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LA Wip thread thing

Started by Lost_Avenger, February 27, 2017, 11:45:03 PM

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Lost_Avenger

I cant find my old thread so I started a new one(it has likely been months or even years since my last one cause I didnt plan to do any more public releases outside of CFJ2). This topic is for the handful of people that wanted to know what I was planning on releasing, when I was going to release them, and in what order. As of now, I have released Cody only. Zangief is next, followed by Adon, Rose, and Elena. I also plan on doing some updates to my older stuff including Cody since his AI is garbage and some of his code is old and doesnt work right.

If a good version of the character already exists, I probably wont bother releasing them since I dont see the need to saturate the engine with multiple versions of a creation. I'll make an exception for a handful of characters just cause they are either done and just need a patch(CFJ2) or because mine is custom and has a different intended feel(Zangief, Ken, Karin, etc). I may just drop CFJ2 as a full game and release the characters as a single system type release(The SF ones anyway).

Anyway, Zangief is just about done. I'm working on his mech mode atm. I got his vodka flame done and Im debating with myself on how I want him to actually function. I'm not a big fan on constant super armor and I dont want him to feel like a mvc mode since Im not a fan of that style of game play. As of right now, he just loses the banishing flat and picks up a couple new moves.

So what should I be doing with him? I really dont feel like slowing his moves down since he doesnt have the super armor(I could do it and offset the speed with a damage bonus, but meh). Should he keep his anti air grab from mshvscapcom? His elbow drop command normal(which I may add anyway)?

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Memo

Did he gain anything new in SFV? I dont really play zangeif but if he did and
Your able to recreate it that would be nice, new attacks.

DivineWolf

Quote from: Lost_Avenger on February 27, 2017, 11:45:03 PM
Should he keep his anti air grab from mshvscapcom? His elbow drop command normal(which I may add anyway)?

Yes.

Quote from: Lost_Avenger on February 27, 2017, 11:45:03 PM
His elbow drop command normal(which I may add anyway)?

Yes, and the air version as well.




Meh, honestly I'm kinda just talking shit, as Zangief...- Nvm. Anyway, I look forward to your projects. Especially Rose, whom I've been waiting for for years maybe...? Also, Adon and from what you were saying about Elena a long time ago, she was sounding pretty beastly. I've never been much of an Elena player, but I'm willing to try out some new stuff. Sorry, but I don't have much to say in regards to Zangief... :-\

Lost_Avenger

Its all good. I honestly didnt play him much in tge vs series and never really bothered with mech mode till people requested ex versions. Im trying to find a balance between not making him mvc and not making him barely more than a palette swap.

Rose may get 2 versions because Im still iffy about using felo's set. The set looks fine and I have an sff built (I need to reallign a lot of it), but it feels weird using it. I wont be adding the new stuff like the teleport and low soul spiral so it seems like a waste to use it. Esp when I have a finished alpha sff to borrow.

Main issue with Elena was just how much her position changes with pretty much every frame. It also looks weird when the mugen camera moves every time she attacks (it has been a while since playing 3s so I dont remember if it did it there too). She was up to specials though and only needed some reworking

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Gator

good to see you are back. just wanna say is there any chance bout making hauzer, kenji and cfj chars into ur cfj2 style or not!?

Gator

#5
yes is good to add mech zangief. dark sakura and shadow already existed in cvs. only need a mech zangief!

try to discover mech zangief's unique-ness via warusaki3's zangief version.

JNP EDIT: combined double post

AuMiO VXC

wanna see you back my man. and sounds good that you continue elena and other cfj2 chars into semi-pots
Quote from: say a on February 28, 2017, 03:05:36 PM
yes is good to add mech zangief. dark sakura and shadow already existed in cvs. only need a mech zangief!

try to discover mech zangief's unique-ness via warusaki3's zangief version.

JNP EDIT: combined double post
/\ also good to see some people wanting mech mode into zangief. and agreed with him that if you do him, he must have the each and every mech feature inside. try lil study with waru's one.
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.

PeXXeR

Great to see you working on gief, mech mode is fun as hell.
Why do people keep on '' use Waru's stuff or study Waru's stuff'' waru aint no GOAT guys, let LA do his thing.

Staubhold

You could add a super that will give Mech Gief super armor for a certain time... and make him slow?

Lost_Avenger

Im already using waru's sff so I may as well see what he did. Im working on getting a vacation so I can get some stuff done. I requested 4 days, but forgot they were on inventory week :p

I could do that, but Im just not a big fan of super armor. I'll play around with some stuff and see what feels right. He already has some armor on certain moves anyway(ex versions). I guess I could do something like SF4/5 armor where you temporarily lose health and have it slowly regenerate. The armor on his ex moves is closer to an auto guard type thing. Guess I need to work on my super armor then.

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

sabockee

Have you tried Mech Zangief by Black Chaos? Maybe you could take some ideas from it?

Lost_Avenger

I dont remember if I did. I stopped following him after he seemed to disappear. Didnt start till he took all of his single character alpha 4 releases down. That was years ago though.

