Capcom X SNK - Hibiki Takane 09/23/12

Started by Zetsubou, June 07, 2012, 11:25:21 PM

Previous topic - Next topic

Zetsubou

09/23/12

After a few months, finally found some time to work on this project again.

Lifebars are going to change a little bit, not much as I like the whole "Old" UNib design.
Speaking of UNib, after studying some gameplay I'm thinking about adapting the style into this Full Game.

In those past few months I've been coming up with ideas on stages (Without the whole stage zooming option).
Eventually I'll be releasing each stage separately, this was the thread to the first stage undergoing it's completion:
http://mugenguild.com/forum/topics/transparency-qs-143653.0.html

If pictures aren't showing up, it's basically just this stage:
http://i.ytimg.com/vi/j9b7SWOMNmM/0.jpg

;----------------------------------------------------------------------------------------------------

Started working on Hibiki Takane yesterday, will post screen shots or video after more improvements.


These are examples of how her FX will look, will probably do some reworking:
Spoiler (click to show)






ATM I don't want to get too ahead of myself until I give her mechanics more brainstorming.
Thinking about doing some personal spriting as Hibiki doesn't have a lot of Norms / Specials / Supers.

Until then, I'll keep this thread updated if anything new happens.

06/08/12
Spoiler (click to show)
This Full Game consists of 48 characters, 49 if you include HIM.
Complete and incomplete list in spoilers.

Spoiler (click to show)
Capcom) - Strikes Indicate Completion!!

Akuma / Shin Akuma
Balrog
Blanka
Cammy
Chun-Li
Dan Hibiki
Dhalsim
Eagle
Edmond Honda
Guile

Ken Masters / Evil Ken 
Spoiler (click to show)
Violent Ken ----->
Spoiler (click to show)
Evil Ken ----->

Kyosuke
M. Bison
Maki
Morrigan Aensland
Rolento Schugerg
Ryu / Evil Ryu
Sagat
Sakura
Vega
Yun
Zangief

SNK) - Strikes Indicate Completion!!

Athena Asamiya
Benimaru Nikaido
Chang Koehan and Choi Bounge
Geese Howard
Haohmaru
Iori Yagami / Orochi Iori
Joe Higashi
Kim Kaphwan
King
Kyo Kusanagi
Hibiki Takane
Mai Shiranui
Nakoruru
Raiden
Rock Howard
Rugal Bernstein / Ultimate Rugal
Ryo Sakazaki
Ryuhaku Todoh
Ryuji Yamazaki
Terry Bogard
Vice
Yuri Sakazaki

- Each character's Basic / Systematic Skills include:

Strikes Indicate Unavailability!!
Selection Bound To Change!!

Advanced Shield: *While blocking* Pushes opponent back, consumes energy.
Counter Attack / xCancel

Counter Movement: *While blocking* Player / Opponent dodges behind the other, consumes energy.
Dodge

Dodge Attack
Forward / Backward Dash
Just Defence
Long Jump
Original Combo
Parry
Power Charge
Power Max
Rolling
Run
Special / EX Special Arts
Super Arts
Super Cancel
xArts
xAssault
xSwitch

- EVERY Special / Super Arts FROM Capcom vs SNK and possibly others - Individual's FX will be HR.
Consumes quite a bit of time including ALL from gaming history. :-\

- Additional Later Add-Ons:

1) Different Hit-Sparks.

2) EX Special FX.

- More To Come!!

06/07/12
Spoiler (click to show)
Since I had already started finishing a few of the Capcom vs SNK cast, it hit me. Why not create a Full CxS Game!?

Here's a few list of things that I will try to implement into MUGEN:

1) Interactive Life Bars upon character damage similar to that of SFxTK and custom Super Bars.

Instead of using the default Life Bars they will be character coded.

2) Custom Versus screen.
In Soul Calibur 2 at each Versus screen both characters could taunt each other. Different taunt depending on button pressed.
Can't really say if this will be placed into the system as it's going to take quite a lot of work.

3) Stage interactions.

In SFII during Vega / Bison's stage you could destroy pillars. CVS Pro had Takuma's under construction Dojo with background bouncing wood and characters. Something like that, maybe?

4) SFxTK 2x2 Tag System / xSwitch.
It still needs a little bit of work but this is what I've been able to do:
http://youtu.be/5cXk6wGnFuA

5) Grade System.
I liked the SFIV system Kohaku was able to do to his / her older creations. Course I'm going to try to come up with something that will match both Capcom and SNK characters.

DatKofGuy

Pretty interesting stuff you got here, will definitely be keeping an eye on this.

Retro Respecter

Good luck implementing those into M.U.G.E.N.

2OS

i wrote a tutorial on custom bars yesterday so feel free to look at it if you hit a stump ( it's in mugen development help > tips tricks tutorials ).

best of luck.

Kreuzer

As "Capcom vs SNK" style fan:
Spoiler (click to show)

What do you mean by Interactive  :???:

Tag modes look awesome so far.

