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Rikuo from Vampire Chronicles +

Started by JustNoPoint, February 10, 2016, 12:47:01 AM

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JustNoPoint

Spoiler: 4 SCREENSHOTS (click to show)




Whutup. Starting on our favorite fishman Aulbath/Rikuo.

I didn't really know which version to make so I'm going to base it on JZ's Felicia which is based on Vampire Chronicles. If you're not familiar Chronicles allows you to choose which game version to play as. The modes this Rikuo will have are as follows.

Vampire/ DS1
Hunter/ DS2/ Nightwarriors
Savior/ DS3
Savior 2
Hunter 2
JZ
JNP

Hunter 2 will be from Darkstalkers Collection. It's exactly like Savior 2 except the Dark Force mode is unique. Every character's DF is the same in this mode. It is a sort of super armor. Allowing 3-4 hits before knocking the characters into hit stun (it's been a while so I'll need to research this mode again)

JZ mode is Jesuszilla mode. I already contacted him and his mode will be like his Felicia. Rikuo will have every move he's had in this mode.

JNP will be my personal spin. Still brainstorming what my mode will and won't have. But it'll probably be more akin to a combination of Savior1 engine with Savior 2 move lists and probably the Dark force options from all 3 modes; Savior, Savior2, and Hunter2 versions. Initiated by LP+LK, MP+MK. SP+SK respectively. Characters with more than 1 DF will be Direction+LP+LK.

Do I need to go into his actual movelist? I figure most of you reading know what he's capable of :P
Right now he's in punching bag mode with some incorrect timings on a couple of basics.

Felineki or JZ, I forget... on average how many ticks is a frame skipped in turbo mode? I'd like to release the air with default timings and turbo for the actual character.
It skips every 4th frame

Credits thus far
@[user id=5689]Felineki[/user]: Look I'm finally getting onto this! Felineki ripped a majority of the sprites for me.
Cyanide for some sprites and air data
Gall29 for some system sprites and air data
@[user id=7657]Jesuszilla[/user]: for some sprites, air data, and Felicia which is the template I'm basing Rikuo on. Edit: forgot to mention his cheat engine scripts which aided me greatly in getting CLSN data.
N. for his kawaks and mame cheats

If you want to make palettes for the fish feel free to do so!



I believe the sff is complete. It may be adjusted as I make progress but maybe it will aid people.

I'll take out the non system stuff for a separate release later similar to Felineki's releases.

hatter

Can hardly wait to get my mitts on the SFF, it'll definitely be useful.

Good luck man, Rikuo recently became my fave DS character after giving him a run in DS3, so I can't wait to see what you do with him.

Also the 3rd image isn't showing, you need to add the square bracket for [img]. Just thought I'd point it out.
This is a generic forum signature.

JustNoPoint

Thanks I fixed that and also noticed I forgot to actually upload the sff. So you can get it now.

Rikuo accidentally became my main when I realized I dominate with him more than any other character by far. I didn't even like him much at 1st lol

Gennos

isn't chronicles' gameplay a sort of a mashup between vsav 1 and 2? and iirc it's not the good kind of mashup, it had some changes on air dashes (for jedah), velocities and properties that removed some air combos potential from vsav.
why not vsav 1 style? that always seemed like the best DS game in terms of gameplay.
Quote from: https://mugenguild.com/forum/msg.2469816I'm going to let god handle you people ✞

JustNoPoint

I went ahead and moved your post here so we don't keep making more offtopic in the full game board.

You may be right. TBH I rarely played Chronicles. I couldn't stand the DC version due to the controller and the PSP version I didn't play a lot because I hate handeheld gaming :P

I'll throw them in there and make sure. And I'll see what JZ did with his Felicia. I was wanting to mostly retain the comboability stuff from VS1 and 2 in mine. So air chains would be a go in VS1 while they wouldn't in VS2, etc. I wouldn't replicate the Vampire and Hunter as accurately since it'd be like coding 2 full games.

But yes, for the most part your suggestion is my plan. When you pick VS1 or VS2 mode it should play quite similarly to their arcade counter parts.

-Whiplash-

Quote from: Just No Point on February 10, 2016, 12:59:37 AM

Rikuo accidentally became my main when I realized I dominate with him more than any other character by far. I didn't even like him much at 1st lol

LOL that's how shuma became my main as well. Pretty funny.

Good luck JNP.

Gennos

this might interest you (if you haven't read it already).
i played around with chronicle's psp port because i really liked it's training mode, but once i found the training mode hack for vsav on mame. i stopped using it.
and why not use an emulator for either of those? nulldc and ppsspp are very good emulators of their systems.
Quote from: https://mugenguild.com/forum/msg.2469816I'm going to let god handle you people ✞

ShinZankuro

I freaking love to see projects like these focused on accuracity studing everything on the original games [Hitbox, frame data, etcetera XD]

Keep it up man! :D
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JustNoPoint

Quote from: -Whiplash- on February 10, 2016, 06:08:00 PM
LOL that's how shuma became my main as well. Pretty funny.

