Castlevania SOTN Bosses, OMEGA is back!

Started by OMEGAPSYCHO, January 16, 2013, 09:58:36 PM

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OMEGAPSYCHO

Hi everybody, OMEGAPSYCHO is back to business.  :lugoi: i realy miss you guys but things of everyday life away me awhile.
(3 years, time is nothing  --;, life is a b***h).
Well, it is said that in a short time will be available Mugen 1.1 that fixes the problems with the stage and as you all know I love make giant bosses. (that's my favorite kind of characters :sweetheart:)
This is what I prepare for when 1.1 is available after a very short time.
Actually I prepare 10 creations (Bosses and normal characters, yes, I expand to do normal chars too) and these are just 2/10 that are 95% in Winmugen but as I said, my target is Mugen 1.1 and that 10 is only for inaugurate the engine.
Hope you like it.  ;)
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http://www.youtube.com/watch?v=D_2NETU4xCg

http://www.youtube.com/watch?v=n407BSFFIrg

Knuckles8864

May I be the first to say welcome back, Omega? It's nice to see you back in action!

TRUEMicah

Good to see you back OMEGAPSYCHO. :yes:
I'm glad to hear that you already have 10 WIPs that will be available for 1.1!
Btw, Legion looks absolutely amazing! Also, a suggestion, have you considered creating a custom lifebar for the fight with Legion or your other giant bosses?

Either way, good luck with your projects and it's great to see you again. :)

Bastard Wolf

ALL OF MY YES!!

welcome back! man, i loved your shao khan and kintaro. any plans to update your older characters?

RobotMonkeyHead

#4
In "Most wanted characters for mugen" thread:
Quote from: RobotMonkeyHead on October 10, 2012, 09:51:24 AM
Any bosses from Castlevania SOTN (Granfalloon in particular).  Some guys from Ninja Scroll.

Quote from: RobotMonkeyHead on September 26, 2010, 02:00:28 AM
Castlevania: Symphony of the Night's
Legion (Granfalloon)  -    http://www.youtube.com/watch?v=N1RWtJ0PTxw&feature=fvw
Beelzebub                 -    http://www.youtube.com/watch?v=a0Vhce0fvGE

Done in the Style of Omegapsycho's other boss characters would be awesome.
:yippi:
My Mugen dreams just came true.

Dude, I love your work!  It is so great to see you back!  I'm Sooooo looking forward to these.  That Granfalloon is just mouthwatering.

Sinnesloschen

OMGOMGOMGOMG OMEGAPSYCHO! Can't wait to see what you cook up this time around. Welcome back~
Quote from: Bastard Wolf 28 on January 16, 2013, 10:39:02 PM
any plans to update your older characters?
+1 to this.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

OMEGAPSYCHO

Quote from: Bastard Wolf 28 on January 16, 2013, 10:39:02 PM
welcome back! man, i loved your shao khan and kintaro. any plans to update your older characters?

:bison: OF COURSE!!!

Quote from: TRUEMicah on January 16, 2013, 10:08:54 PM
have you considered creating a custom lifebar for the fight with Legion or your other giant bosses?

Yes. but this kind of chars use many explods and helpers i try to make it with less possible resources.

Noside

#7
Oh man! glad to see you back! i love your works, keep it up.

2OS

how unexpected.

your Dio is awesome. feel free to add this to him. it uses his shared index.



OMEGAPSYCHO

Quote from: 2OS on January 17, 2013, 03:24:52 AM
feel free to add this to him. it uses his shared index.

THANK YOU VERY MUCH i add in the char when i update!.  :thumbsup: with your credit of course.

GOH


Magma MK-II


Handmaiden of the Seascape

#12
LEGION!? MOTHERRFUCKING BEELZEBUB!?

You sir are MY hero!

Can't wait to see them in action! They're my favorite bosses ever from Castlevania SOTN.

Quote from: PotSThat they don't just restrict themselves to my style.

Fact.

Generic Main Character

Wow, I am very, VERY happy to see this WIP thread become reality. :) Welcome back OmegaPsycho, we've missed you.

Two-Tone Dearly

#14
welcome back Omega Psycho and awesome to see your gonna update Shao Kahn and kintaro, maybe future updates for Goro, Shang Tsung, and Motaro too?

also for Beelzebub you should try to make an inverted version of his stage since you do fight him in the inverted castle's version of the Alchemy Lab (Necromancy Lab)

stevla83

Awesome to the max bro!, and I know you're still in testing faze Omega Psycho but I noticded that when the character in the video fighting against legion was hitting the bottom but yet the top of legion was breaking apart I'm not sure if you did that intentional but in the game when you hit the bottom of legion or top even middle does parts break off but other then that this looks boss also same what Lucky dearly said you should flip the stage since beelzebub was in the inverted castle but that's not much a problem anyways good luck on your project

Big Dick

Damn, welcome back Omega. Loved your MK bosses. They're pretty fun to use.

OMEGAPSYCHO

Quote from: stevla83 on January 18, 2013, 12:27:27 AM
Awesome to the max bro!, and I know you're still in testing faze Omega Psycho but I noticded that when the character in the video fighting against legion was hitting the bottom but yet the top of legion was breaking apart I'm not sure if you did that intentional but in the game when you hit the bottom of legion or top even middle does parts break off but other then that this looks boss also same what Lucky dearly said you should flip the stage since beelzebub was in the inverted castle but that's not much a problem anyways good luck on your project
:yeses: It is intentional, you see, there are two reasons:

1. - Is very difficult to hit the top, so, I decided fragmented from top to down for help normal chars to beat Legion.
2. - Doing in that way requires many helpers and that makes the engine very slow, so it's a way to save memory.

Beelzebu is done with helpers because the character requires it, but it's the same rule, in the video you notice that the legs take down the entire body falls, that is why exist chars who can't climb the platforms caused by its own programming.(Don't worry in the launch day i'll include a tutorial to how can make compatible a char that is not compatible. Its very easy  ;)) The reverse stage, if the alpha version had the "Necromancy Lab" but was included in the same char but misalign too much, so I delete it, besides that on the stage theres a couple of secrets and that other feature could't be implemented.

By the way... to increase the Hype:  :drummer:


2OS

lots of helpers doesn't necessarily equal lag.

RAM
processer
your code
your SFF
ownpal ( yaa the boolean parameter )

are variables.

OMEGAPSYCHO

Quote from: 2OS on January 18, 2013, 03:09:18 AM
lots of helpers doesn't necessarily equal lag.

RAM
processer
your code
your SFF
ownpal ( yaa the boolean parameter )

are variables.
You right, but, if you see it any video on youtube of "Crocomire" (Other boss who i made time ago), you can see that many projectiles mysteriously disappeared or simply did not appear,these projectiles is made with helpers, that happend by the helper & explod mugen's default limits. In fact in the Alpha version of Legion many Zombies disappear in the ground and that's what I mean, I try to make them compatible with the default mugen's features.