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Nestor WIP's - Now open!

Started by Nestor, November 02, 2013, 07:21:53 AM

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Nestor

Hi everyone, I decided to post my WIP's thread now. Here, you'll see all the WIP's I'm working on, their progress and some extra stuff here and there. In the case of Capcom Fighting All Stars, once we've enough progress, we'll create an exclusive topic in the subforum we have here :).

================================
Chris Redfield - Public Version

Sprites: riklaionel
Code: me
System: Custom Versus series/ CFAS-MvC gameplay
Pic:
Spoiler (click to show)
Current status: released, working on bug fixes and improvements.

================================
Axl

Sprites: Rage
Code: me
System: Robot Master Mayhem gameplay
Pic:
Spoiler (click to show)
Current status: sprite color enhancement/palettes being done by a contributor, testing.

================================
Fireman

Sprites: Laspacho
Code: me
System: Robot Master Mayhem gameplay
Pic:
Spoiler (click to show)
Current status: finished, pending release, testing phase.

================================
Ryu

Sprites: CvS, ZERO DE ARMENTIS (once I finish adding all the sprites correctly)
Code: MGMURROW, me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: almost finished, checking damage and hit properties. ZERO DE ARMENTIS sprites will be added ASAP.

================================
Morrigan

Sprites: Li_Kun
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)

* Old pic, current build uses TvC Soul Fist FX
Current status: All basics done, Working on specials and hyper combos. She's going to play pretty much like her Vs. series counterpart.

================================
Miss Marvel

Sprites: UltraRoboNinja, ZVitor
Code: Zvitor, Nestor
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: All basics done, Working on specials and hyper combos. She may play like Nova (Ultimate MvC3), along with stuff of the current version released.

================================
Black Widow

Sprites: Nicotinefist, Hypersonic & Arkady
Code: Arkady, Nestor
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: All basics done, working on specials and hyper combos. She may play pretty much like the current version released.

================================
Wolverine

Sprites: Zvitor
Code: Zvitor, Nestor
System: ]Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Coming soon
Current status: Coding all the basics, adding sprites.

================================
Fiona

Sprites: Li_Kun
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: All the basics done, some specials and hyper combos added. Going through the specials once again to see if their reactions is OK or it should be changed.

================================
Batsu

Sprites: Daeron, Li Kun (with some help from CVSNB)
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: Just a basic left,, some specials and hyper combos added.

================================
Rose

Sprites: FeLo_Llop
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Coming soon
Current status: Coding all the basics, adding sprites.

================================
Rouge

Sprites: Li_Kun
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: Working on everything step with step along with Li_Kun.

================================
Zero

Sprites: Ramza Neko
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: Building the SFF/AIR files.

================================
X

Sprites: Ramza Neko
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: Building the SFF/AIR files.

================================
Dante

Sprites: me
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: spriting the basics.

================================
Blade

Sprites: SuperJoker
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Coming Soon
Current status: spriting basics by SuperJoker

================================
Leo

Sprites: Capcom
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: Close to be done, translating the last things to the new template

================================
Cutman

Sprites: !E, additional sprites by Daeron
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: basic moves added

================================
Heatman

Sprites: Daeron
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: basic moves added

================================
Leon

Sprites: Capcom FAS Team
Code: me
System: Capcom Fighting All-Stars/Marvel Vs. Capcom UDB Gameplay
Pic:
Spoiler (click to show)
Current status: palette separation being done by FeLo_Llop, to resemble both his RE4 and RE2 looks




================================
Name

Sprites:
Code:
System:
Pic:
Spoiler (click to show)
Current status:


There're still some chars left that I may add at a later time (when I'm done with some of the list), but meanwhile, here are some of the chars we're working on right now :).

Lost_Avenger


-
http://www.trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!

Nestor

Indeed man, Kleylson did a great job ripping those FX from TvC, they look awesome, and very different from the usual beams :).

Prototype God

Can't wait to see Rose, Axl, and Zero in action.  :yeses:

『レム-レム』


Websta


Retro Respecter


Xenomic

Really can't wait to see Fiona and Rouge released publicly~ That'll be fun times. ^^

All looks good so far!

Girku


Segatron

Esaka rules Beat that.... Or Just Get outta my way

Drex

I'm sure that I'm a few years late, but I ripped and modified some effects for Morrigan from TvC a couple of years ago and wondered if you could use them.

Nestor

Sure man, all the help is welcome ;) I have the Soul Fist FX already, but the dash FX are pretty cool and would be great for Morrigan.

Thanks for your comments and interest guys, I expect to post more shots and videos soon, stay tuned :).

\0/ sunbro

wow... you are working in a lot of chars.. :P blade was a surprising one.. can't wait to see leon and good luck with everyone!!

Moʋniƭorirɲ

Interesting too about Blade, are you planning add to him only standar "ninja" attacks (sword, knives, punches and etc.), or he will have any vampire special moves?

Nestor

It depends of superjoker actually, sprite-wise, he's the one doing him :) I was thinking about something related to Marvel Ultimate Alliance, we'll see as time goes on ;) right now he's working on the basics, once I got them coded I'll show them here.

Laharl

blades stance is not something id expect him to have... or even his clothes wheres his "matrix" look?

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

Nestor

If you're talking about the coat, maybe he's going to use it for intros and win poses. He does have a smart palette:


Laharl

idk I just expected him to have his hands at his sides, you know? Also thats a shame I prefer him with the coat.

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

Duos.act

MOTHER FUCKING BLADE.

I DON'T GET HYPE, I STAY HYPE.

YESSSSSSSSSS.

DivineWolf

Quote from: Laharl on November 08, 2013, 05:55:35 AM
blades stance is not something id expect him to have... or even his clothes wheres his "matrix" look?

His attire is pretty spot on with his movie incarnations. Especially with the CS'd options there. He looks better anyway and I'm sure it'd be easier on said spriter(s) to sprite him w/o his coat. I do agree with his stance looking pretty odd though. I also think having Heatman and Fireman is kinda redundant. They're from different MM games, yeah, but they both use the same element. They're essentially the same RM imo. Wasn't Shadowman supposed to be apart of this?