Cody - SSF4 AE: 2012 - | Trial Ver. 7

Started by Mr. I, June 12, 2012, 05:06:06 AM

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Mr. I

I have decided to attempt to adapt Cody of Super Street Fighter 4 to MUGEN.

Initially I thought this character would be simple, if I hadn't forgot about that DAMN KNIFE SYSTEM. It basically forced me to re-rip most of the normals and specials since there has to be a version holding the knife and not. At least doing a focus, super, ultra will automatically make cody drop it. I'll probably have him drop it when he does win poses and taunts. I also don't have to change hitboxes since they will stay the same when he holds the knife. Meh. Next character will probably have one mode.

Demonstration video:

http://www.youtube.com/watch?v=zNn95e8rUCg
http://www.youtube.com/watch?v=tW2_RCMf5N4

Spoiler (click to show)







Trial 7 has the following changes:
- Added Knife System
- Added Wake-up/Reversal timed moves
- Corrected damage/meter gain/chip on all moves
- Corrected meter drain for meter costing moves (supers and ex moves)
- Various minimal pushback adjustments on all moves
- Counter hit timing adjusted for all moves
- Fixed landing frames to match the SSF4 system
   - 4 frames of immovability - no back dash, jump, walk, crouch
   - During the 4 frames
      - If a normal was performed before landing - 2 frames of recovery & no blocks
        can cancel into a move after the 2 frames
      - If no normal was pressed, can block on landing (trip guard) and cancel into
             a move anytime from 3rd frame.
- Fixed wake up/quick rise timing to match SSF4 system
   - Get up animation is 31 frames.
   - If no quick rise performed, then the time it takes from hitting the ground to
     the get up animation is exactly 60 frames
- Adjustments on knockback distnace for normals that hit air opponents
- P2 Hard Knockdown state for sweep, LK/Ex Ruffian Kick. Opponent will be downed for
  a minimum of 30 ticks before going into their own get up animation
- Ex Ruffian Kick will send opponent to juggle state on an air hit
- Opponents will now stop blocking during whiffing animation.
- You can also block properly after whiffed moves. Previously, control was given during the
  recovery frames, but was still in an attack state, disabling block. You now return to an
  idle state where you can block).
- Added temporary requirement of life < 300 to use ultra, will be removed when revenge system
  is implemented
- Ultra 1 and 2 will increase the combo counter during the animation
- Increased forward walk speed, decreased backward walk speed
- Slight transition added from stand to walk animation. Movement is delayed by a couple of frames
- All air moves re-ripped with proper axis alignment/hitbox adjustments.


Spoiler: Old Changelog (click to show)

Trial version 6 has the following changes:
- Added Last Dread Dust Ultra
- Increased Throw Range
- Lowered hitbox of Jaw Crusher (B + MP)

Trial version 5 has the following changes:
- Added Final Destruction Ultra
- Pushback distance for focus attacks reduced
- Removed armor for an Ex Focus Cancel
- Late crumple state hitbox reduced during later animation
- Bad stone damage increased the longer the rock is juggled
- Crack Kick no longer goes over a downed opponent
- Added super cancel to first hit of bad spray
- Added 4 minimum startup frames during a FADC
- Negative edge moves now have a stricter timing window (reduced it to half the time required
  for normal performance)
- Less time available to buffer a Zonk Knuckle

Trial version 4 has the following changes
- Added Supers (3 versions)
- Changed hitfreeze times of hit and block for light, medium, and hard attacks from 6, 9, and 12, to 8, 10, and 12 respectively
- A few more moves have had their hitfreezes changed.

Trial version 3 has the following changes:
- Added Focus Attack System
- Added Forward/Back Throw

Trial version 2 has the following changes:
- Added all Ruffian Kick versions
- Added all Zonk Knuckle versions
- Added Bad Spray
- MP Bad Stone can be delayed properly now by holding MP (was LP before)
- Same with HP, Ex version cannot be delayed

Still lazy to do a readme right now so I will now give you commands for each of the moves.
Ruffian Kick - QCF + Kick (Ex)
Zonk Knuckle - Hold Punch for 2 seconds then release
Ex Zonk Knuckle - Hold Two Punch buttons for 2 seconds then release
Bad Spray - When knocked down, hold up and press punch as soon as you hit the ground, does not work when tripped.

Progress - Red Indicates where I currently am - :
- Neutral Moves: Stand, Crouch, Jump, Run etc
- Standing attacks
- Crouching attacks
- Jumping attacks
- Bad Stone
- Criminal Upper
- Ruffian Kick
- Zonk Knuckle
- Bad Spray
- Focus Attack/FADC
- Dead End Irony (Super)
- Forward/Back Throw
- Final Destruction (Ultra 1)
- Last Dread Dust (Ultra 2)
- Knife System with attacks
- General Polish

Spoiler: Trial version 1 screens (click to show)





Spoiler: Some Hitbox Comparisons (click to show)








Spoiler: Sprites (click to show)




As always the sprites (for your creations) will be available upon request (via PM).

If you have some free time, give him a try: http://www.mediafire.com/?m9j8jxh8nqwdx0s

Spoiler: OLD versions (click to show)
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.

