[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Enso

Not bad on the injured face and I like it, but you retain that stance? @[user id=81283]MotorRoach[/user]: Tell him what you think.
Quote from: Titiln
focus more and stop thinking about things like the internet or titties

Quote
Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.

AlexSin

#5742
No, I will tell him.
(what's the point of saying that?)

Animation is not smooth, the shading jumps. I think his size is wrong, compare it with CvS Ryo.
... is he really going to read this? I mean, every time we told him to fix stuff he just ignored us.

demongorne

Actually this is not are the real animation cuz I just saved the stance using fighter fiactory gif editor anyway this is the air i did of the standing

;0
[Begin Action 0]
Clsn2: 2
  Clsn2[0] = -19, -88, 25, -4
  Clsn2[1] = 0, -105, 18, -88
0,0, 0,0, 6
Clsn2: 2
  Clsn2[0] = -1, -105, 17, -88
  Clsn2[1] = -21, -89, 23, -4
0,1, 0,0, 6
Clsn2: 2
  Clsn2[0] = 0, -103, 19, -84
  Clsn2[1] = -21, -90, 23, -4
0,2, 0,0, 6
Clsn2: 2
  Clsn2[0] = -1, -104, 18, -85
  Clsn2[1] = -21, -90, 23, -4
0,1, 0,0, 6

regarding the sprites size I just edit mr.karate head (I don't want remade the whole spriteset and if you look at the original game mr.karate and ryo have basically the sprites except for intro and winnning pose)


MotorRoach

You know, for once I wish you'd stop giving excuses and actually fix your animations for once in your life. Try to say it "the original game had it like this!" all you want, but the animation looks choppy and silly. I already demonstrated to you once before how to make the stance animation seem more proper, and you didn't listen:



Can you actually try to fix your own content and try to improve at animating? Converting a character into another sprite style takes more than just changing their shading.
Shit

S. Jetstream

Just follow the example demongorne, you know current idle stances have aprox 6 sprites.
Besides, you just have to refill the blank spaces, and apply the technique to the other chars.

Last attempt on Geese, i don't know whatelse to do, i tried to recreate the Oni sprite you guys reworked before(in terms of anatomy):

hatter

#5746


I did this one really quickly to illustrate the problem that you didn't look at. I referenced DGO's Sagat sprite.

Also the shading on the shoulders shouldn't be like that.
This is a generic forum signature.

demongorne

Quote from: MotorRoach on April 13, 2016, 07:37:18 PM
You know, for once I wish you'd stop giving excuses and actually fix your animations for once in your life. Try to say it "the original game had it like this!" all you want, but the animation looks choppy and silly. I already demonstrated to you once before how to make the stance animation seem more proper, and you didn't listen:



Can you actually try to fix your own content and try to improve at animating? Converting a character into another sprite style takes more than just changing their shading.

All right there are no problem to try with this animation but just you should post the air code

MotorRoach

What air code? You're talking like I put this animation inside a Mugen character, when all I did was open it up in Photoshop to edit the frames.
Shit

demongorne

So may be i don't understand well but just tell me which program do u use for the gif animation? I use the fightr factory gif editor but it can't save gamtick animation.... otherwise i just turn the gameticks from 6 to 9 to make it more flowing

AlexSin

What about just editing the frames and thinking about the timings later?

NiO ErZeBeTh

if you want to save that animation and separate his frames, download photoscape, I think that one has an animation spliter... not everyone uses Fighter Factory to make gifs... I used to do it too, but it's not the best...

so, download photoscape, open the gif animation and save every individual frame, edit them (with the program of your choice) and add them to your character and make your .air file if you want
            Zorf Giudecca

demongorne

Quote from: Sin- on April 14, 2016, 11:01:27 AM
What about just editing the frames and thinking about the timings later?

all right i think uderstood  now the transposition in cvs stance are a bit different than the original stance now the question is how to find the right one aren't you?

AlexSin

Quote from: demongorne on April 14, 2016, 11:41:12 AM
now the question is how to find the right one aren't you?
Eh? What does that even mean?
Quote from: demongorne on April 14, 2016, 11:41:12 AM
aren't you?
What?



You could use Gimp, it supports .gif files, layers and you can see the timings of each frame.

demongorne

#5754
Quote from: Sin- on April 14, 2016, 11:49:32 AM
Quote from: demongorne on April 14, 2016, 11:41:12 AM
now the question is how to find the right one aren't you?
Eh? What does that even mean?
Quote from: demongorne on April 14, 2016, 11:41:12 AM
aren't you?
What?
i meant "is it right ?

AlexSin

#5755
Okay, you realized that.

The other question was: what is the "right stance" you're trying to find?
The CvS one? I mentioned that for proportions, shading and animation; and I meant CvS Ryo Sakazaki.

Or do you mean this?
Quote from: MotorRoach on April 13, 2016, 07:37:18 PM

You could try finishing this edit.
Open it with Gimp which is like Photoshop but is free. You'll see the timings (in milliseconds).
1 tick = 1/60 seconds, so you do your math.
You can see every frame as their own layer.

Enso

Not everybody uses Fighter Factory to make animations. I never use FF at all for editing animations. I use Gimp or Jasc to edit animations. Even sometimes I use GraphicsGale. When I make a full character I never use FF.
Quote from: Titiln
focus more and stop thinking about things like the internet or titties

Quote
Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.

Graphicus

#5757
Welp


lui

Quote from: Enso on April 14, 2016, 01:08:54 PM
Not everybody uses Fighter Factory to make animations. I never use FF at all for editing animations. I use Gimp or Jasc to edit animations. Even sometimes I use GraphicsGale. When I make a full character I never use FF.

The hell? None of em use ff to edit sprites, he said to use gimp or photoshop. Why cant you see the simplest things these guys are saying?

S. Jetstream

I'd like to say that conversation ended time before.

Great animation Graphicus!! i'd kill to see it in CPS3 style!!