All Chars Update(June of 2017)

Started by DivineWolf, June 28, 2017, 05:57:25 PM

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DivineWolf

As the title says, all chars I have finished updating over the course of May/June. Mainly misc tweaks and system updates. Fine tuning essentially, to my current WIP, Strider's standard. I also reduced the hitspark size similar to what Jmorphman has recently done with his chars, but not as much. I think he reduced his by 35%. I reduced them by 20%. If there has been any mechanic changing aspects to a char's move, a char has gained a new ability, etc, then it is sure to be mentioned in the ReadMe of the respective char. PLEASE take a few secs and refer to said ReadMes, to avoid asking questions that are answered. Not much else left to say really...

Get them all at TM

Updates:

=8/XX/2017=
(Poison Exclusive)

-Color separation
-New pals added
-s.MK(far) is now super/special cancellable
-Only j.LP and j.LK are cancellable now
-High Heel Pounce changed to a QCB motion
-Handcuff Toss changed to a QCF motion
-New Street Fighter x Tekken Japanese sound
-Misc tweaks
-Better Kiss -> Stance transition(thanks Trololo)
-New Whip snd added(thanks Trololo)
-Some snd changes
-P2 can no longer recover from Criminal Heel

Memo

I'm gonna take advantage that I'm on break and we got free wifi lol.
hell yea checking these out when I get home thanks!

Staubhold

Thank you very much for the updates DivineWolf.

Should there be a hitspark behind Eliza in the Jaeiken special?

Spoiler (click to show)

DivineWolf

C'mon man... Thats the fx of Jaeiken. Its been there ever since I released her. Its not a hitspark.

Staubhold

Oh yeah, I meant the fx...
Quote from: DW on June 28, 2017, 08:48:11 PM
Its been there ever since I released her.

Ok, sorry.  ;)

Suprizle

Lol just when I asked you when you're releasing the updates.

Lookin' good though, DW. I'll pm you about something else for Strider.  :8):

ZolidSone

I like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.
I will still do detail and aesthetic feedback for the rest.

Memo

That sagat thou god dayum he's a beast now.
They feel awesome, great update to this
Play style everybody loves.

To those pots style creators, yall need to pay
Attention, DW has the class in session

DivineWolf

Quote from: Staubhold on June 28, 2017, 10:51:19 PM
Ok, sorry.  ;)

Don't worry about it.

Quote from: 2RudeX on June 29, 2017, 01:07:53 AM
Lol just when I asked you when you're releasing the updates.

Lookin' good though, DW. I'll pm you about something else for Strider.  :8):

Thanks.

Quote from: SolidZone 26 on June 29, 2017, 02:10:02 PM
I like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.

Thanks. Yes, that's the new standard set for the way I handle the hitsparks.

Quote from: Memo on June 29, 2017, 07:17:18 PM
That sagat thou god dayum he's a beast now.
They feel awesome, great update to this
Play style everybody loves.

To those pots style creators, yall need to pay
Attention, DW has the class in session

Thanks for the support.

PeXXeR

Now this is the real deal right here, thanks a lot man, I will post if I find anything funny.

,mem

Rock's readme doesn't mention EX Reppuken can hit otg.

DivineWolf

Quote from: PeXXeR on June 30, 2017, 03:32:11 AM
Now this is the real deal right here, thanks a lot man, I will post if I find anything funny.

NP

Quote from: Memes never die on June 30, 2017, 03:55:29 AM
Rock's readme doesn't mention EX Reppuken can hit otg.

Just checked, yes it does.

,mem

You're right sorry it was hard to notice for me for some reason.

PeXXeR

#13
After I got to try most of the cast, I have to say,  you did an awesome job bro, Mai feels smoother, Psy plays great with the chains, you nailed it, good job, I like rock's alternate CMD as well, its a toss up on what to use for him right now.
Again Great stuff Wolf, and thanks.

sethzel


Rai Tei


PeXXeR

Wolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its  some mugen voodoo or something on my end but hey.

DivineWolf

Quote from: sethzel on July 01, 2017, 07:31:38 AM
You ad ai the update?

No.

Quote from: PeXXeR on July 16, 2017, 01:06:42 AM
Wolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its  some mugen voodoo or something on my end but hey.

Honestly, it's more like a AI "voodoo" thing. AI seems to do things that aren't particularly possible for a human player. Like blocking, even though they technically should have gotten hit. Or even though you can't block during Custom Combo, the AI overwrites this and still blocks. Don't worry about it, it's not really important.

PeXXeR


Sir Lord Alpyne

UPDATES! HURRAH!

Quote from: Memo on June 29, 2017, 07:17:18 PM
That sagat thou god dayum he's a beast now.

holy shytsnacks! he was already beastly beforehand, so what tha deuce did D-Dubbya do to'im now?!?!! now i'm hype!
Spoiler (click to show)

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