2d or 3D Fighting Games, what do you prefer?

Started by "Bad News" Hoffmann, March 17, 2012, 12:22:22 PM

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"Bad News" Hoffmann

T derp re are 3D fighting games since le early nineties, Virtua Fighter and Tekken started with a gravity which allowed jumps like le characters are fighting on le Moon but since years 3d graphics advanced of course and today those many child problems of le third dimension fighters are long gone.

Still some fighters are released in le classic 2d style..in a few weeks Skullgirls is arriving, some months later Persona 4: Arena follows with beautiful sprite based graphic and gameplay.

T derp  majority of fighters gets done in 3d though, alone already because its probably c derp aper and doesnt take as much time to animate a 3d model than to draw and animate each sprite ..just take a look at le hundreds of animations for each character in KOFXIII and than wonder why it took years to make le jump from le old KOF sprites from le neogeo age to le HD sprites used from KOFXII onward

But which graphic and /or gamestyle do  derp rp prefer?

I myself still love le oldschool 2d gameplay but also le graphic style..and am glad that many fighting games like street fighter and mortal kombat went "back to le roots" while t derp y are technically 3d fighters t derp y are playing like 2d ones

Some 3d fighters do it really right however, i would count SoulCalibur with its great 8way system to it, while i like Tekken and also DOA those games were always some sort of mix between 2d and 3d mechanics and i would like it to see both of le series using 3d totally for movements and maybe add a lot more interactivity with le backgrounds / stages as done yet

Imagine a wrestling ring stage for King from Tekken as example and le characters fighting t derp re can use weapons and le ring itself like we know it from a WWE game ..or a steel cage as known from UFC, and so on and on...looks like t derp re will be more stage interactivity than ever before in DOA5 though..what i have seen so far looks promising...better ast least as anything related to DOA in le last 10 years.

Happy weekend everyone, gbk

psychoripper

i dont prefer either over the other. if a game can keep me interested and i like the strategy behind the fighting system then its more than enouhg for me to enjoy it

Cazaki

2D, because of the way that the special moves generally work in those kinds of games, along with the idea that you don't need to be incredibly intelligent to pick it up, whereas with 3D fighters your worried about more than just that...it requires a type of intelligence that I just dont have

Umezono

I prefer the clean animations and beautiful spritework of the 2d fighter, but I'm not an elitist and enjoy 3d fighters too, except the ones with really awkward models.

C.v.s The Abstract

i only enjoy 3d movie, Buy 2d is where my heart is, If mugen wasnt birth i wouldnt care to much about 2d actually

Jesuszilla

No poll? 2D. Though the first game I got "serious" about was DoA3.

Keku

I love both equally, though 3D tends to have more depth.
No pun intended.

I'm really big on VF.

c001357

if by depth you mean a required knowledge of frame data to be near-ok then youd be right :ball:

Lil' Hurricane

I prefer either one actually. I don't have much problems with 3D, & also 2D has some clean, intense hi-res in them.

Keku

Quote from: c001357 on March 18, 2012, 02:13:40 AM
if by depth you mean a required knowledge of frame data to be near-ok then youd be right :ball:
In all honesty, VF is the only game I care for when it comes to frame data. Tekken maybe since I play Bryan and can pull his JF cancels but that's about it.
I dedicated two years in learning Akira when I got 4EVO and while it was fun getting all those frame studies applied, I had no one to try it all on, so by the time I got VF5 I was just out of it. ;~;

Luckily once 5FS comes out I can pursue my hunt for getting close to TSD wizardry. Got dat doppo.

Formerly Hoshi


Aldo

Chilling

Cybaster

Quote from: Moody Blues on March 18, 2012, 02:21:18 AM
I dedicated two years in learning Akira
I dedicated 2 months learning Lion and a friend dedicated the same time on Jacky, and then we fought to see who was the best.
We were equally horrible, and almost tied to a friend who didn't even have the game (even though he had played VF2 quite a bit) ...

That's when I said "fuck it". :(

D.R.B

#13
Quote from: Jesuszilla on March 18, 2012, 01:59:07 AM
No poll? 2D

nothing beat the classic

EDIT : I play both, but 2D well forever be on top for me, not just fighting game, but even the side scroller ones

DNZRX768

I prefer both.

I'm skilled in both 2D and 3D fighters!
Hug the Pikachus!

Hug A Pikachu Today!

Lost_Avenger

3d models on a 2d plain for me. It makes alt costumes easier to make. The best of both worlds

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Graphicus

2D.

Especially because it has been criminally under-used in this generation of consoles with all this filtering crap (not just in fighting games, but well... you get my point).

MellyInChains

2D, kof13, rabbit, darkstalkers, jojo's, etc just wouldn't have the same 'soul' as 3D

then again rival schools was just as over the top, so...

ExShadow