The Niitris 3D project.

Started by Niitris, September 20, 2013, 08:20:06 PM

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Niitris

Currently in the idea phase.

I've been learning to use blender for the past two years and I've finally learned enough to start making my own assets. My aim is to make low-poly 3D models and pre-render them into 2D sprites. I'm currently toying with armatures (bones) and posing to make animations.

Some snapshots:



More details soon.

Websta

Looks good. Hopefully you can turn in this into something awesome.

Niitris

#2
Hopefully I finish this one unlike the last 500 things I started (this is an ongoing project so there isn't really a "completion" goal).

Very barebones model and rigging I did in like 30 minutes; currently practicing with animations. Only problem I'm really having is rendering in a style where I'm not using about 400 colors. :P




I plan to start on actual characters sometime this week. Don't know what direction I'm going with starter characters, but if you have any ideas, feel free to mention them.

Revanto

Use low polygon models as they will be quicker to animate. Also, if you plan to make your own models, just download pre-ripped models from games and make your own textures or something like that. Modelling your own characters can be tricky and time consuming unless you know what you are doing.

Hope this helps.

Cheers,
Revanto  ;P
3d rocks!

Niitris

I was considering pre-ripped models (in fact, I saw "spritesheets" of posed models so it is possible), but I decided to go with my own. Most models don't match in art style (that's not a problem since mugen is a clusterfuck anyway), and setting up their color templates I imagine would be a pain in the ass. Besides, I just felt like killing time learning computer graphics and stuff.

Poll added.

Dragon of Courage

Voted for the usual plus underdogs!
The Dragon is here!

Blue Monkey

voted for unrepresented fighters and other and by others i mean characters from movies or even novels (Im i the only one who thinks that we need Game of Thrones characters on Mugen?) Like Brienne de Tarth or Arya Stark. Thorin Oakenshield (The Hobbit) or even Luke Skywalker (Star Wars)

Noctis

I might get into 3D modeling someday myself if I ever get that bored...
Anyways this project looks promising. I voted for anime and game characters not in fighting games. I had characters like Mugen (Samurai Champloo), Gintoki/Kagura (Gintama), Guts (Berserk) and JRPG characters like Final Fantasy (assuming you meant games that weren't 2D Fighting games like KoF) in mind when I voted. Just throwing that out there.
I hope all goes well and you enjoy this regardless of what you decide to do.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

TrinitroRoy

Underrepresented fighters, of course.
===My discord servers===
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Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Markpachi


Rest in peace, Tamez. Thank you for everything.

Noside


Markpachi

And so? That shouldn't stop Niitris from making his own version.

Rest in peace, Tamez. Thank you for everything.

Noside

Cool down Pachi, was just saying.

MS_Todd

#13
Underrepresented Fighters... specially grapplers (in my opinion, of course) :)

Erroratu

Voted for anime because Shizuo Heiwajima.
voted for Characters from non fighting video games because that guy from Nightmare Creatures.

Probably not gettin any of those,but whatevs

Hyogo

Voted Video game characters not from fighting games.

Niitris

Quote from: Noside on September 27, 2013, 07:28:08 PM
Maverik...

Too bad at what happened with him (can't say he wasn't asking for it though)... I liked what he was doing. And from what I know, he closed off his works, so... yeah.

I'm planning a whole variety of characters. In some instances, I may release "sprite" packs instead...

Bleh, I really need to start using Cycles instead of that crap internal render engine so I can get a better toon shader. :P
Also, I tried something different with the model and it didn't quite work (which is why it looks so odd).

Anyway, here's a preview animation... I thought it would come out worse. Everything is being done in 1080p.



On a side note, I'm sure some of you heard about the "3D Mugen." I don't know my plans for that as of yet, but they have a lot of internal tools that are useful for creating content (I don't know how good they are though). Hopefully they make the engine more "2D-fighter friendly"

     Posted: September 28, 2013, 07:51:42 PM
Screenshot in 1080p.


And a jab animation.


That animation was easy though (I could've did better). More dynamic animations like kicks and jumping are a bit more difficult. I'll add one of those later.

Anyway, the next phase is modeling actual characters.

Revanto

Watch your stances and movements. His right leg looks bent wrong. Also, don't forget to animate the shoulders/collarbones. They are just as flexible as other parts of the body. If you watch the Matrix movies, you'll notice that the CGI doubles don't move their shoulders and that's what turned me off in the FX.

Good luck with this.

Cheers,
Revanto  ;P
3d rocks!

Niitris

Thanks for the tips... I'm learning so much along the way.

In any event, I finally got the renders to look a little better. Still had to do clean-up pixel work (which is unavoidable) but it's closer to how I want it to look. It would've came out better if I didn't use gray for the body and rendered the image with pink/magenta instead of doing that in the photoshop stage.



I'm going for a toon/"anime-esk" look. The sprites (for this particular animation) only uses 12 colors and takes 3x less memory than the one with that awful gradient and noise. They also serve as decent bases for some real sprite shading.

Still in the process of modeling characters which hopefully I'll can show some progress in a few days.

Markpachi

That looks really nice. There's one thing that's bothering me though, the shading on the chest looks weird IMO.

Rest in peace, Tamez. Thank you for everything.