Capcom X Marvel [PROGRESS VIDEO]

Started by BC, June 28, 2013, 02:00:43 AM

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BC

Capcom X Marvel is a full game project for Mugen currently in early stages of development. The game will feature characters from the Street Fighter Alpha series and other capcom fighting games, characters from the Marvel series such as MVC, MVC2, Marvel Super heroes. There will also feature a roster of X-men characters from X-men COTA and the Vs games.

The gameplay promises to be of a unique style and marvel characters will not emulate gameplay from the MVC series. The current roster has yet to be confirmed, but expect around 30 characters from each brand, which is around 60+ characters.

The characters are all programmed from scratch as usual, to speed up the creation process, I'll be using various ready made .SFF files (crediting the authors of course) the first person I'll be crediting is Kong for all the sprite rips contributed to the community, Thanks Kong.

I've been working on this full game for the past few weeks, currently I'm developing the gameplay system and I can list some of the features expected. Please note that the current features may change over the course of time. Inspiration can work for or against you sometimes  ^-^

The screenpack is under development too (including lifebars) so expect to see more on that a little later. Let's crack on here are the games features:

Spoiler (click to show)
-6 Buttons
-Basic Attacks including throws
-Special Attacks (EX yet to be decided)
-Super Attacks
-Rage Attack**
-Forward Run or Dash and Back Dash
-High Jump (not super jump, more CVS)
-Stage Interaction**
-Tech Hit
-Ground Recovery
-Tag Mode available in the menu, which also features team supers. (to be decided)
-Brand Specific Skills**

** Rage Attack

Features a guage that works just like SF4's ultra gauge. When you receive damage it fills. The Rage Gauge does not affect the power bar and this time round you can do it whenever it's full in the round. (SFA4 you could only do it when you had 1/4 life left with a full powerbar)

** Stage Interaction

Another cool feature of the game will involve stage interaction, currently it's still in discussion on what exactly will be the plan but so far we've got something. Characters will have a special move (which affects the power bar) that involves the opponent taking damage from something on the stage. As an example: "colossus picks up a large rock from the background and throws it at p2" or a little more cooler, "Ryu rams hulks head into rotating fan causing a little discomfort to poor hulk". Other things discussed were platforms but it's yet to be confirmed.

** Brand Specific Skills

Characters from each brand will feature skills from their respected games. Street Fighter Alpha characters will feature a beefed up alpha counter, while Marvel Characters will feature Advancing Guard.

The Roster is going to be quite big and the game boasts of around 60+ characters! I'll post the basic roster but note that there will be new characters per brand which aren't listed.

Marvel
Spoiler (click to show)

Spiderman
Captain America
Thanos
Blackheart
Hulk
Shuma Gorath
Iron Man
Doctor Doom
Venom
Colossus
Cyclops
Juggernaut
Magneto
Psylocke
Storm
Iceman
Silver Samurai
Sentinel
Omega Red
Wolverine
Spiral
Rogue
Gambit

Capcom
Spoiler (click to show)

Ryu
Ken
Blanka
Chun Li
Akuma
M.Bison
Balrog
Vega
Sagat
E.Honda
Guile
Zangief
Dhalsim
Sodom
Guy
Adon
Rolento
Gen
cody
Sakura
Karin
R.Mika
non street fighter characters to be decided

Again please note the roster may change at any time**

The first character I've been working on is Colossus from the X-men, I'll be releasing him also as a standalone. I'm using him to develop the gameplay and also I'll be making a template from him so that I can work on multiple characters at the same time, by multiple I mean I'll be working on at least 4 characters at a time to speed up the creation process.

Here is the latest video of Colossus, he is in early beta stage, little details are missing like certain dust FX and stuff but he's playable right now. The first video is the latest video of his progress and the second video is a misc video of comparisons to his X-men COTA super. Currently you'll notice there is no superpause and no super activation sparks this is just due to the game being early on in development.

I'll be happy to take questions/comments regarding the game so please feel free :)

Latest progress video

Street Fighter X Marvel - Colossus Progress


Super comparison Video

Street Fighter X Marvel - Colossus Super Comparison
Accepting commissions

Aldo

Pretty interesting project presentation and seeing isn´t going to emulate Marvel gameplay caught my attention. Good luck on this.
Chilling

davismaximus

Holy shit this is an ambitious project! 

Since you're deviating from pure-MVC gameplay, do you plan on adding any new moves/removing others?  Regarding the stage interaction, perhaps you can have some objects that hurt the opponent when they get thrown into them.  Having directional throws could add a layer of strategy to the fights.

I'm definitely looking forward to this, and seeing Thanos in the roster makes me a happy man.  Good luck, dude!

R@CE AKIR@

BC one of my Favorite creators in mugen, its been way too long dude! It is so good to see you back at making stuff for mugen! I am already loving everything your putting on the table with this project!


Retro Respecter

It seems that God is not the only one who works in mysterious ways :evil:

BC

Thanks for the support guys, appreciated, Ill do my best to deliver. Also I'm open to gameplay suggestions, characters ect.
Accepting commissions

R@CE AKIR@

#6
Quote from: BC on June 28, 2013, 08:20:29 AM
Thanks for the support guys, appreciated, Ill do my best to deliver. Also I'm open to gameplay suggestions, characters ect.

This is what I think the system should maybe include BC :
Spoiler (click to show)
- Now because its Capcom X Marvel, more than likely the system should be based off a capcom like game, but for the marvel input I would include the chain combos for marvel side to it and also a normal lv3 hyper and let the "Rage" be like the DM/ULTRA
- I would make it so that you can do the "Rage" move if your life is low and you have a full lvl3 power bar to make it more like a DM attack
- I would include a wall bounce off of at least 1 move to allow for more combo abilities.
- I think you should include Ex moves and 1 or more of them could have wall bounce.
- Since its Capcom X Marvel you won't need to have running animation only dash. This will help you out with alot of characters cus most don't have the sprites (Not all just most)
-Configuration on the supermoves should be more like how they are in Street Fighter for example ( x2 D,DF,F, x or y or z)
-Alpha counters maybe?
- You could add in somethin like parry if you don't want to just add in the regular like parrying system


I hope you put in CHAIN COMBOS DUDE! But like how darkstalkers does it! See what I mean?......

MugenMonstro

It seems you focused too much on the X-Men like most people do broaden your horizon on characters maybe even read some comics online......... (Basically this a semi rant good luck on the project though)

SlenderMan

What happened to Street fighter Alpha 4?

DivineWolf

Quote from: MugenMonstro on June 28, 2013, 04:45:50 PM
It seems you focused too much on the X-Men like most people do broaden your horizon on characters maybe even read some comics online......... (Basically this a semi rant good luck on the project though)

Available sprites. Capcom and Marvel focused more on the X-Men in their early crossover fighting games because of the X-Men's popularity. That's what available sprite wise, so naturally there'd be more X-Men in the roster. It's really unfair of one to ask for newly sprited chars. If that were the case, this project would have minimal chance of success.




I glimpsed over this yesterday. It's good to see you changed the title/scale to Capcom x Marvel. I was going to say why just limit it to SF chars? Anyway, it is a very ambitious project. I wish you luck in seeing it through to the end. One more thing... Stage interaction...? Throwing stuff from the BG like Injustice...? Meh... you could do without that. That's a cheap mechanic anyway in Injustice, not one worth taking from that game. That's also gonna be quite a task itself, let alone all the other stuff. Sounds/looks nice on "paper", but you may wanna re-think that mechanic. 

BC

Quote from: MugenMonstro on June 28, 2013, 04:45:50 PM
It seems you focused too much on the X-Men like most people do broaden your horizon on characters maybe even read some comics online......... (Basically this a semi rant good luck on the project though)

I intend to do just that actually, and thank you. Like stated though the roster may change at any time, I do plan to have new characters.

Quote from: SlenderMan on June 28, 2013, 08:01:36 PM
What happened to Street fighter Alpha 4?

I was wondering when someone would mention that in an unrelated topic, anyway SFA4 is discontinued I could give you a wall of reasons why but let's just leave it at that, I'm hoping this project will distract people who are disappointed.

Quote from: ~R@CE AKIR@~ on June 28, 2013, 04:23:03 PM
Quote from: BC on June 28, 2013, 08:20:29 AM
Thanks for the support guys, appreciated, Ill do my best to deliver. Also I'm open to gameplay suggestions, characters ect.

This is what I think the system should maybe include BC :
- Now because its Capcom X Marvel, more than likely the system should be based off a capcom like game, but for the marvel input I would include the chain combos for marvel side to it and also a normal lv3 hyper and let the "Rage" be like the DM/ULTRA
- I would make it so that you can do the "Rage" move if your life is low and you have a full lvl3 power bar to make it more like a DM attack
- I would include a wall bounce off of at least 1 move to allow for more combo abilities.
- I think you should include Ex moves and 1 or more of them could have wall bounce.
- Since its Capcom X Marvel you won't need to have running animation only dash. This will help you out with alot of characters cus most don't have the sprites (Not all just most)
-Configuration on the supermoves should be more like how they are in Street Fighter for example ( x2 D,DF,F, x or y or z)
-Alpha counters maybe?
- You could add in somethin like parry if you don't want to just add in the regular like parrying system


I hope you put in CHAIN COMBOS DUDE! But like how darkstalkers does it! See what I mean?....


