Noctis' WIP thread (Current WIP: Champion's Road Lifebars and CVS2+ Angel)

Started by Noctis, June 17, 2015, 06:26:32 AM

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Noctis

Personal website is up




[Finished WIP]
Agrias Oaks

Spoiler (click to show)
[Gameplay]
I'm experimenting again with Agrias this time around. FYI that's a gif of her using Hyakuretsukyaku. I used Chun-Li as a base for her legs and...it's basically a frankensprite, okay? Please don't nitpick it. A lot of her moves are inspired by other, randomly selected characters. Most of which will be combined with abilities from FFT.

Her custom moves so far consist of Kikoken combined with Aura Blast, Sonic Thrust combined with Northswains Blade, Tiger Blade combined with Vanish & Dual Wield, Hyakuretsukyaku, Koku'en no Mai, Swallow Talon combined with Mincing Minuet and Dragon's Glare combined with Dragoon's Jump.

Her Specials consist of Cleansing Strike, Hallowed Bolt and Divine Ruination. All cause different status effects and attack in very different manners for the most part.

Her magic moves will consist of Fire (travels along the ground until it hits something), a homing Demi ball and Cure. Cure heals in increments of 2 for a total of 200 and it's not overpowered or broken. I promise.

Her stronger magic moves will consist of Target Holy (targets one character only), Ultima (think of it as defensive magic) and AoE Quake.

[Images & Videos]
Spoiler (click to show)
Aura Blast


Cleansing Strike


Hallowed Bolt


Divine Ruination


Zodiac


Ranking
Spoiler (click to show)
Combo testing

Magic testing

[System]
As I stated earlier. I'm experimenting with her again. Some ideas I had were unique combo starters and a Ranking system at the end of each round for example. Hold down your heavy attack button to charge up your attack. The more its charged, the more combos you can pull off before being flagged and blahblah I won't get into it. Don't really like it.

I like the Ranking system though, so that's staying. You can see a picture of it in the images above. Your rank is based off of these 4 factors. How long the battle goes on for, how many hits you chain together, how much damage you deal in a combo (combo being chained hits) and how much damage you've sustained. The ranking starts at SSS as the best rating, and from there down its SS, S, A, B, C, D and finally F. It's relatively easy to get an A rank or higher. Just chain those attacks well and you're pretty much good.

My current idea is a custom bar called Morale. It's different from the one I gave to Mai. This one has 3 charges and every time you complete an objective that will be randomly given to you at the start of the match, much like you got at the beginning of each battle in Final Fantasy Tactics, it gets charged one time. Each charge has a special ability.

A level 1 charge unlocks your Specials.
A level 2 charge unlocks her Summons.
A level 3 charge unlocks her Ultimate attacks. One ultimate magic attack or one ultimate Special attack.

Her level 3 ultimate magic attack is Aegis! Which I expect will make her more of a boss character because Aegis will immediately provide her with temporary immunity to Stagger (Protect/Shell), Regen and Reraise! Which means you'll have to kill her twice if she manages to pull off a Level 3 charge.

The rest of her style will be mostly the same as my older characters from the "Tales of" series. You can combo her Supers (those custom moves combined with FFT moves) up to 4 times in any order or in a specific order. Haven't fully decided yet, but for the most part she's gonna be a combo whore.

As for the objectives, they will be random and there will be as many as I can try to think of. If anyone has any ideas for me feel free to tell me. Objectives, custom attacks, charge abilities, etc.

[Objectives]*
Level 1**/***

  • Perform a Parry
  • Complete a Taunt without being interrupted
  • Deal 100 combo damage
  • Perform a 3-hit combo

Level 2**/***

  • Throw an opponent 2 times
  • Hit an opponent with Doom
  • Deal 200 combo damage
  • Perform an 8-hit combo

Level 3**/***

  • Charge up from around 0 to max without being interrupted
  • Deal 300 combo damage
  • Perform a 12-hit combo

*An Objective does not change between matches
**An Objective only needs to be completed once per match
/***An Objective must be completed for the previous level before unlocking the current level available

[Progress - 100%]
She's done. Fio can still suck a knob.
Alena

Spoiler (click to show)
[Gameplay]
She's going to be the exact same style as Mai, but I never really explained how Mai worked before.
Basically, think JMorphman or...POTS? I've never actually downloaded anything belonging to POTS before, but I guess it's that style only with my own touch. It's not a simple copy/paste type of style. There's differences, alterations, uniqueness. Whatever you wanna call it. I mostly started basing everything off of JMorphman's Chun-Li and took everything of that and edited it to work a way I wanted it to while also adding in everything I could learn from CVS2 & KoFXIII like velocities, cancels, invincibility frames, special intros, hypers, KOFXIII effects, etc. And just for the record, I'm not sure JMorphman even knows this but Chun-Li's got a few typo's/unfinished coding here and there. Got all that fixed in Mai and Alena here.

