Background problem (SOLVED)

Started by Domatenboss, April 07, 2012, 11:19:01 PM

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Domatenboss

How to turn off this yellow background? :S


GT

That's caused by PalFx. Open up the character's cns file(s) and search for the state number of that move. Once you come across a code that has "type = PalFx" remove it.

Noctis

Isn't that a "type = BGPalFx"?

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Domatenboss

The only code is that. Delete it, but the background is still yellow. :S

[State 4005, 4]
type = HitDef
trigger1 = Time >= 0 && (HitCount <= 9)
attr = S, HA
animtype = Heavy
damage = 32,3
getpower = 0,0
givepower = 19,0
guardflag = MA
hitflag = MAF
priority = 7, Hit
hitsound = S1,2
guardsound = S0,1
pausetime = 10,10
sparkno =S8004
guard.sparkno = S8007
sparkxy = 0,-75
ground.type = Low
ground.slidetime = 16
ground.hittime  = 20
ground.velocity = -6,-10
air.velocity = -6,-10
fall = 1
air.fall = 1
envshake.time = 15
envshake.ampl = 7
fall.envshake.time = 10
fall.envshake.ampl = -5
palfx.time = 60
palfx.add = 200,200,0
palfx.mul = 300,192,192
palfx.sinadd = 40,30,0,10
palfx.color = 0

GT

Quote from: Noctis on April 07, 2012, 11:47:31 PM
Isn't that a "type = BGPalFx"?

Ah. You're right.

domatenboss, post the entire statedef (Preferably in a spoiler).

Domatenboss

I found it. Thanks to all for quick reply! :sugoi: