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Duke Nukem almost out of Rehab

Started by RobotMonkeyHead, June 09, 2012, 09:52:59 AM

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RobotMonkeyHead

Ok, again, I'm new to the whole editing thing and this is my second wip log, so I'm just trying to get the hang of showcasing / uploading gifs and all that so people can see what I've been up to.  This character was originally made by TOPS, and I was very happy with the potential/content of it once I got into updating it.  I really don't understand why it sat broken for so many years, but hey, I guess nobody knew what they were missing.  Anyway props to him for an awesome character, but this has been a long hard road to recovery and I think Duke is finally starting to see the light.   8)
Remember when he couldn't even stand there right? for years? <-- UPDATE: apparently not everybody experienced the same problems with him that I did.  I guess his old version has been working fine for some people?  On my computer all of his anims looped indefinitely, and all of his items were Xed out at the beginning of each round.  I thought everyone was experiencing this.


Added new large and small portraits:
     


Created breathing sprites for crouch, and collaged some sprites to create a crouch turning animation, and to get gun to pass from hand to hand.  Also changed sprites in standing turning for same effect.  Created and modified some walk sprites and realigned it. 
           

These are the new realigned and re-timed basic attacks.
     
     

I would add gifs for his crouching and jumping basics too, but this screen is getting really hard to look at already, so this will have to suffice.

Download (6/16/12 version)





_______/ SIMPLIFIED CHANGE LOG
Rehabilitating Duke Nukem is proving easier said than done. So far:
-Regained basic motor skills
-Regained the ability to throw a weak punch
-Now capable of walking in a straight line.  Realigned walk, crouch, dash, areal basics.
-Fresh Frankenspriting:  Added frames to walk, aligned foot position for crouch and landing
-Redid Jumping animations

_/ added 6/10
-Added frames to areal basics to smooth out motion. 
-Added & created frames for standing & crouching basic attacks
-Realigned and re-timed all standing, jumping and crouching basic attacks.

_/ added 6/14
-Realigned all get hit's
-Fixed turning, and changed turning animation
-created sprites for crouch breathing and turning, and added a crouch turning animation
-changed the turning animation so he passes the gun from one hand to the other
-realigned a bunch of shit, fixed a ton of collisions

_/ added 6/16
-dug through all his code to find what was keeping the items from working and fixed it. All items now work.
-changed large and small portraits
-now almost totally functional

Any feedback would be great, and he really could use a new portrait, if anyone has suggestions.
If you like, check out my other edits here.

Laharl

oh man good luck i look forward to when this is actually playable.

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

soniku

I can´t wait to finally have him be good for something.

RobotMonkeyHead

#3
Ok, after redoing all of his basic animations,  aligning them so his foot position holds, making the tic counts feel quick, but not too quick, creating new sprites to smooth them out, and actually naming them so I know what I'm working with, Duke Nukem has officially regained control of his basic ability to fight...

check original post for update.

Graphicus

Quote from: RobotMonkeyHead on June 09, 2012, 09:52:59 AM
-Regained the ability to throw a weak punch

This wasn't a bug. It was a feature.  ;P

(Sigh... jokes like these had a lot more credibility before DNF came out)

Markpachi

Will you be changing the gameplay?

Rest in peace, Tamez. Thank you for everything.

ROLEINMUGEN

I think his grenade launcher and laser mines are a bit cheap... Maybe you could these moves could take some more seconds so the char would get less cheap...

RobotMonkeyHead

Quote from: Markpachi on June 10, 2012, 01:23:29 PM
Will you be changing the gameplay?
What do you mean by the gameplay?  Do you have a suggestion?

Quote from: ROLEINMUGEN on June 10, 2012, 11:09:41 PM
I think his grenade launcher and laser mines are a bit cheap... Maybe you could these moves could take some more seconds so the char would get less cheap...

yeah I'll definitely check that out, and see what I can do.

Cybaster

He means changing the gameplay to a real MVC type gameplay, or a Custom CVS (à la POTS) type of gameplay, and not mixing stuff like TOPS did.
I'm not making any suggestions here, just guessing what he means.