[Images & Videos]
Spoiler (click to show)
Jugglecounter
Spoiler (click to show)
Simple preview

AI preview

[System]
Her system. Again it's the same as Mai's. I thought up a simple idea called Morale and how it works is it's a bar gauge (in the bottom corner on the respective side of your screen) for activating your custom combo when it's full. Hit your opponent hard, it increases a shit ton. Get hit back even harder, you lose a shit ton of gauge. The more you have, the higher your attack and defense increases. When custom combo is activated, you lose the attack and defense increase and it slowly depletes.
Custom combo everyone knows. When it's activated you can create your own combo essentially. You can combo everything together. Find the right combo for the best results.

[Progress - 100%]
She's done.
Birdie

Spoiler (click to show)
[Gameplay]
Same as Alena and Mai. I've decided to call it CVS2+ for now. I've added a few things since however. One of which being Quick Recover. Press a LK+LP or MK+MP or HK+HP before the recovery phase of your attack and you'll essentially recover in an instant (like 3 times as fast).
There's also wallbouncing attacks to help continue whatever combos you may find. They only occur during very specific attacks, however. Might edit this out to instead occur if the opponents velocity reaches a certain point at a certain height, but for now it's as it is and it works.

[Images & Videos]
Spoiler (click to show)
Body Slam
Spoiler (click to show)
Simple preview

[System]
His system is the same. Morale, Jugglecount, Custom Combo, etc.

[Progress - 100%]
He be done.




[Current WIP]


[Cancelled]
These are never gonna see the light of day because my hard drive was mistakenly wiped and I lost everything. A secret SMB full game project I was working hard on even. All gone.
Fio Germi

Spoiler (click to show)
[Gameplay & Images]
She's playing as close to her Arcade version as I can get her based off of whatever videos I watch. Her arsenal consists of a Pistol, Shotgun, Heavy Machinegun, Enemy Chaser/Rocket Launcher hybrid and regular grenades. Her hatchet and tonfa attacks are still in the works.

She starts off with a pistol as her main weapon and will obtain her other weapons whenever that hobo guy decides to show up and drop a fat block of text symbolizing said gun. Every gun has limited ammo except for her pistol.
Shotgun


Heavy Machinegun


Enemy Chaser/Rocket Launcher


Grenade


[System]
Her mechanics are simple. Spam your limited grenades. Empty out your gun, reload. If it's anything but a pistol that runs out of ammo then you'll have to wait for Mr.Hobo to show up to get another gun, but he'll show up enough to where you can stock up on ammo before running out quite often. She moves very freely and shoots in most directions you want her to a lot like the game, but not 100%. I didn't get that invested in her. The fact that I made her considering how she had to be made was investment enough. Shit.

[Progress - 85%]
She has everything done except for being able to switch guns, the hobo ammo/gun guy, an AI, win pose, lose pose, taunt pose and intro pose which I am greatly procrastinating on because she drove me nuts a few weeks back and I'm getting revenge by ignoring her altogether. :^D




Android 18

Spoiler (click to show)
[Gameplay & Images]
As custom as possible.

[System]
Possibly the same as Agrias'. Been trying to come with up a game style for years. I finally realized I'm good at chaining/combos so it'll be something relating to that like Agrias or my "Tales of" characters with possibly a Morale bar.

[Progress - 35%]
Long story short, I got quite a few combos done and some specials in.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

3rd summon, Zodiac from FFT! Just one more to go. It's Alexander, but not the Alexander anyone would expect. Also, a ranking system after each battle! Added solely for the purpose of....because I could. It was something new to do.

