Mugen Dr Fate WIP

Started by flashshello, December 17, 2013, 02:28:42 AM

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flashshello

Well, I figured I'd post this cause eventually someone is going to post my work here in some way or form.

This is my second character, and I hope you guys enjoy the progress on him so far:



If you guys want to check up on everything I've done for him, you can check out the links in the video, or just go here:

http://crusadercast.com/cc-mugen-wip's/the-doctor-is-in!-dr-fate-that-is/

There's more magic to come for him.

;)

AiRiC

The outline of the character seems really dark but could just be the black screen making it come out.... Crouching block looks kinda funny... but all in all very good looking comic character which isn't something we get to often.

flashshello

Quote from: AiRiC on December 17, 2013, 04:40:31 PM
The outline of the character seems really dark but could just be the black screen making it come out.... Crouching block looks kinda funny... but all in all very good looking comic character which isn't something we get to often.

Yeah, the outline looks like that cause of the black background. It looks better in gif forms, and hopefully when he's officially coded, in game as well.

Dr Fate's crouch is very similar to Iron Mans, and is what I wanted, cause he projects a shield like his.

Thanks for your comment, and I hope you like him when he's finished. ;)

TRUEMicah

Most of his anims are way too similar too Magneto's anims.
I can see massive work is being put into his development but their similarities are far too identical IMO.


SaturnFrost

Quote from: TRUEMicah on December 17, 2013, 07:50:31 PM
Most of his anims are way too similar too Magneto's anims.
I can see massive work is being put into his development but their similarities are far too identical IMO.
You beat me to this comment..Was going to say the same as soon as I saw him in action. A good Start would be the idle stance,then branch out from there.

flashshello

Quote from: TRUEMicah on December 17, 2013, 07:50:31 PM
Most of his anims are way too similar too Magneto's anims.
I can see massive work is being put into his development but their similarities are far too identical IMO.

Well granted, there is going to be some similarities cause using Magneto as base for another flying character, like Superman for instance, but that was an important thing I have been trying to avoid from the start, so he wasn't a clone of Magneto.

  I can assure you, that I have used multiple bases for different actions, that range from Magneto, Cable, Cyclops, Iron Man, Captain America, Leo, juggernaut, and Strider. And I still have the frankensprites to prove it. And you could ask multiple people at Crusader Cast that can vouch for that to, cause I show them everything I have frankensprited in their chat system in a daily basis.

But I guess the best way to find this all out, is when he's officially released, to experience the difference.

But yeah, I have been putting a tremendous amount of work on him, so that everyone gets a magical feel for him, and see things you normally wouldn't expect to see on a Mage like character.

And the best thing right now, is he is still unfinished, so I can always make more improvements on him now, or down the road. Right now, all that's left for me to work on, his his hypers, his 2nd intro/winquote, and voicing.





     Posted: December 17, 2013, 09:01:37 PM
I guess one of the best examples I can give you guys, is one of the things I had the hardest time working on, but came to be on of the best animations I have made for him. His air combos:



and you can see the final results:





Believe me, he will not play like a clone of Magneto, I'm making sure of that.

Sprites in 1st gif are not open source.

Beto

 It seems to be unavoidable resemblance to Magneto but I believe will be one of the best characters based on comics, I see that working hard with him   :yippi:

AiRiC

who cares if he looks like mag... I don't really care as long as he plays different do you guys understand the amount of work it takes to make a character from scratch jeeez and while your at it after your done maybe you could make the Gladiator and Sinister you can use mag as the base.
:)

SaturnFrost

Quote from: AiRiC on December 18, 2013, 05:49:28 AM
who cares if he looks like mag... I don't really care as long as he plays different do you guys understand the amount of work it takes to make a character from scratch jeeez and while your at it after your done maybe you could make the Gladiator and Sinister you can use mag as the base.
:)
Yes,Yes I do..In fact, aside from the Link I'm respriting (which looks far from the original at this point) all I do is sprite things from scratch.
I understand that respriting/editing sprites is tough and can be tedious to make the character look unique from its original sprite. The char looks good so far but I stand by my thoughts about the idle stance being near identical to Mag. From one spriter to another, my criticism is only here to help this char look more legitimate.

GTOAkira

look nice maybe a change of stance could help differenciate them
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

AiRiC

Quote from: SaturnFrost on December 18, 2013, 07:23:50 AM
Quote from: AiRiC on December 18, 2013, 05:49:28 AM
who cares if he looks like mag... I don't really care as long as he plays different do you guys understand the amount of work it takes to make a character from scratch jeeez and while your at it after your done maybe you could make the Gladiator and Sinister you can use mag as the base.
:)
Yes,Yes I do..In fact, aside from the Link I'm respriting (which looks far from the original at this point) all I do is sprite things from scratch.
I understand that respriting/editing sprites is tough and can be tedious to make the character look unique from its original sprite. The char looks good so far but I stand by my thoughts about the idle stance being near identical to Mag. From one spriter to another, my criticism is only here to help this char look more legitimate.

With all do respect your link is cool and all but its no Balthazar quality and hardly anyone has the time or skill to make characters of that level... So copying Mag as the base is preferred over looking like a paint brush scribble moving in a zig zag pattern dealing full life combos.
Don't mind what going on here flashshello you keep doing what your doing.

