Darkstalkers 3 Bishamon coded by Rajaaboy

Started by JustNoPoint, April 24, 2013, 06:15:03 AM

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JustNoPoint

So I finally decided to let a pro take the lead in my quest to finally get an accurate DS character in MUGEN. Late last year I commissioned Rajaa to make an accurate version of Bishamon from Darkstalkers 3. After I was impressed with how serious he was taking the SF3 Strider project and now with his recent SF3 Necro release it cements the fact he is the perfect choice for this task.

He stated he should be able to start work in about 2 weeks(give or take some weeks) on this project. As with Necro was with SF3 the intent here is to make a DS3 standard template. I've always wanted to make an accurate DS character but really get drained with coding. Figuring out how to accurately translate small details from a full game into MUGEN is extremely tedious and I'd like most of the work to be done for me. It's a lot easier just to code basics, specials etc to be accurate :P

Why Bishamon 1st? Because of his slice effects. To be honest Bishamon is my least favorite character to play in this game. He's the hardest for me to play with correctly. I love the character himself. And I love playing as every character in DS. So it's not that I hate picking him. I just can't use him correctly at all! Though I'm getting a lot better since he's who I primarily play as atm trying to get a feel for his creation.
I told Rajaa that he can take any liberties he needs to make the engine accurate even if it isn't compatible with universal mugen standards.

So anyway here is where we are at with this.
The sprites will be color separated.

This project is getting close to completion. I have reripped everything. I still have a few things to rip for his EX attacks but that's almost done. Still got to finish ripping all system related stuff like hit sparks, life bars, etc

The engine will be from Vampire Savior 1. Though with the config file he made with Necro it'd be easy to make a VS2 mode since you pretty much just disable air chains.

His move list will be from VS1 and some stuff from Night Warriors.
From NW he gets his sword throw (he will still have ghost throw)
Sword Throw will dissipate a projectile and travel a bit further after.
ES Sword Throw can go all the way through a projectile and initiates opponent's hari kari in the same manner as it does on NW. Without Bishamon running in for the stab.

He will also have his Tsurane Giri. The move where he turns into several samurai and slices thru the air.

Here are special features I know of off hand so feel free to give ideas as long as it stays within the DS3 scheme.

Color choice at the start of the match.
Picking a character with any button other than Hard Kick will give you 10 palettes to chose from at the start of the fight. Each button gives a different palette group at the start of the fight depending on said button. Hard kick will randomly choose one of the 50 palettes.

Since MUGEN can't know how many rounds you have set I am thinking of a way to set this. Perhaps holding up as the fight starts will activate the round # selection?

Start pauses gives you move list. Access to palettes, and ability to change the number of rounds (probably for the next fight only working in arcade mode).

Unique features
LP+LK = Dark Force Change
MP+MK = Dark Force Power
D+MP+MK = Dark Force Armor (comes from remixed VH2 on Darkstalkers Collection PS2)
HP+HK = taunt

I will also add a special mode by holding start while picking Bishamon. This mode isn't fully idealized as it is primarily going to be used to code things other characters have as standards. Like normal projectiles that push against each other. Curses, etc.

So feel free to give ideas for this Bishamon as long as it uses something from another character's standards.


rukifellth

Nice idea!

Only issue with the plan would be the palette system. People like to make custom palettes, so limiting it to a premade palette system would make the character kind of pointless for palette creators. Why not have this as an extra function in an alternade def?

JustNoPoint

There's no reason people couldn't replace any colors with their own.

And I suck at making palettes so besides the default 8 all the rest will be made by users once we get to a point in his creation where I can ask for them.

inktrebuchet

These are all awesome idea! Rajaa was definitely a good choice for programmer.

I am also awful at using Bishamon but he is one of my favorite characters aesthetically.

Cybaster

Very nice. Loving this whole plan. :)

Quote1- Start pauses gives you move list.
2-ability to change the number of rounds (probably for the next fight only working in arcade mode).
1- Rednavi often said this was a bad idea, since most people code it out of a fullgame environment, and it messes with the command buffer or something.
2- Is that even possible in Mugen ?

oraora?

Yes Bishamon is my favorite, we will have two, Basarakun's and Rajaa & Just No Point's, I am hype for this ;)

My real life is coming soon........!