Spoiler (click to show)


(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

GTOAkira

-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

PinguMugen

Could you resize Fio? She is too small

TMC55

T
Quote from: PinguMugen on June 21, 2015, 10:21:57 PM
Could you resize Fio? She is too small

that's the size of her sprites, resizing it would ruin the sprite

PinguMugen

Quote from: TMC55 on June 21, 2015, 10:26:38 PM
T
Quote from: PinguMugen on June 21, 2015, 10:21:57 PM
Could you resize Fio? She is too small

that's the size of her sprites, resizing it would ruin the sprite

In the Constants file you can change the scale

TMC55

It will still mess up the pixels

Noctis

Quote from: PinguMugen on June 21, 2015, 10:21:57 PM
Could you resize Fio? She is too small

I'd rather not. I'd practically have to redo the entire character. She also wouldn't fit with the Tank I made. I was going for a series kind of thing. Fio vs [Metal Slug Boss here].

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

#8
Released a BETA version of Agrias Oaks for 1.0 only.

Agrias Oaks BETA

Since the BETA release I've fixed her damage dampeners, juggle check, damage and hitcount reading, many other tweaks here and there, added an Egi summon, etc. Also...

Pheonix Egi (work in progress)


I was gonna make the enemy become inflicted by a status effect by chance whenever a Summon was used, but I thought an Egi following you around was better. The Pheonix Egi for example, hurts the opponent whenever you're not attacking. It acts as a damaging shield for anyone who comes too close until it's time runs out and goes away.
The Zodiark Egi for example will act as a protective shield for any attacks coming at you. It'll give you immunity to stagger until it goes away like the Pheonix Egi would.
These are just ideas. I'm not set on anything. If anyone has any ideas I'd be glad to hear'em.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

I know this is probably not a big deal, but it is to me. Agrias is now compatible with WinMugen & 1.0 since a lot of people still use WinMugen. I haven't edited it to be perfect with WinMugen (like the the positioning of the blocks in the intro, the morale bar, summons, etc.) and I might not, but she's still totally playable on both versions now. I also reduced the explod/helper usage by a shit ton so that she isn't bloated. All that's really left now is her level 3 morale attack, her AI and maybe some different win, lose poses.

After that, I'll finish up Fio and then figure out what to do afterwards. I've been thinking about it, though and I might scrap Ibuki and instead work on a Tifa in the same style as Agrias. Speaking of which, the style is the shit-ton of combos you can make and the morale bar which varies in use depending on the character.
Tifa, for example, would probably have a Morale Bar relating to her Limit Break in FFVII, the slot machine. It would be constantly rolling and land on whatever it was last on the moment you hit your opponent. There'll be 3 slot machines total, each representing a level (level's 1-3) and you can use a skill for each one. Every time a skill is used, it resets. You can land on the "loser" slot which stops it where it's at or does nothing if it's level 0, the "fantastic" slot which increases the potency or adds a bonus effect as well as level it up to your next skill and the "okay" which levels you up to the next skill.
That idea would be 100% if I wasn't so sure that I won't have the time to. I might be gone for a long time again after Fio or for good. Who knows. We'll see.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Ryon

I really love the fact that she abuses explods and such.
If it can make her look super flashy I'd love to see it.

I like what I seen in the videos man. I wish I could code like you.
Your still just several levels above me.

Noctis

It's not so much that I'm better, Ryon. We just code different things. I stuck to what I knew and you yours, but again I appreciate the sentiment.
You've got some pretty sweet things going on yourself. I still can't for the life of me figure out how to make a good set of lifebars. Stages even. I always seem to get something wrong and it breaks my characters a lot.

Also, I like that she abuses explodes, too. I discovered that the whole "only players and helpers experience gravity" wasn't true. Which I originally had decided on my own at some point I guess. vel + accel rids me of having to use so many helpers. Who knew. :P
I just didn't want her so close to the explod limit (I had her using at least 120+ explods for about 6-7 of her attacks. Reduced it to about half or less than that.)
I mean..what if you were playing 2vs2? Her attacks would look dead from her freaking overkill explods and helpers

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

#12
I've decided Agrias won't have Alexander as a summon. It was the big guy from Bahamut Lagoon if anyone knows of it.
Anyways, too much of something takes away from her as a whole. That's why. Gotta finish up her Aegis, add one more level 3 Morale attack (which'll be her biggest attack yet), color separation and she should be good to go. I already finished her Summon Egi's and polished her up a bit with things involving team fights along with any compatibility issues with WinMugen & 1.0 both.

