Akuma by Mr. Ansatsuken (next update)

Started by Mr. Ansatsuken, February 24, 2015, 02:55:53 AM

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Mr. Ansatsuken

Look guys... the next version of my character will be a huge update.
(First of all, it won't be "broken" anymore. I already changed the supers being unblockable).
The thing is... I'm going to add 125+ "SvC-like" dialogues, all the color palettes of every game, all the moves, and I'm thinking in a "game selection" menu where you can choose the version of the character (for example, if you choose the SFxTK version, he'll only have the Misogi and SGS as Super moves... if you choose the Pocket Fighter version, he'll have that game's moveset. If you choose the X-Men: CotA version, his Shoryuken will have black flames, etc...).
I'm kinda sick of the Mugen thing... but... I think this would be great. And I know I can make it... (If I don't do it, probably no one ever will).


Oni will now temporally go Shin Oni while using the Tenchi Sokaigen or Shun Goku Satsu.


Oni will now have this "glowing arms" effect (as in SFIV/AW).


Oni will now have also this dark/electrical aura in all his moves.

The Super moves aren't unblockable anymore. However, I still think he wasn't that overpowered by this reason:

As you see, he can get insta-killed by a Lv3 Super move.


However, his strongest Lv3 Super can't insta-kill the opponent.

He was supposed to do as much damage as he gets...

Would you guys like the change? I really, really care about your opinion about my work... :L

Prime SC

Yesss we want this update I love ur akuma especially oni, u just gotta change his hadouken super

BigProof


Mr. Ansatsuken


The Sudden Rarity

This'll be one of the biggest character files out there XD but he looks amazing so far, man.  Keep up the good work.

Mr. Ansatsuken

... Oh, also, the Joudan Gou Sokutou Geri is being replaced by the Gouha Ken from Street Fighter EX.
It'll be basically the same move (but with different animation, sound, and hitbox).

dakidbanks

Looks great.. I take it you're close to getting all those Cyber Akuma sprites you previously mentioned missing?

thepaniqd

Looking great. I love the effects you are using. it all blends very nicely.

Demitri

I feel like his damage output was pretty unfair. Even for him being who he is. Like this is one of my favorite akuma's but had to stop using him because of the damage thing (granted, I could've easily went and adjusted the damage manually)

Why not have a balanced version for normal play and a version like he is now?

Updates look nice, regardless.

NoZ

While effects and flashiness is awesome,he really needs balance as well,this has a lot of potential and I wish good luck

Mr. Ansatsuken

#10
Since I'm trying to add all the features from every game, I'm trying to get the "frame data" from the games he appears in

(I do have the damage of every move from SFIV, UMvC3, SFxTK, and SFIII... I still eed the SFA(series), Pocket Fighter, CvS(series), MvC(pre-MvC3 series), Capcom Fighting Jam, Street Fighter EX(/plus/alpha), Cyberbots: Fullmetal Madness, Street Fighter: The Movie (games), Street Fighter II, and USFIV(Omega).

If anyone has the exact damage of each move, I'd be really helpful :L

(for example... )


Street Fighter III: Third Strike

MOVE NAME       -         DAMAGE (L)   DAMAGE (M)      DAMAGE (H)
Gohadoken                   60
Zanku Hadoken             60
Shakunetsu Hadoken     50                100 (50x2)        150 (50x3)
Tatsumaki zankukyaku  100              120 (90+30)      150 90+(30X2)
Kuuchuu Tatsumaki         80              160 (80x2)         240 (80x3)
Goshoryuken                  130             150 (100+50)      180 (60x3)
Hyakki Gozan                 100
Hyakki Gosho                 130
Hyakki Gojin                   100
Hyakki Gosai

Messatsu Gohado           335 (55x5)+60
Tenma Gozanku              380 (60x5)+80
Messatsu Goshoryu         500 (40x3)+50+120+110+100
Messatsu Gorasen           560 70+(40x9)+130
Messatsu Gosenpu          455 60+(55x3)+70+(40x4)
Shun Goku Satsu            490
Kongou Kokuretsu Zan   720 300+(55x2)+40+(55x2)+(40x4)

Mr. Ansatsuken

... Oh, and just another things...
The character will now have Lv1, Lv2, and maybe Lv4 (for a ballance thing) Supers. (... maybe EX moves too... but I doubt so).

The background portraits of the Super moves will be different depending of which "version" you're using.

This one appears if you choose Oni with the Asura's Wrath features (as the Misogi, Ashura Senkuu, Kongou Kokuretsu Zan, and apparently the Forbidden Shoryuken) :

felineki

If you need any data from SSF2T I can provide you with some.

Mr. Ansatsuken

Quote from: felineki on February 24, 2015, 08:09:20 PM
If you need any data from SSF2T I can provide you with some.

Thanks :'D

<Update>
This will be the new Meido Gohado.


The Tenchi Sokaigen kanji may be a placeholder.

What do you think? X)

Mr.Karate JKA

Quote from: Mr. Ansatsuken on February 26, 2015, 10:34:03 PM
Quote from: felineki on February 24, 2015, 08:09:20 PM
If you need any data from SSF2T I can provide you with some.

Thanks :'D

<Update>
This will be the new Meido Gohado.


The Tenchi Sokaigen kanji may be a placeholder.

What do you think? X)

Nice!!!

Demitri

Quote from: Mr. Ansatsuken on February 26, 2015, 10:34:03 PM
<Update>
This will be the new Meido Gohado.


The Tenchi Sokaigen kanji may be a placeholder.

What do you think? X)
That looks great. I have mixed feelings on the kanji. It looks nice but at the same time, dull during the pause (has a great transition out though)
Maybe just have it fade out so when its done he's out of the pause?

DJ World Warrior


altoiddealer

I think that spark during the pause would look better if it animated at like half-speed or less.  OR if you at least had P2 jiggle during it, or something.  It just looks odd that it has that much movement without influencing the target.


Mr. Ansatsuken

NEW DEMON ARMAGEDDON:



I have to say, I had a lot of fun while making it and I'm satisfied with the result (Do you guys like the new one? X) )

But I'm too tired of this... I don't think I'll finish the palette/game selection thing because of that... I think I'll make a new Tenma Gozankuu and that's it. Sorry :L but I need to do something... actually productive.

Fallen

That looks nice but the transition from tatsumaki senpuken to the kicks need a bit of work what mean is gouki is in a different location when he kicks the opponent also the after images could be a bit more transparent IMO