Good luck JNP.
Thanks! And when I say main I mean that loosely as I generally pick random select because I love all the characters. But if online in ranked or if I'm getting my butt handed to me I can pull out the fish card and generally wash the place!/bad pun

Quote from: Gennos on February 10, 2016, 06:35:34 PM
this might interest you (if you haven't read it already).
i played around with chronicle's psp port because i really liked it's training mode, but once i found the training mode hack for vsav on mame. i stopped using it.
and why not use an emulator for either of those? nulldc and ppsspp are very good emulators of their systems.
Yes it does. Saved. I wasn't informed enough on the game obviously. I'll be sure to research it more but Savior and Savior 2 will be the biggest influences on the entire project. Guess it'll be more akin to Chronicles + DS Collection a bit. I'll be sure to add all the appropriate Chronicles changes to the Vampire and Hunter counterparts.

Quote from: ShinZankuro on February 10, 2016, 06:40:21 PM
I freaking love to see projects like these focused on accuracity studing everything on the original games [Hitbox, frame data, etcetera XD]

Keep it up man! :D
Thank you! I'll try my best to make sure it really feels like it's from the source!

Been getting timings for the air file and making the animations in general. Once I get them all I'll release the air with normal speed timings so timing data isn't lost and I'll adjust the timings by removing 1 tick for every 4 ticks. That'll be as close to the turbo speed as I'll be able to muster for animation timings.

Violin Ken

Support me @ ko-fi.com/violinken



JustNoPoint

Said animation is already in the sff. Yes, yes I will :)

It's not the only hidden animation either. There is another frame for the Midnight Bliss not used in game and I swore I remembered another but it eludes me now.

JustNoPoint

#11
http://network.mugenguild.com/justnopoint/JNP/DS/rikuo/rikuo-sff.rar
SFF is updated. I'd missed the waves from dashing. The splash and droplets from sSP. And I tweaked several required sprites.

Air file wise I have accurate timings and CLSN data for everything VS till you get to the 1000 group. So all the VS basics, intros, attacks, throws, etc are finished.

Going to cycle to my secret project which will be announced following it's next update then back to KFM then back to Rikuo again. Busy, busy, busy.

JustNoPoint

I've been busy as crap this week so I didn't get to work on Rikuo as much as I'd hoped.
The sff has been updated again. Tweaked a few things and added this 5052 anim that I commissioned from chamat.
@[user id=6464]cyanide[/user]: I don't know if you still care to touch your Rikuo but have you a 5052 if you want it!

Had to redo several CLSNs in the air because there was an issue with the feet CLSN boxes. Got all the timings for the cursed state, the sonic wave attack and toxic gas.

Made a small CS concept. What do you guys think?
Shouldn't be tough to do.


Ideas for new intros
Tide comes in like his surfing intro Rikuo in fish form and a school of fish jumping in and out of water from opponent's side. The other fish will have random fish cameos at times. Like Cheep Cheeps from Mario, or Magikarp or (insert other suggestion here). Rikuo jumps into fight stance. Sometimes a fish will be left behind flopping for a bit.

Intro 2
Clam opens up and Rikuo rises from it with arms extended in grandeur.  Takes a small bow then goes into fighting pose.

F. James Fernandez

Nice work so far JNP. Are you going to add more custom hit stats?

JustNoPoint

The only other nonDS custom state I'll add is the cheese collapse. He has a good placeholder anim where he sorta melts. He just needs to fall over after he melts to complete the animation.

Cyanide

Neat. Rikuo is one of the characters on my long list of "go back to and do some extra stuff" I may be able to thief some things when you're done so that should speed stuff up.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

WizzyWhipitWonderful

You told me to, so I'm watching this JNP.
Very detailed and intriguing.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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felineki

Nice to see you're working on this! Maybe for JZ and/or JNP mode you could try recreating the location test version of Water Jail where it acted a a shield?

Formerly Hoshi

If you're looking to CVS his effects and aren't in a hurry I can experiment.

felineki

#19
Quote from: Just No Point on February 10, 2016, 12:47:01 AMHunter 2 will be from Darkstalkers Collection. It's exactly like Savior 2 except the Dark Force mode is unique. Every character's DF is the same in this mode. It is a sort of super armor. Allowing 3-4 hits before knocking the characters into hit stun (it's been a while so I'll need to research this mode again)
Going by what Japanese Wikipedia has to say, here's the differences of DS Collection's Hunter 2 Arrange compared to the original Savior 2/Hunter 2:

  • Traditional round system
  • No recoverable health (damage is modified to compensate)
  • Dark Force properties: Super armor, Attack and Defense boosted by 50% (the original Savior 2//Hunter 2 properties of midair chains and EX move boosts also remain)
  • Clashes (when two opposing attacks trade, neither opponent goes into hitstun, they continue their action but take damage)
  • Counter Hit (causes knockdown)
  • Just Defense (nullifies chip damage)