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KFM Update - Rage Video!!!

Started by BC, April 24, 2013, 04:03:59 PM

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BC

Playing as KFM sucks :( so I wanted to improve his gameplay.

http://www.youtube.com/watch?v=0NtxSh_BN4k
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AlexSin

Are you editing DivineWolf's custom version or is it all your edit?

BC

I don't edit other peoples characters. The only thing I've used is NMario's .sff.
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Kamekaze

I don't see how he sucks, from a FG stand point he's REALLY good with lots of damaging combos. He has excellent pokes and a very good cross up j.hk.
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Lunchbillion

Quote from: The Big Wang Theory on April 24, 2013, 07:52:52 PM
I don't see how he sucks, from a FG stand point he's REALLY good with lots of damaging combos. He has excellent pokes and a very good cross up j.hk.

He might not be ineffective but he's not exactly satisfying to control and fight with. His attacks don't feel nice and solid, he... I don't know, doesn't really feel like you're controlling an actual person. He could also do with extra winposes, maybe special intros against certain characters, midnight bliss, grab collision and backbreaker compatability with Z2 characters (okay I'm getting carried away but you get the idea)
Formerly LunchPolice aka Quack

TRUEMicah

KFM is solid and is more than capable of handling his own. 
His system is useful and he can conquer his opponents rather easily.  What holds him back IMO, is that he is simply boring compared to other characters.  :P  He doesn't have to be flashy but he does need some sort of "Wow" factor within his moveset. 

BC

Quote from: LunchPolice aka Quack on April 25, 2013, 01:27:39 AM

He might not be ineffective but he's not exactly satisfying to control and fight with. His attacks don't feel nice and solid, he... I don't know, doesn't really feel like you're controlling an actual person.

Agreed.

That's pretty much my main point behind me saying "he sucks". His attacks do not feel nice to use and the overall feel of the character is poor compared to others. So by improving the feel of the character and spicing up his gameplay it will make me wanna use him more, and other people will wanna use him.
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ShiroTori

I've always loved using Kung Fu Man, as well as DivineWolf's version of him.

I'm interested in seeing what you'll do with Mugen's "mascot."

BC

Seeing as the sprites were available I thought I'd make use of them lol. Credit goes to N64Mario for the sprite edits.

http://www.youtube.com/watch?v=xbxbMAlf0H8&feature=youtu.be
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Synck

looks like:
N64mario + divine wolf character

BC

He's early stages yet but I am using N64Mario's .sff and the same hitsounds and sparks as DivineWolf (apart from mine being recoloured). But his combo's are different than the other guys characters and he's gonna have some new moves.
;============================================================================================

Now that the ball is rolling with this project, I'm starting to add more things in to differ him from previously made KFM's. Me and a friend are working on a new stance for him, I'm taking a few ideas from Virtua Fighters Akira too mentioned by Staubhold.

While the stance is being worked on, the first thing I've implemented is a defensive move called "Tactical Backdash". When you input an attack, if you hold back after the attack has successfully landed you'll immediately go into a backdash.

You have further options available for this move too, when you're in the last frame(landing) if you press a punch button he will use the Kung Fu Palm. Depending on what punch button you press it will determine the strength of the move. For an EX version of the Kung Fu Palm you'd press Forward + pp in the landing frame. Other specials are also available during the move too.

This is a very cool way of tricking your opponent and potentially causing them to make mistakes... so far against opponents it's been successful. I'll be uploading a video shortly so you can see what it looks like and how it behaves.

Thanks to Staubhold for the idea.
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Staubhold

"Tactical Backdash", I really like the name...

BC

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TheSnackist

This looks really interesting, and I usually dislike KFM remakes on general principle. I'm guessing at this stage in the process it would be disadvantageous to use Girard's new color-separated sprites?

BC

Video #4 "Kung Fu Counter"

http://www.youtube.com/watch?v=FLnJLWM7I3I


I like how it's come out but originally I wanted three possible outcomes per button strength for each position, but that's going to need 6 new animations and I can't find anyone to help with that so for now it's how it looks in the video. "KFM - Improved" is really coming along nicely now.



Notes:

I need to align the guard/counter spark a little on crouching and jumping versions.
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Staubhold

Very nice, love the look & sound of the counter move!

BC

Thanks, Staubhold.

More videos now:

New lvl 3 Fist of Fury super and ?????

http://www.youtube.com/watch?v=RwM7Ex4BUCA


Also a random video of my favourite combo so far.

http://www.youtube.com/watch?v=60-Syf7nU6M
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Staubhold

Like the Fist of Fury super, can“t wait to see the RAGE move!

BC

Lol thanks, and in time ;)


UPDATE TIME

Inspired by Akira Yuki's VF5 moveset.

EX version of "Kung Fu Counter" - enjoy :)

http://www.youtube.com/watch?v=-JsR4-5hvCA
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Ness

Quote from: BC on May 18, 2013, 10:37:27 PM
Lol thanks, and in time ;)


UPDATE TIME

Inspired by Akira Yuki's VF5 moveset.

EX version of "Kung Fu Counter" - enjoy :)

http://www.youtube.com/watch?v=-JsR4-5hvCA

Looking very slick :-)