SaturnFrost

#11
Quote from: AiRiC on December 18, 2013, 05:24:04 PM
Quote from: SaturnFrost on December 18, 2013, 07:23:50 AM
Quote from: AiRiC on December 18, 2013, 05:49:28 AM
who cares if he looks like mag... I don't really care as long as he plays different do you guys understand the amount of work it takes to make a character from scratch jeeez and while your at it after your done maybe you could make the Gladiator and Sinister you can use mag as the base.
:)
Yes,Yes I do..In fact, aside from the Link I'm respriting (which looks far from the original at this point) all I do is sprite things from scratch.
I understand that respriting/editing sprites is tough and can be tedious to make the character look unique from its original sprite. The char looks good so far but I stand by my thoughts about the idle stance being near identical to Mag. From one spriter to another, my criticism is only here to help this char look more legitimate.

With all do respect your link is cool and all but its no Balthazar quality and hardly anyone has the time or skill to make characters of that level... So copying Mag as the base is preferred over looking like a paint brush scribble moving in a zig zag pattern dealing full life combos.
Don't mind what going on here flashshello you keep doing what your doing.
Heaven forbid someone actually takes some time and put in effort into making a good char nowadays instead of rushing out trash  :o . Its people like you who are the reason why mugen is full of crappy chars that are obvious head swaps and why spriters like Balthazar are few in numbers.You enable instead of enhance. Something as simple as a Stance edit shouldnt be hard at all,hell thats all I really wanted. flashshello is a big boy who does good work, so Im sure he can take some words of advice without you running to his aid. And if he doesnt take the advice given then thats fine.No harm done.You keep doing what your doing.

AlexSin

Quote from: AiRiC on December 18, 2013, 05:24:04 PM
...but it's no Balthazar quality...
What?
Why did you randomly throw Balthazar's name in this topic? Does his sprites have to be of Balthazar quality in order for him to give feedback? No.

He can give feedback, a form of constructive criticism that helps everyone in the end if followed; he makes better sprites, you get a good char. (If he doesn't want it, it's ok. But he never said that.)
And so can I. And I'm going to do it:
- the head and the yellow belt "thing" doesn't have the proper anti aliasing to look right (in my eyes at least);
- be careful about the proportions; at a first glance I think they change from action to action;
I have this for now.

flashshello

I appreciate all the feedback given, I really do, especially you saturnfrost. And I appreciate AiRiC for trying to stick up for me. :)  I figure right now, I just want to finish everything on him first, and release him as an early beta, but release an updated one down the line, cause his stance effects more than one thing right now, so that would take some time doing more spriting. But I have been working on making a new stance, seeing how well it would look and transition.

Something maybe to this caliber:


I have several more being tested to see which one I feel most comfortable with.

And I understand I'm no balthazar, (dude is like king of scratch spriting) and and I'm no Loganir, (again, dude is like king of comic chars) and I no I'm no Trexrell (who is the best at updating sprites and creating new comic chars), but I have come far in my time in mugen, and for my second character, I'm proud of the work I'm doing on him, cause he's far more complex than my JSA Flash character, and I hope you all will enjoy him when he's all finished.

So no need to get into a flame war over Fate. ;)

But I got to say, in this wip, I've far more used Cable, than I have Magneto, which is kinda funny. lol Cable's been so much fun to edit cause I made so many new and fun poses out of his sprites that others never thought of doing. Magneto, top thing about him I hate is his Pallet! :P  But all in all everything has worked good for me on him.

Right now, I finished his first level 1 hyper, which will be a magic meter, that will heal him (and partners if possible) in battle [inspired by DCUO].


His second level 1 hyper, inspired by devsmans old Dr Fate wip, will  be an Hourglass (belonging to future Hourman) which will slow down time (for opponents) while remaining in normal speed for Fate.

his  first level 2 hyper, he'll summon miniture ankhs, which will shoot out all around him (he'll be in the air while doing this):


his second level 2 hyper, will involve summoning 4 other jsa members to attack as helpers (Mr. Terrific, Stargirl, Sandman, and Starman).

his level 3 hyper, will similar to the dragonfist that goku does (tops supreme goku ssj5 hyper as best example) but will look something like this:


and his last level 3 hyper, I'm thinking will involve 4 different versions of Dr Fate (Inza Nelson, Kent V Nelson, Hector Hall, and Khalid, Ben Hassin) being summoned from his amulet, and in all 4 corners of the screen, blasting the area with mystical energy all at once.

Let me know what you think about that.

GTOAkira

-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

SaturnFrost

#15
Quote from: flashshello on December 18, 2013, 09:53:38 PM
Something maybe to this caliber:


Looks SO much better and unique.A little bit of limb movement and you should be set..Keep it up.

Erroratu

You might wanna move the cape a lil to your right(Fate's left)

flashshello

yeah, that was just a test, to see how well it looked in stance form. I know he's not centered, but I did like the way it came together.

But yeah, these are what I have so far for the update look of the stance:



Pending, when I finish Fate, and update his sprites.


Again, Sprites not open source. :P

     Posted: December 18, 2013, 10:41:21 PM
I actually got the idea for that perticular stance from a heroclix figure:



;D

AiRiC

Forget about dr fate I think we should just go with gay cable with a cape with the broken wrist.
LOL but honestly this is looking great dude keep it up looks like a decent piece of young justice league will be apart of mugen.

flashshello

Quote from: AiRiC on December 19, 2013, 05:11:18 AM
Forget about dr fate I think we should just go with gay cable with a cape with the broken wrist.
LOL but honestly this is looking great dude keep it up looks like a decent piece of young justice league will be apart of mugen.

Well, After some editing, he doesn't look like Gay Ol' Cable with a cape and a broken wrist I tell you what. LOL



Now what do you all think of this stance?