JustNoPoint

#6
Ink: Same here. I just can't play him in the aggressive fashion he deserves and suck at using his bar efficiently :P

Cybaster: 1. If not possible it can be omitted. I haven't asked Rajaa if it would be difficult. It's not a make or break deal.
              2. DS3 uses a 1 round system that uses stocks in the form of bat icons. In a 2 round match you start with 2 bats. When your life bar is depleted to 0 you lose a bat but get back up with a full bar. There is no break between rounds. I'm sure Rajaa will be able to make an option to have normal rounds that work within mugen's standard system. But for the full DS3 effect all matches will be 1 round and you get more bat stock. I am assuming you could adjust this in a pause menu during the match for future matches in arcade using the variables that can persist between matches in arcade mode. If not then it won't be in the pause menu either. Other authors have made the DS3 round system within their character so I know it's at least possible.

devilgeneyagami: Basara is currently waiting on my color separation as well :) I'm glad you're hyped. Be sure to teach me how to use him correctly at some point :P Got DS Resurrection on PS3?

EDIT: Possibly 3 Bishamons
http://mugenguild.com/forum/topics/capcom-fighting-jam-2-139171.260.html
Capcom Fighting Jam 2 version by Lost Avenger.

     Posted: April 24, 2013, 04:47:56 PM
Also 1 custom animation standard not found in the DS series. I commissioned Judas for this one.

Collapse death anim like CVS, SF3, etc


Falls over, hair blowing in wind, body fades to lightest color, blows off leaving the armor still in the air. The armor just falls straight down from where it was at. Sword still stuck in ground.

oraora?

Quote from: Just No Point on April 24, 2013, 03:28:32 PM
devilgeneyagami: Basara is currently waiting on my color separation as well :) I'm glad you're hyped. Be sure to teach me how to use him correctly at some point :P Got DS Resurrection on PS3?
Haven't brought yet :P been busying with school work everyday :(

My real life is coming soon........!

inktrebuchet

The Collapse death animation is a fantastic idea. I can't wait to see that animation!

JustNoPoint



Now with template. Since I'm so close to being done I don't see any new colors appearing all of a sudden at this point. Let's see what kind of cool palettes we can get made!

Byakko

The collapse animation sounds cool, but the problem is that it may be used for other things (super moves) that just have your character collapse but not die. Like, for example, Gouki's Misogi.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

JustNoPoint

Hmmm, I didn't think of that. I guess this one will have to be a death only standard. Judas has already started working on it. Could make an easy edit where his body rematerializes while he's on the ground and then normal get up.

Updated template because there was a mistake in the electrocution frame.

Byakko

Yeah, if there's a "coming back together" animation, Rajaa can easily override the common state to display that animation in case the one that is just finishing is the collapse anim. That works.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

JustNoPoint


Dee palette :P Like I said, I suck at palette making. Improve it if you can.

If it goes in I'd make his sword blink and some of the blue's that share aura colors.

Noticed some red on the feet of the one with his back turned. That frame I ripped from NW. So I guess I'll need to take a look and see if some of those frames have red shared in the feet and correct them :/

It won't hurt the palette making process here though.

     Posted: April 26, 2013, 08:12:22 PM

Volcano God

MDD


JustNoPoint

I had looked at some other templates and they were not indexed. Will have to wait for the sff to be made before they can be indexed. Rajaa said he wanted to be the one to do that.

Rajaa Retired

You can make the palette if you want, or, I can at least do that for the time being. I like the templates to be very, very organized! Just give me to the image from which the color separation is based; the image that makes all the colors of Bishamon different. If any separated color is the same as another color for Bishamon, then the separation will account for nothing. And make sure all the sprites contain the colors, so I can do a mass application of the palette.

And, yes, building the .sff will help me learn Bishamon because I'll be building it by going through his animations and seeing how I'll organize the template!

And, also, yes, I am on this people! If artmoney comes through for me, expect the same strive for accuracy as the SF3 Necro (hopefully hit velocities have a global algorithm)!

See ya soon!

SOLIDUS SNAKE

Sounds good Rajaa, really looking forward to this.

JustNoPoint

You can make the palette if you want, or, I can at least do that for the time being. I like the templates to be very, very organized! Just give me to the image from which the color separation is based; the image that makes all the colors of Bishamon different.

Okay. There were 2 things that would need new colors not here that I hadn't ripped yet. The board for Enmaishi and the Table. I'll rip them. Color separate them and add them to the image above so you can make the palette. I'm assuming you want control over where each color will be indexed in the palette itself. If you are not that picky I can make the palette myself grouping everything together (possibly the same way you would do it)

I think the sprites will be finished today or tomorrow =D

Everyone can wait on palette making till the indexed one is up.

Two-Tone Dearly

ah sweet, an accurate Bishamon would be cool to see in Mugen

question is will he have Oboro Bishamon as an extra mode?