Character Assembly Line

Started by inktrebuchet, August 15, 2015, 10:49:52 PM

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FeLo_Llop

Awesome!1 I was looking for something like this and now you did it :D!!

PS: Just a small thing; in the cvs process, why not indexing before resizing? This way you can obtain a desired amount of colours(in grey tones) for a future CS without so many small colour gradations.

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

Thedge

In my experience downscaling with nearest neighbour gives you terrible results with an indexed image.
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

inktrebuchet

I have tried indexing before resizing, it just doesn't give the desired result. I haven't made the tool to automatically index the sprites yet, but once I do it will reduce the messy gradations by one click of the mouse. *indexing the long way is time consuming and can be frustrating.

I plan to revamp, the CvS process soon. The images I have up now are not a good representation of how it should look, they were just what I had sitting around. The SF3 process is the only one up to date.

I also plan on doing a KoF process in the future!

and others if they are requested.


Quote from: walruslui on September 09, 2015, 10:10:36 AM
this looks awesome! do you have anyone up for the 4th role? im pretty good at detailing and cleaning
Thanks man, I will keep you in mind! Currently everything is on hold due to low free time on my end. Hopefully others will be forming a team effort from the thread too.

hatter

For a KoF process, maybe you can take a look at Marancv's CvS to KoF tutorial and integrate some pointers from that tutorial into your process.

You are doing the entire Guild a huge favor, and I salute you for that. Hope I can participate in this one day.

*salutes inktrebuchet
This is a generic forum signature.

lui

Quote from: ink on September 09, 2015, 02:52:25 PM
I have tried indexing before resizing, it just doesn't give the desired result. I haven't made the tool to automatically index the sprites yet, but once I do it will reduce the messy gradations by one click of the mouse. *indexing the long way is time consuming and can be frustrating.

I plan to revamp, the CvS process soon. The images I have up now are not a good representation of how it should look, they were just what I had sitting around. The SF3 process is the only one up to date.

I also plan on doing a KoF process in the future!

and others if they are requested.


Quote from: walruslui on September 09, 2015, 10:10:36 AM
this looks awesome! do you have anyone up for the 4th role? im pretty good at detailing and cleaning
Thanks man, I will keep you in mind! Currently everything is on hold due to low free time on my end. Hopefully others will be forming a team effort from the thread too.


awesome, if this does come to fruition i won't even need to be paid! well i dont have a paypal so thats pretty much why, but i would do this shit for free anyways so you guys can keep all the grubby money to yourselves :P

inktrebuchet

I updated the first post with my SF3 Morrigan work files. They should help to further explain the process I've been using.
Quote from: ink on August 15, 2015, 10:49:52 PM
Work file Extras
This link has all the work files used for my SF3-Moriggan. I hope you'll find them useful. https://www.dropbox.com/sh/zp955o5t5g6ww8f/AAB6IZxxgSZc6-KzGSQNG2nsa?dl=0

  • Inktrebuchet's-sf3-morrigan-work-file.psd has role 1 and 2. you'll have to make layers visible/not visible to see the full process.
  • Inktrebuchet's-sf3-morrigan-color-seperation-work-file-psd has role 3.
  • Inktrebuchet's-sf3-morrigan.gif is role 4 but still has some things I would like touch up in the future.