NIL

great, character hope cody ssf4 ae will soon be available in mugen ;D

Saikoro

:pwnonk:

Mr. I strikes again. Excellent....
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

Marzord

Good to hear you're making another SF4 character! Are you going to fix werewood's Seth?

J6U

Yay, Cody for SSF4! Are the attacks hard to rip? Is that why they aren't ripped yet?
Also, don't take it the wrong way, I was just wondering.

Neo Leo

I asked around about how to "disable ultras camera angle change" and after a number of zero replies, recently finally got a reply from some kind soul.

Use the Ono! software to "disable ultras camera angle change".  The software is here:  http://www.sf4remix.com/tools/





Hope this helps your SSF4 AE mugen projects

C.M.G

That's a hardcore ssf4 ripping you got there Mr. I ;)

Blagoy

Thanks for your work :D
Can know how to rip sprites from MVC3.

Mr. I

I have now found some free time so updates to this thread will continue accordingly.

Quote from: Blagoy on August 08, 2012, 01:52:58 AM
Thanks for your work :D
Can know how to rip sprites from MVC3.

I cannot rip sprites from mvc3.

Neo Leo Post:

Thank you for finding this. I may resort to using this if animating the ultras manually becomes impossible/too difficult. I will try to animate them for now, but its good to know that I have a backup plan in case it is not possible to do them.

Quote from: Marzord on June 17, 2012, 11:57:25 PM
Good to hear you're making another SF4 character! Are you going to fix werewood's Seth?

Initially I was already fixing his Seth, but the only thing that was stopping me was the SPD animations since they force dynamic camera angle. Now that the hack has been found I may just re rip the entire character after this one.

The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.

J6U

Quote from: Mr. I on August 09, 2012, 07:28:52 AM
I have now found some free time so updates to this thread will continue accordingly.

Quote from: Blagoy on August 08, 2012, 01:52:58 AM
Thanks for your work :D
Can know how to rip sprites from MVC3.

I cannot rip sprites from mvc3.

Neo Leo Post:

Thank you for finding this. I may resort to using this if animating the ultras manually becomes impossible/too difficult. I will try to animate them for now, but its good to know that I have a backup plan in case it is not possible to do them.

Quote from: Marzord on June 17, 2012, 11:57:25 PM
Good to hear you're making another SF4 character! Are you going to fix werewood's Seth?

Initially I was already fixing his Seth, but the only thing that was stopping me was the SPD animations since they force dynamic camera angle. Now that the hack has been found I may just re rip the entire character after this one.



Thanks for Cody and Gouken, Mr.I! I have a netbook, so this is my only way of playing pc fighting games. What you do really means a lot to me. Thanks Mr.I!

Marzord

Quote from: Mr. I on August 09, 2012, 07:28:52 AM
I have now found some free time so updates to this thread will continue accordingly.

Quote from: Blagoy on August 08, 2012, 01:52:58 AM
Thanks for your work :D
Can know how to rip sprites from MVC3.

I cannot rip sprites from mvc3.

Neo Leo Post:

Thank you for finding this. I may resort to using this if animating the ultras manually becomes impossible/too difficult. I will try to animate them for now, but its good to know that I have a backup plan in case it is not possible to do them.

Quote from: Marzord on June 17, 2012, 11:57:25 PM
Good to hear you're making another SF4 character! Are you going to fix werewood's Seth?

Initially I was already fixing his Seth, but the only thing that was stopping me was the SPD animations since they force dynamic camera angle. Now that the hack has been found I may just re rip the entire character after this one.

Wonderful news Mr. I, wonderful news!

Mr. I

Pics of him in MUGEN showing hitboxes have been posted.
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.

J6U


Mr. I

The time has come to get your input. Get the first trial version with 2 special moves on the first post.

Since I forgot to make a readme, the two moves are Bad stone and Criminal upper. They are performed with QCF + P and QCB + P. Ex versions are also there. Don't forget to test out all of the normal attacks as they are all implemented.

Note that there is still some junk stuff left over (gouken sounds, blank moves causing debug, etc), they will be removed eventually. 
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.

Simard

I will test him and give feedback as soon as I can. Thanks for your contribution :)

Cybaster

Nice trial version. Not much to say ATM, everything seems solid so far. :)

Mr. I

#16
Trial version 2 is up. Try it if you have free time.
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.

Mr. I

Came across free time this weekend. I added the all-important focus attack system, so he should now feel closer to an SF4 Character.
Also had the time to make a demo video.

All on the first post.
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.

Saikoro

How the fuck did I miss this topic!? Looking mighty amazing thus far. I am so following this thread!!
All of your Mugen Portrait needs may be found HERE.

Quote from: Unstabler on January 31, 2013, 04:11:33 PM
I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
Quote from: GarchompMatt on September 17, 2013, 12:37:33 AM
There should be a Saikoro plugin for Photoshop.

FeLo_Llop

Hi there! first of all, congrats at porting Cody into mugen and all, really really good work.

Now, here's a "small" problem:
- When playig with ZVitor's Mystique and she makes the shift:


Nothing wrong...but...:


It only happens with Cody. In every stage of my mugen, just took the shots on the bad aligned one LOL.

Have a nice day!


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