NGeo

interactive i think he mean something similar to Syn's stages. Like street fighter 3 when you hit the flour the stuff in the background bounces at the same times as the hit.
I hope i explained that right.

Anyway , good luck with this , im loving what i see so far. :sugoi:

Segatron

Hey How many characters are you going to be in this game of yours
Esaka rules Beat that.... Or Just Get outta my way

Zetsubou

#7
Quote from: 2OS on June 08, 2012, 07:14:32 PM
i wrote a tutorial on custom bars yesterday so feel free to look at it if you hit a stump ( it's in mugen development help > tips tricks tutorials ).

best of luck.

I'll be sure to take a look, thanks.

Quote from: NG3o on June 08, 2012, 09:22:02 PM
Quote from: Human on June 08, 2012, 07:19:21 PM
What do you mean by Interactive  :???:
interactive i think he mean something similar to Syn's stages. Like street fighter 3 when you hit the flour the stuff in the background bounces at the same times as the hit.
I hope i explained that right.

Correct.

Quote from: Segatron on June 08, 2012, 09:41:47 PM
Hey How many characters are you going to be in this game of yours

48 - 49 total characters.

Thanks everyone, first post updated.

Spoiler (click to show)
06/08/12

- This Full Game consists of 48 characters, 49 if you include HIM.
Complete and incomplete list in spoilers.

Spoiler (click to show)
Capcom) - Strikes Indicate Completion!!

Akuma / Shin Akuma
Balrog
Blanka
Cammy
Chun-Li
Dan Hibiki
Dhalsim
Eagle
Edmond Honda
Guile

Ken Masters / Evil Ken 
Spoiler (click to show)
Violent Ken ----->
Spoiler (click to show)
Evil Ken ----->

Kyosuke
M. Bison
Maki
Morrigan Aensland
Rolento Schugerg
Ryu / Evil Ryu
Sagat
Sakura
Vega
Yun
Zangief

SNK) - Strikes Indicate Completion!!

Athena Asamiya
Benimaru Nikaido
Chang Koehan and Choi Bounge
Geese Howard
Haohmaru
Iori Yagami / Orochi Iori
Joe Higashi
Kim Kaphwan
King
Kyo Kusanagi
Hibiki Takane
Mai Shiranui
Nakoruru
Raiden
Rock Howard
Rugal Bernstein / Ultimate Rugal
Ryo Sakazaki
Ryuhaku Todoh
Ryuji Yamazaki
Terry Bogard
Vice
Yuri Sakazaki

- Each character's Basic / Systematic Skills include:

Strikes Indicate Unavailability!!
Selection Bound To Change!!

Forward / Backward Dash
Run
Long Jump
Rolling
Dodge
Counter Movement
Counter Attack / xCancel
Original Combo
Power Charge
Dodge Attack
Power Max
Parry
Just Defence
Super Cancel
Special / EX Special Arts
Super Arts
xSwitch
xArts
xAssault

- EVERY Special / Super Arts FROM Capcom vs SNK - Individual's FX will be HR.
Consumes quite a bit of time including ALL from gaming history. :-\

- Additional Later Add-Ons:

1) Different Hit-Sparks.

2) EX Special FX.

- More To Come!!

Agent DeadPool

#8
Nice I will have my eyes set on this topic can't wait for it to be released.

ZombieBrock

sounds pretty sweet, good luck with this  :sugoi:

Zetsubou

I'd be more than grateful if someone were to create some palettes.
Keep in mind, they aren't color separated. :'(




Kreuzer

#11
"Heart of Madness"


"Conqueror"

Zetsubou

Quote from: Human on June 11, 2012, 06:04:32 AM
"Heart of Madness"
Spoiler (click to show)


"Conqueror"

Thanks, Human.

Anyone know any good hit-sounds?
Currently debating between CVS and SFIV.

Zetsubou

I recently started working on the health meter.
Instead of using the system default, they are character coded. :sugoi:

Anyone know where I got the idea?



Color of the meter might change as I can't stand THAT yellow.

CozySquirtle

*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/

Rygelseid

this project looks so legit! the video you posted of the switch
between the two goukis against the evil ryu gets me even more psyched!

Saikoro

Those lifebars look wicked sweet. It's a sexy combination of Capcom VS SNK and SFxT.
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Pal

Damn you Mato. I was considering making Under Night In-Birth lifebars.

Anyway, this project looks promising, keep it up.

Agent DeadPool

Nice progress loving the sfxt/cvs style bars very original keep it up can't wait for this thing to be released. :sugoi:

Zetsubou

#19
Quote from: RikuMasta132 on June 14, 2012, 06:04:04 AM
Spoiler (click to show)


In order:
poc
sf2
sfa
svc
Thanks, RikuMasta.

Progress of the meters:



Comparison to UNIB's "Under Night in-Birth" meters.



Currently debating whether I should keep UNIB's design before progressing any farther.
Of course I might change things around for CXS, if I decide to stick with them.