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Mugen 1.1 questions

Started by Gara, May 08, 2013, 07:11:54 PM

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Ugoste89

#40
Quote from: Bannana on December 06, 2014, 06:48:46 AM
Concerning updating stages to 1.1, what do I need to change so the zoom function doesn't go beyond the stage itself? Is it stagebound or camerabound (away from my computer, so I don't have the docs open at the moment and I probably got those wrong)?


If you didnt find solution until now, try this -> http://mugenguild.com/forum/topics/mugen-1-1-disable-zoom-stages-always-zoomed-out-162149.0.html
img src="https://imgur.com/OA1PwuA"

Quote from: Ugoste89
M.U.G.E.N isn't just a game. It's beyond a game. M.U.G.E.N is an art!

-Greed-

I would really like to know the math for finding out what Mugen standard portrait sizes  (25x25 for small, and 120x140 for large) in different localcoords are.

I know it's not something I'd expect, because doubling a character's size (640, 480) doesn't mean doubling the standard portrait size.  It would be helpful if I could reliably make HD portraits for stuff without relying on the forum to help me every single time. X_X

What is the math that goes with changing localcoord?
GOH: bmc would tell birds that they're broken because they shouldn't air recover.

kain7th

is there anyway to convert stages to 1.1? specifically this one? http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=13973

Dalkc

#43
I've been away from the Mugen community for a long time. I've since moved to a Linux distro as my main OS, and Elecbyte's site is (still) dead... hence I'd like to ask, has v1.1 (or at least 1.0) ever been released for Linux in any shape or form? If not, is it at least functional in Wine?
14 characters.

Veolf

#44
Quote from: -Greed- on January 17, 2016, 05:53:31 AM
I would really like to know the math for finding out what Mugen standard portrait sizes  (25x25 for small, and 120x140 for large) in different localcoords are.

I know it's not something I'd expect, because doubling a character's size (640, 480) doesn't mean doubling the standard portrait size.  It would be helpful if I could reliably make HD portraits for stuff without relying on the forum to help me every single time. X_X

What is the math that goes with changing localcoord?

You dont double the portrait size it also includes system.def scaling and what resolution of mugen you using.

Normally 850x480 you double the portrait size. 1280x720 you triple it was 3.33 scaling. if you use 1280x720 mugen with 0.33333 scaling on portraits at system def

RSakazaki13

Is there a way to use CRI ADX again on 1.1? i'd love to hear my Character select screen music i used from Gundam Battle Assault 3 back in the day.

Maliyana

How do I skip intros in watch mode?

Boyblu

Whenever I use one of these characters:
http://blog.naver.com/sumin2393/220762885086
-
http://blog.naver.com/sumin2393/220762940663

I just crash and receive this message: http://imgur.com/a/UjGwo

How do I resolve this?

Odb718

Quote from: Boyblu on October 08, 2016, 10:17:54 PMHow do I resolve this?
open up the *.def file for the character and rename the file to something other than symbols. If the actual file names are crazy symbols you'll need to edit them too. Hopefully the whole file isn't corrupted. Looks like you "translated" a jap character.
vVv Gouken718 vVv SabreTooth718 vVv


Tony 3rd

I dropped a bunch of Winmugen stages on a 1.1b folder and they are moslty working fine. but when they run, this happens




notice that its not the boundleft/boundright bug, since the character don't actually go out of bounds.

And when you play on an actual 1.1b stage, it works fine.


my question is: what do I need to change?

Odb718

So to not answer your question, I'd say put Apocalypse on a set stage...
But knowing you mean any characters on that stage cause the problem, I'm not sure how to fix that. I personally stay away from 1.1 because I do not like zoom on stages and all of my stages have problems similar to yours.

Taking a guess I'd say edit

[Camera]
starty = 0
boundlow = 0

[PlayerInfo]
p1starty = 0            ;Starting y coordinates
p2starty = 0
botbound  =  0     ;Bottom bound

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

Try messing with these values and see what happens until someone tells you what is actually the fix. Who knows, you may have to rebuild the stage.
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VictorCYBR

So, I have 2 questions. I'm not sure if what I want is possible, I've tried searching for it but couldn't find anything.

1. Is it possible to make a combined team of characters to appear in the simul mode? For example, if Ryu is the opponent, his partner would be Ken, or if Guile is the opponent, Chun-Li would be his partner.

2. Is it possible to assign combined keys in one button? For example, in CvS2 for the PS2, there's a button that makes you press the 3 punches at the same time. I'm guessing this is impossible to do in MUGEN itself but I know it's possible with some softwares (the ones that map controller buttons and assign them to keys in the keyboard).

Thank you in advance :)

NotAGoodName

Quote from: Death-Scythe on May 29, 2018, 03:34:19 PM


No and no*.

*Obvious exception is external hardware or software solution.  You can easily do this with a programmable controller or software.  Or if you have a money tree, just build a big ass arcade stick with hard wired buttons for macros.

VictorCYBR

#53
Another question: is it possible to make a specific stage to not appear in the arcade / team arcade / team coop modes, but appear in the training and versus? For example, I have a stage that I use for a boss, I don't want to put "includestage=0" because I want it to appear in the training and versus modes, but it's weird when it comes in the arcade mode for characters with random stage. If it's not possible, I guess I'll have to use includestage=0 anyway...

EDIT: also, would be great if I could use certain stages for certain characters but still randomly. Street Fighter characters appearing in a random SF stage, while KOF characters come in a random KOF stage. This is probably impossible, but it won't hurt if I ask, right? :P

Odb718

That level of picking which stage for which group wont ever work.
If you have the stage listed for your boss, it's still possible for the stage to show up randomly.
You basically only have 2 options for including a stage.
It's going to be random in any mode, or it's going to be random in any mode and it'll show up for the specified character.
I dont know of a way to limit where the stage shows up at. It's just active or doesn't exist to mugen.
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Retro Respecter

I am trying to adjust the Hyper BG of the POTS & Infinite Characters for the 1st Capcom vs. SNK Extreme Edition screenpack, but I don't know where to look? Can anyone help?