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Lost_Avenger

Played with him for a bit and adjusted some stuff. I gave him a slower walk speed, added the elbow drop normals(but went closer to marvels timings instead of the faster start up waru's has). The air elbow drop seems a tad broken atm since there is no height restriction. Recovery is pretty lengthy though so Im hoping it balances it out a bit.

I think I want to give him a command grab version of his dash grab. Like a half circle that has him dash forward and do his weird dash grab from mvc. Maybe make the hits on it fixed though. The start up would be pretty lengthy, but I kind of worry that it would be pointless with his walking grab. EX version would have armor(ex walking grab already has it). After that I'll be adding the jump grab and his air grab(basically the jump grab super, but already in the air).

The more I look at him, the more redundant his moveset seems. It seems silly to have the air to air grab, the special anti air grab, and the super anti air grab all in in one moveset. I'll add them anyway, but I may drop the anti air super grab and limit that to only normal gief(since he doesnt have the anti air grab as a special or the air to air grab). I may just keep both dash and walking grabs though.

So basically:
Gief
-spinning lariot/quick double lariot
-banishing flat
-flying powerbomb/atomic suplex
-spd
-final atomic buster
-aerial russian slam(super)

Mech Zangief:
-spinning lariot/quick double lariot
-vodka flame
-dash grab
-spd/air
-aerial russian slam
-final atomic buster
-ultra atomic buster
-hyper double lariot

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Memo

How about his SFV v-skill? Or would that be giving him too much armor?

Staubhold

#14
Will you give Gief the Iron Body super transformation (and his Iron Body cancel?) into his Mech version from Marvel vs. Capcom1?

The Ultra Final Atomic Buster for Mech Gief is the version with the added explosion at the end where you have to mash directional and attack buttons while doing the "normal" Final Atomic Buster like in MvC?

You could add the Double Final Atomic Buster from MvC to the normal Gief version.
Spoiler (click to show)
You could use some "fitting" chars at random for the move and use them in a win animation if the ko p2 with this super...

How about SFV´s Bolshoi Russian Suplex?

For normal Gief you could add SFIV´s Ultimate Atomic Buster with the back breaker. I know those sprite exists...

PeXXeR

This would a nice addition. Dunno if gief has the sprites though.
https://vid.me/8c2J

Lost_Avenger

I dont think there are sprites for the stomp super as far as I know. It would be a really easy super to add and multi level though.

As far as iron body goes, Im still considering it. I've even considered using it as a combo extender by allowing banishing flat as a super cancel into it. Though I kind of want it to be a totally separate character. I'll think about it some more though.

Ultra final atomic buster has the extra power bomb at the start iirc. Regular goes straight into the suplex. I'll have to go back and look

Double would be a specific simul mode thing, but by himself, it would maybe be with Mika or another mech that ends with one blowing up(problem being that having 2 would make the iron body thing weird). Not sure if I'll add it though. I might though

The only thing I have considered so far from SFV is the s.hp where you can charge it(iirc anyway. I didnt like him in V). I dont like his v-skill or trigger. The super looks sort of nice, but I dont if I can keep the same ending on ko. I could maybe add like a random explosion or something though.

Im considering the ultimate from 4 as a level 3 only. As of right now, base Gief is pretty much done. He is a hybrid of Alpha, cvs2, CFJ, and a tad bit of 4. The main focus is on the mech side, but Im not ruling out anything for future versions.

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Lost_Avenger

I've been busy with work so I didnt get much done. I've decided I am going to go back and patch all of my old SF characters to this system(minus the config file because I dont feel like doing that for everyone). I probably wont be doing multi level versions of supers though. Those just happened to be leftover code that I disabled in CFJ2 and just reenabled cause I felt like it.

So basically, I'll be making:
Ryu
Ken
Sakura
Blanka
Rose
Elena
Zangief
Sakura
Cammy
Karin
Nash
Guile
Alex
Dhalsim
Sagat
Gouki
Adon
Yun
Boxer

Which now that I think about it... I should have just made a freaking SF mugen game cause it would probably be done by now and Id be doing dlc for it at this point. A lot of these were in the alpha stage, but a few made it to beta. As you can probably guess, most were cancelled cause there were already good versions being made or released(I didnt follow the community too much when I started and made a bunch of bases). I keep getting the urge to jump back into CFJ2, but I think I should stick to what Im good at. I hit a lot of blocks in CFJ2 and would usually fall back on "Well, I already made a bunch of Sf characters so I may as well add them".

Anyway, hit a block on Gief too btw. I started the dash throw, but couldnt decide how to make it. I considered the input being what determined the initial start up, speed, and range with each input being locked into a variant of the move. I considered having each actual dash be the same length(different start up time though) and then have the input determine damage and range(each input locked into a variant). I also considered having a version where you do the initial input, then you have to manually select the move during the dash(and the range would be determined on start up). Im considering scrapping it altogether though.

Also, do you have to have sff2 to change your palette in mid battle? I assumed this was some kind of mugen 1.0 thing, but never tried it till now.

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http://www.trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

JustNoPoint

No you can use remappal in sffv1 but you are limited to the 12 palettes in the def

Lost_Avenger

awesome. I was worried I was going to have to switch to sff2 and Im not a big fan of it cause I always end up adding sprites later on.

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http://www.trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!