Stage Fix Help

Started by DivineWolf, September 05, 2018, 03:21:49 AM

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DivineWolf

My friends, I require healing assistance. I want to take out the fog in this stage, because it doesn't look good:

Spoiler (click to show)

It "blinks" to give the illusion of transparency. Though it is transparent, but, I don't like it. Here's the code in the def:

Spoiler (click to show)
;------------------------------------------------------------------------------
;------------The King Of Fighters'95--Rival -Moonlight Mix-Stage--------------------
;RYO2005 Arrange---------------------------------------------------------------
;»ìFRYO 2005-----7ŒŽ15"ú»ìI—¹--------------------------------------------

[Info]       
name           = "Rival Moon"

;------------------------------------------------------------------------------
[Camera]
startx         = 0         
starty         = 0           
                             
boundleft      = -216       
boundright     = 216         
boundhigh      = -10         
boundlow       = 0         
verticalfollow = 0           
tension        = 50         

;------------------------------------------------------------------------------
[PlayerInfo]
;--- ƒvƒŒƒCƒ,,[,P ---           
p1startx       = -70       
p1starty       = 0           
p1startz       = 0           
p1facing       = 1 
         
;--- ƒvƒŒƒCƒ,,[,Q ---             
p2startx       = 70         
p2starty       = 0           
p2startz       = 0           
p2facing       = -1 
       
;--- Common ---             
leftbound      = -1000       
rightbound     = 1000       
topbound       = 0           
botbound       = 0           

;------------------------------------------------------------------------------
[Scaling]
topz           = 0           
botz           = 50         
topscale       = 1           
botscale       = 1.2       

;------------------------------------------------------------------------------
[Bound]
screenleft     = 25         
screenright    = 25         

;------------------------------------------------------------------------------
[StageInfo]
zoffset        = 225         
autoturn       = 1           
;resetBG       = 1           

;------------------------------------------------------------------------------
[Shadow]
color          = 256,256,256
                           
yscale         = 0.2         
                             
;------------------------------------------------------------------------------
;--- "wŒi‰¹ŠyŽw'è         
[Music]
bgmusic = sound/Saxophone Moon.mp3
bgvolume = 200
bgm.loop = 1

;------------------------------------------------------------------------------
;---sffƒtƒ@ƒCƒ‹Žw'è
[BGdef]
spr            = stages/KOF95_Rival_Stage_Mix.sff
debugbg        = 1             

;------------------------------------------------------------------------------
[BG 0];"wŒiE—["ú
type = normal
spriteno = 0,0
layerno = 0
start = 0,96
delta = .33,.2
trans = none
mask = 1
tile = 0,0

;------------------------------------------------------------------------------
[BG 5];"wŒiE"pHêE¶
type = normal
spriteno = 5,0
layerno = 0
start = 0,176
delta = .7,.2
trans = none
mask = 1
tile = 0,0

;------------------------------------------------------------------------------
[BG 10];"wŒiE"pHêE'†‰›
type = anim
actionno = 10
layerno = 0
start = 0,176
delta = .7,.2
trans = none
mask =1

[Begin action 10];"pHêE'†‰›EƒAƒjƒ[ƒVƒ‡ƒ"
10,0.,0,0,8
10,1.,0,0,8
10,2.,0,0,8
10,3.,0,0,8
10,4.,0,0,8
10,5.,0,0,8
10,6.,0,0,8
10,7.,0,0,8

;------------------------------------------------------------------------------
[BG 15];"wŒiE"pHêE‰E
type = anim
actionno = 15
layerno = 0
start = 0,176
delta = .7,.2
trans = none
mask =1

[Begin action 15];"pHêE‰EEƒAƒjƒ[ƒVƒ‡ƒ"
15,0.,0,0,8
15,1.,0,0,8
15,2.,0,0,8
15,3.,0,0,8
15,4.,0,0,8
15,5.,0,0,8
15,6.,0,0,8
15,7.,0,0,8

;------------------------------------------------------------------------------
[BG 20];"wŒiE¶
type = anim
actionno = 20
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask =1

