Project Z.E.D

Started by SeanE, October 11, 2012, 04:00:42 PM

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SeanE

Hey all,
Here is a mugen project I'm working on, I was inspired to start this after playing Skull Girls. I thought, I have a lot of my own characters that I draw on a regular basis why not bring them to life in a fighting game?

Plot
Spoiler (click to show)
Giant technological corporations within the Zentrix foundation compete against each other to create the ultimate driver which will greatly enhance the abilities to what the average person can do but had no one who was willing to test it.

They all agreed to set up an underground game, where people are used as guinea pigs to test their version of the driver. Most people who competed in these games were looking to earn some money or compete their for personal goals. The drivers were successful in enhancing the users human capabilities giving them superhuman powers but had negative side effects, the user would lose a trait/ability that they held dear to them.

The goal of the games are:
Each company's team are given confidential data that the team must protect and they must obtain the opposing team's confidential data by all means possible. The team with both their own and their opponents data is the winner.

Gameplay
Spoiler (click to show)
For those of you who are familiar with the Guilty Gear Series, the gameplay will be similar to that with some twists in it.
The game uses four buttons - Light Punch, Hard Punch, Light Kick and Hard Kick.

Features a guard break system, Stun Gauge system like in SF3 and a burst system like in Guilty Gear.

The dash system plays a big role in the game. You can dash in four directions in the air or on the ground (except dashing down which can only be done in air). Dashing forward and up hits the opponent but dashing back and dashing down doesn't. When you connect a forward/up dash you'll be able to chain a normal to start/continue a combo or continue applying pressure. You'll be able to dash cancel from normal moves and special moves to continue combos.

Blue dashes cover a short distance and uses 50% of one bar of super meter.
Red dashes cover a long distance and uses 75% of one bar of super meter.

Future Characters
Spoiler (click to show)
As for the big announcement. I'm planning to run a poll to vote for any future characters (Izzy aside) you like the look/sound of. You can find an image of each character within the spoilers as well as a small description of what you can expect from the character fighting style/gameplay wise.

Xiu:
Spoiler (click to show)

Xiu is going to be the Bruce Lee archetype of character. At the moment not much has been planned as far as her playstyle goes but expect her to be an extremely aggressive character.

Jinkuro:
Spoiler (click to show)

Jinkuro is a Muay Thai shadow boxer. What I have planned for his playstyle is a mix between a sort of Muay Thai style and a mix of Chizuru's fighting style from KOF.

Bausman:
Spoiler (click to show)

Bausman will be the game's first grappler. The plan for Bausman is to make him look like the "most disrespectful grappler" I can possibly make him.

Karl:
Spoiler (click to show)

Karl will have a unique break dancing fighting style, incorporating classic dance moves alongside fighting with his boom box. He will be a very tricky, yet stylish character to fight against.

Teal:
Spoiler (click to show)

And here is Teal. Some of you might remember her from Inch's 2nd trailer, on the same team as Jonathan and Tomoe.

The theme I'm running with for her gameplay is 'Smoke & Mirrors'. You can expect her gameplay to be a cross between say Smoke from Mortal Kombat and Urien's Aegis reflector gimmicks from SF3: 3rd Strike

Grim:
Spoiler (click to show)

And here is the last and final character I will be revealing. Grim will be a type of summon/curse character much like Zappa from Guilty Gear or Arakune from Blazblue.

He will have a levelling up system to determine which summon he gets next. Once the level is max Grim will gain access to The Reaper as his final summon.

Screenshots
Spoiler (click to show)



Videos


If you have any questions or suggestions feel free to comment.

Cybaster

Girl needs a little feet motion on her stance (see GIF), and NPCs in the background could get some shadow on the ground.

Love the art you're using, very smooth and all. Love the design too. It's pretty simple but with nice little details and vivid colors.
Gameplay seems interesting and pretty solid so far.

Good luck with everything, this has huge potential. :)

StreetRumble

This project looks incredible
Sorry for classmaters I don't speak english lol

YoungSamurai5

project looks very interesting. gameplay looks pretty solid. the art style is very cool looking and pleasing to the eyes i must say so lol. gonna follow this one this looks amazing :D

i especially like the kung fu guy and the samurai girl haha
mugen or nothin


SeanE

Thanks for the feedback so far guys, hopefully I can get some updates up soon :D

SeanE

Update time.

W.I.P Title Screen


W.I.P Inch victory animation

SeanE

A first in a series of preview videos, this one showcases Inch's meterless combos. Enjoy.


YoungSamurai5

really like the hitsparks you are using and the combos are looking nice
mugen or nothin


Retro Respecter

Out of all projects I have seen, this is the most original.

AlexSin

This looks very promising!
I'll keep an eye on this project. I like the graphics; do you do all by yourself?

Kreuzer

I really would like you to change hit sounds, they are pretty boring for such "shiny" design, I advise something more like MVC3.

SeanE

Quote from: Uche_of_MFG on November 02, 2012, 04:42:37 AM
Out of all projects I have seen, this is the most original.

Heh, thanks I'm glad you think so :)

Quote from: G.o.D. on November 02, 2012, 08:57:22 AM
This looks very promising!
I'll keep an eye on this project. I like the graphics; do you do all by yourself?

I'm pretty much doing everything by myself, at the moment. I should be receiving some help with the backgrounds soon.

Quote from: Human on November 02, 2012, 04:30:07 PM
I really would like you to change hit sounds, they are pretty boring for such "shiny" design, I advise something more like MVC3.

Hey man, I see what you mean after watching a few MVC3 videos. At the moment I'm using sound effects from CVS2.
I'm not sure of what hit sounds I could use that would be similar to MVC3.


Liquid Jake

This is awesome.  Keep doing what you do!

SeanE

Thanks! I'll be sure to keep doing what I do. :)

It's been a while. I've got some more screenshots of Jonathan.

New "Round *insert number" text animation.


EX Ice slide and Normal Ice slide (low)



If you haven't noticed in the previous screenshots I've updated the building in the background.


Here Jonathan can combine an EX projectile and a normal projectile to get a larger projectile











Koju-kun

Dude, this is freakin' sick!
Keep going!

RobotMonkeyHead

Damn. Yup, that ^.  I really like how quick the game play looks.  Kicking ass at 100mph is the freakin best.  Solid art style too, I like the urban asian blend.  Decent start for a title screen too.  Some light rain might look cool, or maybe either some black ink spatter or just some dark shadow behind the Project zed might make it pop out a little more.  Good luck with this!

thenwhat?

lost and forget

Fauxcry

I like how you did the lifebars I find it interesting with how much you can do with whats already there

Iced

Very very promising! Glad to have you around! Hope to see more soon!

Joulz

this looks very fresh, nice work!