Also! I've never done a template before so why not. If anyone's up to it I wouldn't mind someone making a palette or two for her. If someone actually does one, thanks in advance.


Please. Don't mind the text....I was having difficulties. As for the various colors. They all simply had one color swapped with another. The luminance and whatnot are all what they should be.

As for Fio. I kinda regret making her. She's not really designed for Mugen, but I'll finish her. She's a 1.0 character and as soon as I add in one little thing to give her ammo and finish her basic hatchet/tonfa attacks she'll be done. I think. She might need an intro and win/lose poses as well.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

I like the way the sprites looked. No one else is doing her. I'm making an Android 18 from the new DBZ EB game once I finish up Agrias and maybe Fio. Might never finish Fio. She's not built for mugen at all. x.x
Only problem with 18 is sounds. If anyone has any let me know? Preferably Japanese. I'd appreciate it. Otherwise I'm just gonna use some old ones I found in Japanese.

As for Agrias. Same as before. Finishing up her color separation as well as the little details before I begin on her ultimate special attack. Everything else is pretty much done.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

CozySquirtle

*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/

GT

#15
Those Tenkaichi rips are in English. I'm going to assume the SuperSonic Warriors' voices are too.

Quote from: Noctis on July 23, 2015, 09:00:37 PM
Only problem with 18 is sounds. If anyone has any let me know? Preferably Japanese. I'd appreciate it. Otherwise I'm just gonna use some old ones I found in Japanese.

I have Infinite World voices in Japanese if you're interested.
https://www.sendspace.com/file/uv0syh

Also, I'm going to recommend a scale of .85 or (.833333),.9 for the x and y scales respectively for your Android 18. A scale of 1,1 makes many members of the cast look huge in relation to characters like CvS Rugal and KFM.

Noctis

Quote from: GT .Howlerr on July 23, 2015, 11:27:32 PM
Those Tenkaichi rips are in English. I'm going to assume the SuperSonic Warriors' voices are too.

Quote from: Noctis on July 23, 2015, 09:00:37 PM
Only problem with 18 is sounds. If anyone has any let me know? Preferably Japanese. I'd appreciate it. Otherwise I'm just gonna use some old ones I found in Japanese.

I have Infinite World voices in Japanese if you're interested.
https://www.sendspace.com/file/uv0syh

Also, I'm going to recommend a scale of .85 or (.833333),.9 for the x and y scales respectively for your Android 18. A scale of 1,1 makes many members of the cast look huge in relation to characters like CvS Rugal and KFM.

They all were. I was considering just using them as they weren't that bad, but this is pretty fantastic of you. It's surprisingly hard to find DBZ voices in Japanese so thank you very much. Definitely using. I  also heard a Destructo Disc in there. Yessss!
And thanks for the advice.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

Got some work done on 18. These are just some generic combo's she can pull off and stuff.



I plan on making them rather extensive and making them require some skill to pull off. Never was a fan of games that made one combo the only good combo for every match (watch a playthrough of the game with 18. You'll find someone using the exact same combo for entire matches).
Basically, she's got your X combos, your Y combos, your Z ki blasts and the most important part being your button+button skills for your critical attacks.

I'm taking a break on Agrias. Rushing her will just do me no good. Gotta go through her and fix up a lot of loose ends and I just lack the motivation to do so.

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

Noctis

Update on Agrias. Finished her for the most part. I haven't finished color separating her and I won't by the time I release her. I'll just update her with that down the road. Also, her Saint Mode (or God Mode) after her Reraise activates when she dies. She'll only have 2-4 attacks and I've already finished 2 plus I need to add some prettiness for when she's in Saint Mode.
As for her ultimate attack, Frozen by the Judgement Blade...
With a touch of Gilgamesh's raining swords of skewerness...
Spoiler (click to show)
Followed by summoning a cliche, giant crushing blade... (cameo appearances incoming! sort of..)
Spoiler (click to show)
Finished with the winning intro. An example of just how destructive it can be! ;)
Spoiler (click to show)

(Youtube) (WIP) (Mediafire) (New Anime Shop) My Manga Reviews! Personal favorite Patreon! Check her out!

"There is nothing either good or bad, but thinking makes it so."

2Dee4ever

This looks awesome. Keep up the good work.