Reimu Hakurei (updated 9/8/14)

Started by Zero-Sennin, September 06, 2014, 12:11:58 AM

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Zero-Sennin



Download at http://zerosennin.trinitymugen.net/

Next release: Meiling, possibly Meiling + Aya but most likely just Meiling. Check this thread for more info about stuff before release.

Enjoy.

~ZS
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

MightyKombat

Cautionary Border is bugged, the energy barrier just blinks out awkwardly and the EX version causes a clone glitch. This also prevents her from using her other specials.

Demon Binding Circle barely has any sound.

There was a sig here. Its gone now (thanks photobucket ya fecks)

Niitris

Is it just me, or does superjump not activate?

Also crouching block uses standing hurtbox, not sure if intentional.

Zero-Sennin

Quote from: MightyKombat on September 07, 2014, 07:35:23 PM
Cautionary Border is bugged, the energy barrier just blinks out awkwardly and the EX version causes a clone glitch. This also prevents her from using her other specials.

Demon Binding Circle barely has any sound.


-EX version bug has already been fixed.
-I have not found a suitable sound for Demon Binding Circle as of yet; not a bug.

Quote from: Niitris on September 07, 2014, 08:46:34 PM
Is it just me, or does superjump not activate?

Also crouching block uses standing hurtbox, not sure if intentional.

-Superjump got removed, but by the sound of it I forgot to remove it from the readme. My bad.
-No, it's not.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Ricepigeon

Quick playtest:


  • Ground 5X seems to have too much priority. Comparing it to her source hitbox, shes missing a hurtbox on her arm. For comparison:

  • Ground 5Y has 2 tick startup and is safer on hit and block than 5X
  • Hitstun and Blockstun appear to be identical. Intentional?
  • The hitbox for Ground 2Y seems to shift backward into Reimu's body for some odd reason.
  • Hakurei Amulet (Light) seems way too safe at point blank. +25 to be exact. I know its a charge move but still
  • The chip damage on Hakurei Amulet Light and Medium is close to almost half the normal damage it does normally
  • In both IaMP and Hisoutensoku, Cautionary Border knocks down on hit. Here it doesn't.
  • All versions of Rain Dance deal less damage on hit than they do on block.
  • Not sure how I feel about Fantasy Orb having 30 frame startup.
  • Demon Binding Circle's chip damage seems to be way too much at 135, considering it does 377 on hit. That's almost half.
  • Any reason why Wind God Kick has invincibility frames at the beginning of every single hit, rather than just at he beginning of the first hit?

squallsoft


When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford

Zero-Sennin

Quote from: Ricepigeon on September 08, 2014, 08:00:18 PM
Quick playtest:


  • Ground 5X seems to have too much priority. Comparing it to her source hitbox, shes missing a hurtbox on her arm. For comparison:

  • Ground 5Y has 2 tick startup and is safer on hit and block than 5X
  • Hitstun and Blockstun appear to be identical. Intentional?
  • The hitbox for Ground 2Y seems to shift backward into Reimu's body for some odd reason.
  • Hakurei Amulet (Light) seems way too safe at point blank. +25 to be exact. I know its a charge move but still
  • The chip damage on Hakurei Amulet Light and Medium is close to almost half the normal damage it does normally
  • In both IaMP and Hisoutensoku, Cautionary Border knocks down on hit. Here it doesn't.
  • All versions of Rain Dance deal less damage on hit than they do on block.
  • Not sure how I feel about Fantasy Orb having 30 frame startup.
  • Demon Binding Circle's chip damage seems to be way too much at 135, considering it does 377 on hit. That's almost half.
  • Any reason why Wind God Kick has invincibility frames at the beginning of every single hit, rather than just at he beginning of the first hit?

-Source hitboxes weren't a concern to me and will continue to not be so.
-Noted. Now 3 tick startup, +2 on hit/block. That's the best I can give you.
-Yes.
-Noted. Fixed.
-Noted. Now +14.
-Noted. Fixed, and I'll assume you meant both ground and aerial versions.
-Noted. Deliberate; her oki game is strong enough as it is and I didn't want to compound it.
-Noted. Fixed.
-Noted. Startup reduced.
-Noted. Reduced.
-Probably a bug? Fixed.

New version is out.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.