27, 2012, 04:22:01 AM
stone hands? asukas hands are literally like that in tekken I SHIT YOU NOT. i dont even like asuka's stance in the real thing or the way her hands operate
Contrapposto, look it up.

OZ

Quote from: LM_MAVERIK on February 27, 2012, 04:16:05 AM
a shit head is an understatement i am a cunt...........a big one if i feel the need to be.. and once again your personal feelings mean absolutely fuck all to me. i am not here to be your buddy. i am not here to play pen pals. just here to show my work. so save your personal shit for somebody who gives a damn, and a damn is not something I can spare at this precise moment in time.



what you are is a giant pussy

you take feedback like a five year old girl
ಠ_ಠ