two4teezee's WIPs - brokenMugen lifebars re-design +bM1.1???

Started by two4teezee, June 03, 2014, 06:12:58 AM

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two4teezee

So after running the poll in the discussion forums, I think I've decided to go ahead and do a 1.1 update of bM, but still at 640x480 (I THINK... I might make the interface 1280x720 and maybe two versions of the in-game bars to support 4x3 and 16x9 both) for 1280x720 =).

bM Lifebar Re-Design
Spoiler (click to show)


07-09-14
Spoiler (click to show)

I'll let the video speak for itself. You should be able to watch at 720p. I was going to take the video at 960p but... you get the idea =)


07-06-14
Spoiler (click to show)

Lifebars are complete, round, fight, KO animations... just need to finalize the win icons and a few other tidbits, then it's off to the rest of the SP.



I set off thinking this would be bM1.1 and my creativity has just taken me on an almost completely different course, although I'm still using the same beloved font.

When I came up with the concept for the paint blotches, I started thinking about how the KOF98-inspired blue and red corners could be integrated. Then I started brainstorming ideas for animations and it all came together as a very cohesive thing... I'm liking it so far.

One thing about this SP: yes, as the photo shows, it will support 1280x960 AND 1280x720; I do testing in both. Another thing: the filesize will be large. This will be, at least to my knowledge, the first SP to really take the features 1.1 has to offer and push them to the max. I've already run into a few issues when I coded the lifebars... but I'm figuring things out! I'll put out more info this week, look for a video!

06-27-14
Spoiler (click to show)

Again I've been pretty busy with a variety of things (dudes I'm married!) but here's what's going on with the lifebars...



That's an in-game screenshot. I'm still working on animations for the power bars and the timer font is still just a placeholder. Otherwise, these are coming along nicely. It's also pointing a new direction for this iteration of brokenMugen... I think when I start creating the round opening animations I'll have a clearer idea of where this is headed, but so far so good I'd say =) At this point I'm also considering a 1280x960 version for the 4:3 junkies, but working at this resolution has convinced me that I don't want to turn back... at all =) Stay tuned for more!

06-17-14
Spoiler (click to show)

I've been pretty busy with a variety of things (look for my website soon!) but here's what's going on with the lifebars...



Yes, they are 1280 width. After messing with 1.1 more, I think the stage clipping feature is good enough for those of us that want to play at a 4:3 resolution. I've wanted to do something at 720p for a while and now I have my opportunity. I looked at the results from my 1.1 poll carefully and I decided to go ahead and take the plunge there.

So, what do you think?

06-03-2014
Spoiler (click to show)

Experimenting with 1.1 and I have more than a few ideas floating around in my head... I'm playing with these ideas at 480p; if they can look good at this resolution, they'll look even better at 720p.



A design element of bM involves distorted/destroyed lettering with a semi paint-splattering motif. I wanted to see what a single instance of splatter would look like as a portrait holder. I think it has potential...

06-02-14 - First Update
Spoiler (click to show)
First order of business, re-designing the lifebars. The lifebars were one of the first creations I made when I joined the Mugen community and they are in dire need of an subtle but efficient overhaul. The original ones aren't bad but I feel they take a bit too much space. Initial in-game working versions are shown in below. The power bar font will be changed, I just need to find something suitable...





As you can see I was messing with scaled-up portraits; it looks OK but not great, I might revert.. One of the things that made brokenMugen successful was the fact that custom ports were not required, and I plan on keeping it that way. Anyway one of the design elements I wanted to obtain was a subtle overlap of the lifebar and the portrait. Without an enlarged portrait, it might be difficult to execute and still make it look good. More to come. Either way, two pictures here: portrait bg transparent, and portrait bg colored. Still deciding on that as well.

Other change was the timer font, to be more consistent with the rest of bM. Easy change.


SOLIDUS SNAKE

It sounds good but, I'm not sold on 1.1 mugen just yet. They would have to make a couple more updates for me. Just saying things need to be more fine tuned. I like your new concept idea and I agree on the custom port approach. Still I would go for broke since 1.1 can support png formats now. Good luck and keep us posted.

sabockee

Awesome news! My favourite screenpack is getting a revamp:) Good luck on this project!

two4teezee

Well... I'll just leave this here. Experimenting with 1.1 and I have more than a few ideas floating around in my head... Updated top post.


two4teezee

Alright, I've been pretty quiet for the past two weeks as I'm working on standing up my website and also preparing for my wedding... but here's what I think is likely a final candidate for the lifebars for brokenMugen v1.1 =) Still playing with some of the gradients and the timer background but you get the idea... top posted updated!




two4teezee

Thanks! I like them too. For the timer part I'm still struggling to find something I'm completely happy with but that's the general direction I'm going in.

Cybaster


SOLIDUS SNAKE

Nice man, really liking the gradient details. Good luck!

two4teezee

Annnnd another update... this one is pretty significant. Here's a picture of the bars in-game =) All of the coding is done, fine-tuning under way now... finish up the timer font, for example, and finishing touches on other things. Next it will be onto round markers and round animations... Top post updated with some ramblings but this is the gist of it =D



SOLIDUS SNAKE

Man that was quick but, things look top tier to me. Good luck on the rest my man.

two4teezee

Thanks Big Boss =) I think you'll enjoy this then... Expect a video this week, nearly all of the animations are done for in-game. Lifebars are complete, round, fight, KO animations... just need to finalize the win icons and a few other tidbits, then it's off to the rest of the SP.



I set off thinking this would be bM1.1 and my creativity has just taken me on an almost completely different course, although I'm still using the same beloved font. Top post updated =)

SOLIDUS SNAKE

Oh my, such a wonderful thing you are creating here. Looking forward to that video and was wondering will we see a another game ending. I mean those credits at the end of your previous sp, always inspired me to start creating. Also, I had the most fun playing my mugen. Keep up the hard work and keep us posted of everything. Just another one of your fan's.lol

AnFiNi

Wow, I´m simply amazed!!! BrokenMugen II incoming

Can´t wait to see the video!!  :D

Saikoro

My brain just stopped working for a few minutes here. :mmhmm:

It's a pleasure to see you back sharing your creative talents with the Mugen Community. The talent you and NoZ showcase is beyond amazing and Mugen is your platform for sharing all of it. Also, having the privilege to work with you on updating 1.0 will never be forgotten and it makes me even more excited to see what you could cook up this time.

I cannot wait to see what you have in store for us. Those screenshots look beyond phenomenal. Seriously.
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Odb718

I know it'd be a ton of work, but I'd love to see that KO screen animated. Looks fantastic
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F. James Fernandez

Looking good, but like OD said, having it to be animated may bring even more fantastic life to it which might be one of the hardest parts. I cant imagine myself trying to animate those lol

Looney Tooney

Quote from: two4teezee on June 28, 2014, 07:43:45 AM
Annnnd another update... this one is pretty significant. Here's a picture of the bars in-game =) All of the coding is done, fine-tuning under way now... finish up the timer font, for example, and finishing touches on other things. Next it will be onto round markers and round animations... Top post updated with some ramblings but this is the gist of it =D




damn son
When christans be on thot patrol...

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two4teezee

Quote from: Odb718 on July 08, 2014, 04:34:26 AM
I know it'd be a ton of work, but I'd love to see that KO screen animated. Looks fantastic

Video's comin'... of course it's animated =) Thanks for the positive feedback everyone!