Clockwork concept art

Started by killercore007, May 31, 2013, 07:37:49 PM

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killercore007

I gave up on the spriting since I'd rather not have to compete with the pros here.
Anyways, let's start with Coria(still need to add things like expressions and her human form though):



Bio:
Coria lived life in royalty, but longed to be a soldier. Her parents however forbid it. One night, she decides that she has had enough of her royalty life and sneaks out, taking a spear/halberd with her.
She wanders for a bit to find 2 company captains being assaulted by demons and monsters. Seeing her chance to prove herself, she thrusts herself into battle. The enemies were defeated but left Coria extremely exhausted and weak. The 2 captains just stared in disbelief of how someone like her just drove them all off. Then out of nowhere, the witch(name still being worked on, she's the main villain btw) sees her chance to take Coria, blasting the 2 captains away and takes Coria to a secluded hut deep, deep in the wilds.

As Coria awakes, she see's that she's bound to a chair, then sees the witch and demands to know what she plans to do with her. The witch mearly says to Coria that she plans to make an example out of her. She reaches for a potion and explains that it'll make Coria a monster and a mindless slave. Just before the witch is able to make her drink it, Coria, with her last bit of strength, knocks the potion out of the witch's hand with her head, causing it to break on Coria's legs.
After that, a magical explosion engulfed them both, sending the witch flying. Coria then felt a burst of vigor and, realizing that she was now free, saw her chance to escape. It wasn't until dawn did she stop running and, looking in a puddle, realize what she turned into. The burst of vigor then wore off and she collapsed, feeling weak and unable to move.


There's a bit more to it but I'll stop there for now.
 

AlexSin

If you're going to make her as a char and make her sprites (but I said "if"), you should draw the poses on paper (like you did now), then scan them and fix them a bit. Shading can be made later.

This is not a competition, so you can just do everything you want.

killercore007

Quote from: Alex Sinigaglia on May 31, 2013, 09:36:11 PM

This is not a competition, so you can just do everything you want.
Maybe, but I'd rather not put a ton of work into it only to be skipped over.
 

Graphicus

Well, if you don't make things happen, you will never have anything for people to NOT skip over. :P

Giving up may not be the same as failing, but it's certainly not succeeding either. I say this in a constructive way! :)

You seem to have a lot less trouble drawing things on paper. Alex's advice is really good. Just try one or two animations if you don't want to do TOO much work, and post them in the forum to gauge people's reactions. The reason you didn't get a huge one before was not because we thought your stuff was bad... It's just that dozens of people join the forum every month with "ideas" and never have anything to show for it, so at this point everyone is pretty much indifferent/skeptical that anything will come out of it.

Success is 10% inspiration (ideas) and 90% perspiration (coding/sprite-work)... MUGEN is pretty much like that, too.

Good luck! :)

killercore007



Frame 1 of the standing animation done so far. Bit lost on what exact animation to do for this though lol.
 

Artchell

I thought this was the stance?

keep up the good work, I always like originality on these forums.

killercore007

Actually, Graphicus did that one. Decided to go with something more done by me.
 

Graphicus

So... you made me waste all that time for noth.............. LOL, JUST KIDDING! :D

I'm glad you've decided to do your own thing. :)

For the animation, if you have a hard time deciding what to do, just ask someone to hold a broom like a lance and just move about in one spot... then take notes. Or ask him to do something specific if you had something in mind and film it with your phone, then pause during each frame to get an idea of what the pose should look like.

My reference was Billy Kane's pose for the one I did. You can use a different one, like you did before with May. The problem with your sprite before, is that you kept May's proportions, so the head looked abnormally small. Copy her pose if you want, but try not to trace it, especially when the body sizes are different :P

killercore007

Quote from: Graphicus on June 03, 2013, 06:31:48 PM
So... you made me waste all that time for noth.............. LOL, JUST KIDDING! :D

I'm glad you've decided to do your own thing. :)

For the animation, if you have a hard time deciding what to do, just ask someone to hold a broom like a lance and just move about in one spot... then take notes. Or ask him to do something specific if you had something in mind and film it with your phone, then pause during each frame to get an idea of what the pose should look like.

My reference was Billy Kane's pose for the one I did. You can use a different one, like you did before with May. The problem with your sprite before, is that you kept May's proportions, so the head looked abnormally small. Copy her pose if you want, but try not to trace it, especially when the body sizes are different :P

When I first saw the first line, I went oh crap...
Anyways, I THINK I have a slight idea on what to do now for the animation. Oh, and btw, believe it or not, I actually referenced the first frame you made for the last one, lol.

     Posted: June 10, 2013, 03:28:45 PM
Yeah, I give up. I made the animation, but it's pretty pathetic. I'd rather not show it it's so bad...
 

AlexSin


killercore007

Because it shows how much I can't animate worth anything.

The frames aren't consistant and I basically made 5 frames that could've been done in just 1.

It's just that bad.
 

AlexSin

Capcom did a lot of frames in one of Yun's moves (SFIII) that could be easily done with one or two.

Adding a lot of frames adds more, how can I say... life to an animation. It makes it smoother. Details can be fixed, that shouldn't stop you.

killercore007

Let me rephrase:

I basically ended up doing pretty much no movement whatsoever yet I thought it looked like it did at first.

Either way, it's also just too inconsistant. Too much shifting when there shouldn't be.

     Posted: June 15, 2013, 02:14:30 PM
*sigh* Running into the same problem as before.

I feel too intimidated. Having like zero confidence doesn't help either. I know you guys said it's not a competition, but I don't want to end up producing lackluster results either, you know?

Guess with me having no money to hire anyone, the game is pretty much dead....
 

killercore007

This is a story of Gambit hitting me with a brick(used MvC2 Gambit stand pose as ref is what I mean, lol):



Obviously a WIP, and the arm on the right is SO messed up right now, lol.
 

ARCoolguy

Your on the right track dont worry if anyone thinks your stuff is crap

when i first started everyone thought my work was crap as well

a little advice though using a reference image will let you be able to draw better poses and help you overall, try and always use a reference unless you are very confident that you can make something without a reference and even then try using a reference

best of luck man

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

killercore007

 

Graphicus

Are you drawing these on paper first, like we suggested? :)

killercore007

Quote from: Graphicus on June 18, 2013, 11:49:30 PM
Are you drawing these on paper first, like we suggested? :)

Yes, but they were starting to turn out so horrid and inconsistant.

Probably not gonna animate at all due to reason above.
 

Graphicus

Show us that stuff. Maybe we can help.

killercore007

Quote from: Graphicus on June 19, 2013, 01:12:41 AM
Show us that stuff. Maybe we can help.

Think I threw it away I hated the result so much. Might be comp files of the frames somewhere but I doubt it.