RobotMonkeyHead

#9
Quote from: Cybaster on June 13, 2012, 05:13:44 PM
He means changing the gameplay to a real MVC type gameplay, or a Custom CVS (à la POTS) type of gameplay, and not mixing stuff like TOPS did.
I'm not making any suggestions here, just guessing what he means.

Ah, I see.  Na I'm not going to do that.  I here a lot of comments about the play style of pots characters, what do people like so much about them?

Laharl

they are alot of fun and a mix of things. honestly idk how you would do pots style for a character that doesn't even exist in a fighting game.

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

RobotMonkeyHead

Duke Nukem Change Log
-Added sctrl in state 0 to return to anim 0 on time 0
-Realigned Walking forward Anim +hitboxes
-realigned walking back anim +hitboxes
-added new frames and realigned jumping anims
-frankensprited walking sprites, and crouching sprites
-realigned stand to crouch
-frankensprited crouching anim
-realigned all guards
-realigned master chief intro
-realigned intros
-realigned taunts, added turning frames to smooth animation
-frankensprited new frame in strong punch, and completely
redid the animation for it.
-added in new frames and realigned weak punch
-realigned shooting animation
-named all the animations
-added forward step to knee attack for more range
-made new sprites in weak and strong crouching kicks
-realigned all animations, tic, counts, frankensprited, smoothed
out, all basic attacks, standing walking crouch jump
-realigned throws +collisions
-added frame to throw
-frankensprited new frame for crouch strong kick
-realigned shotgun special and simplified it's collisions
-realigned pipe bomb toss and detonate, edited sprites to help foot position
fixed it's collisions, and added new frames
-realigned air pipe bomb toss and detonate, and fixed their collisions
-realigned mini gun special and fixed it's collisions
-realigned chainsaw anims and fixed collisions
-fixed ground.front and .back variables so walk push is smooth.
-realigned all get hit and get hit anims and added frames to recovers
-by the way only about 2% of the anims were labeled, and at this point
a around 75% are labeled for future modification purposes..
-fixed collisions on jumping shoot and reload, and jumping basics again
-realigned grenade brandish and medic kit use anims
-tweaked the cns file a little so labels show up in FF left column.
-tweaked a little code to get the turning anim to work
-changed turning anim to different sprites, so he passes the gun
from one hand to the other
-added crouch turning animation by chopping up yet more sprites
and glueing them together. fun fun fun.


CHECK FIRST POST FOR UPDATE (6/14/12)  8)

T.O.P.S

so I heard you wanted to talk to me robotmonkeyhead...


Agent DeadPool

Nice duke nukem very good rounded gameplay so far will edit for anything major later... :sugoi:

RobotMonkeyHead

#15
Quote from: Pikuma on June 15, 2012, 05:54:30 AM
Nice duke nukem very good rounded gameplay so far will edit for anything major later... :sugoi:

Thank's a lot.  Any constructive feedback would be very much appreciated.   ;D
(nice pic btw)

RobotMonkeyHead

The Items work now, 
body armor doesn't blink
the cursor blink is fixed
new small and large portraits

CHECK FIRST POST FOR UPDATE

T.O.P.S

Quote from: RobotMonkeyHead on June 16, 2012, 07:51:19 AM
The Items work now, 
body armor doesn't blink
the cursor blink is fixed
new small and large portraits

CHECK FIRST POST FOR UPDATE

what do you mean by the items work now? they have always worked.

RobotMonkeyHead

Quote from: T.O.P.S on June 17, 2012, 12:23:27 AM
Quote from: RobotMonkeyHead on June 16, 2012, 07:51:19 AM
The Items work now, 
body armor doesn't blink
the cursor blink is fixed
new small and large portraits

CHECK FIRST POST FOR UPDATE

what do you mean by the items work now? they have always worked.

come on man, you know that for the last 3 years they've been unusable.  It was an easy fix really, it was just a 3 day pain in the ass of whittling it down with trial and error to what exactly was causing it.

T.O.P.S

no I actually don't know that, unless you've been updateing an outdated version of him. his newest version they worked fine.