-I've already added chain combos but not marvel style with air combos.
-I'm still thinking about Rage requirements at the moment, I wanted to have it working more like a SF4 Ultra so that it doesn't use any of the characters power bar. That's one thing I didn't like about the original Rage I did for SFA4, although it was a match changing move, if you missed it then it was pretty much match over and you couldn't even use a super as a backup from missing it.
-Regarding wall bounce I think you've been using too many of Mr Infinite's characters :P all seriousness aside wall bounce moves are cool but too many of them can be distasteful. That's not to say no one will have a wall bounce move I just don't want to overload the game with them.
-EX moves are a possibility yes.
-Run or Dash I don't see having both as a problem, if characters don't have a running animation that's fine, they'll have a dash.
-I may have to do that anyway, currently Colossus has a super which is QCF+pp so if I was to add EX moves then that would definitely conflict.
-Even though the games name has changed I don't think the brand specific skills should either.
-I'm not too sure about a parry system right now.

Thanks for your suggestions and I hope this video cures the chain combo demand:

http://www.youtube.com/watch?v=tTTeYFITchI&feature=youtu.be




Quote from: DivineWolf on June 28, 2013, 08:12:16 PM
Quote from: MugenMonstro on June 28, 2013, 04:45:50 PM
It seems you focused too much on the X-Men like most people do broaden your horizon on characters maybe even read some comics online......... (Basically this a semi rant good luck on the project though)

Available sprites. Capcom and Marvel focused more on the X-Men in their early crossover fighting games because of the X-Men's popularity. That's what available sprite wise, so naturally there'd be more X-Men in the roster. It's really unfair of one to ask for newly sprited chars. If that were the case, this project would have minimal chance of success.




I glimpsed over this yesterday. It's good to see you changed the title/scale to Capcom x Marvel. I was going to say why just limit it to SF chars? Anyway, it is a very ambitious project. I wish you luck in seeing it through to the end. One more thing... Stage interaction...? Throwing stuff from the BG like Injustice...? Meh... you could do without that. That's a cheap mechanic anyway in Injustice, not one worth taking from that game. That's also gonna be quite a task itself, let alone all the other stuff. Sounds/looks nice on "paper", but you may wanna re-think that mechanic. 

Yeah I'm glad I've switched to Capcom as a whole because there are a few characters I'd like to have in the game. Stage Interaction was just something suggested that might be a cool feature and you don't really see many Mugen Full games with this feature; if any. I do see how it can be a cheap mechanic and sometimes may also break characters gameplay, but nothing on the feature is concrete yet though.
Accepting commissions

Σaxβeta


I'm once again looking forward to working with you BananaClot buddy. :)

Send me the template whenever you are free.

These are old, from the helper in SyN's Strider but I could definitely make more.

"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

BC

MuddyBeaver!

Love those ^ lol, I don't have a template like most people are commonly making on here but I've sent you his .sff and .act files if that helps.

Accepting commissions

Σaxβeta


Most definitely...I can work with that Butt Cookies! (these actually exist lol) :D
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

FeLo_Llop

Lovin' this!! :D!!

But...it sounds more like a Marvel vs Street Fighter to me :P!!

Anyway, if you want to use Rose, feel free. She is colour separated and all.



I'm missing around...40 sprites of Viper to finish her D:!!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

BC

Quote from: FeLo_Llop on June 29, 2013, 05:44:19 PM
Lovin' this!! :D!!

But...it sounds more like a Marvel vs Street Fighter to me :P!!

Anyway, if you want to use Rose, feel free. She is colour separated and all.



I'm missing around...40 sprites of Viper to finish her D:!!

How's it going Felo ;)

It is at the moment because I need to update the roster lol and thanks I might take you up on that offer :)
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Titiln

since the game is using mostly alpha style sprites i think that rose would look out of place

BC

I'm not an expert with sprites or palettes so this question may seem a little stupid,  but could her palette not be changed to look somewhat alpha? or is that out of the question.
Accepting commissions

FeLo_Llop

Hmmm...maybe putting her second light(of the dress, scarf and MAYBE the panties/top) with the same values as the first light, would do the cut. I'm not an expert in SFZ shading, but CvS game had a lot of old SFZ sprites with just a resize and brighter colours.


[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

Titiln

you could make alpha style palettes, but you'd also have to resize her sprites to match the proportions of other characters. unless you already resized the alpha/marvel sprites through cns, in which case she wouldn't need any resizing. alpha/marvel sprites were designed to run on a 384x224 resolution, which is why they look kind of fat and a bit short in 320x240.