[Begin action 20];¶EƒAƒjƒ[ƒVƒ‡ƒ"
20,0.,0,0,8
20,1.,0,0,8
20,2.,0,0,8
20,3.,0,0,8

;------------------------------------------------------------------------------
[BG 25];"wŒiE'†‰›
type = normal
spriteno = 25,0
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask = 1
tile = 0,0

;------------------------------------------------------------------------------
[BG 30];"wŒiE‰E
type = anim
actionno = 30
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask =1

[Begin action 30];‰EEƒAƒjƒ[ƒVƒ‡ƒ"
30,0.,0,0,8
30,1.,0,0,8
30,2.,0,0,8
30,3.,0,0,8
30,4.,0,0,8
30,5.,0,0,8
30,6.,0,0,8
30,7.,0,0,8

;------------------------------------------------------------------------------
[BG 35];"wŒiEƒgƒ‰ƒbƒNã
type = anim
actionno = 35
layerno = 0
start = 0,240
delta = 1,.2
trans = none
mask =1

[Begin action 35];ƒgƒ‰ƒbƒNãEƒAƒjƒ[ƒVƒ‡ƒ"
35,0.,0,0,8
35,1.,0,0,8
35,2.,0,0,8
35,3.,0,0,8
35,4.,0,0,8
35,5.,0,0,8
35,6.,0,0,8
35,7.,0,0,8

;------------------------------------------------------------------------------
[BG 40];"wŒiE,à,â
type = anim
actionno = 40
layerno = 1
start = 0,240
delta = 1,.8
trans = none
mask =1

[BG 40];"wŒiE,à,â
type = anim
actionno = 40
layerno = 1
start = 230,240
delta = 1,.8
trans = none
mask =1

[BG 40];"wŒiE,à,â
type = anim
actionno = 40
layerno = 1
start = -230,240
delta = 1,.8
trans = none
mask =1

[Begin action 40];,à,âEƒAƒjƒ[ƒVƒ‡ƒ"
40,0.,0,0,1;
99,0.,0,0,1
40,0.,0,0,1
99,0.,0,0,1
40,0.,0,0,1
99,0.,0,0,1
40,0.,0,0,1
99,0.,0,0,1

40,1.,0,0,1;
99,0.,0,0,1
40,1.,0,0,1
99,0.,0,0,1
40,1.,0,0,1
99,0.,0,0,1
40,1.,0,0,1
99,0.,0,0,1

40,2.,0,0,1;
99,0.,0,0,1
40,2.,0,0,1
99,0.,0,0,1
40,2.,0,0,1
99,0.,0,0,1
40,2.,0,0,1
99,0.,0,0,1

40,3.,0,0,1;
99,0.,0,0,1
40,3.,0,0,1
99,0.,0,0,1
40,3.,0,0,1
99,0.,0,0,1
40,3.,0,0,1
99,0.,0,0,1

Idk what to edit out, or if it's even that easy. That's why I'm asking. Also, I may have to dive into a bit of stage creation for this next fix... Though the BG doesn't seem to fill up the entire screen properly:

Spoiler (click to show)

You can see in the top left there's like a pixel or two(width wise) of pink space. How would one go about fixing this as well?

Ex☆Cham

[Camera]
startx         = 0         
starty         = 0           
                             
boundleft      = -216      to -214 or -213 
boundright     = 216         to 214 or 213
boundhigh      = -10         
boundlow       = 0         
verticalfollow = 0           
tension        = 50   

And just look for the animation of the "Fog" guess just delete everything under [BG 40] is the only "Layerno 1 (AKA stuff that displays in front of the characters)" it seems.

VictorCYBR

Also you said the fog "blinks" to give the illusion of transparency, definitely [BG 40] is the fog anim looking at how it's animated.

DivineWolf

Quote from: Ex☆Cham on September 05, 2018, 04:30:40 AM
[Camera]
startx         = 0         
starty         = 0           
                             
boundleft      = -216      to -214 or -213 
boundright     = 216         to 214 or 213
boundhigh      = -10         
boundlow       = 0         
verticalfollow = 0           
tension        = 50   

And just look for the animation of the "Fog" guess just delete everything under [BG 40] is the only "Layerno 1 (AKA stuff that displays in front of the characters)" it seems.

Yeah this worked. Thank you very much.