looking for a char that uses TargetAddLife to decrease damage as a poison effect

Started by DosKillerFighterTrue, October 28, 2023, 07:19:04 AM

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DosKillerFighterTrue

hello everyone, I've been looking for a character (char) who uses 'TargetAddLife' to automatically drain life from his opponent, keeping him in combat while his health decreases. I'm developing my own character and have searched extensively on several websites without success. Well, if you have it but you only use it to reduce life but not to reduce the automatic damage or if it reduces the automatic damage but you are only hit or are in a dizzy state, but it wasn't that idea I was looking for, My idea is that this character begins to take life away from the opponent when he approaches, as long as he is at a minimum distance, and that this ability is not blockable.

I thought about giving up, since it seemed like 'TargetAddLife' didn't meet my needs. However, I recently found information suggesting that 'TargetAddLife' can be used to automatically drain life, like a poison effect, while the opponent continues fighting. To give an example, if you've played Mortal Kombat XL, you may remember the character Reptile and his 'noxious' variant that mimics an effect like poison. This effect cannot be blocked and weakens the opponent over time.

If anyone has information about the char that TargetAddLife uses to make the effect like poison that decreases health to see the effect or it may be that it doesn't actually exist like TargetAddLife to decrease damage like poison, I would be enormously grateful. Any help will be welcome!


DosKillerFighterTrue

Quote from: Charmugen on October 28, 2023, 09:57:06 PM
So it's "TargetAddLife" instead of, "TargetLifeAdd"?

TargetLifeAdd, Sorry for my mistake, I was wrong, I usually say like that or sometimes I don't pay attention because I am from Argentina and I understand it less in English, I understand it a little in Spanish. Sometimes I look up on the internet, as they say in a certain thing in English, I recently noticed in Fighter Factory 3 that the correct way was TargetLifeAdd, I apologize.

DivineWolf

The only thing that comes to mind off hand would be someone like Ruby Heart? Whereas instead of draining power from the target, you could just reconfigure it to drain life instead? Ruby has the ghosts that hit p2 and stay attached to them, while constantly draining meter/power from them until it goes away. I'm sure you'd have to have p2 custom stated to have control over their life in such a way. My initial thought is to have the helper become invisible, you hit p2 with it, and the helper would drain as stated. I suppose you could also add like...a proximity code to it as well? So that it will drain life from p2, when within a specific distance of p1.

This is all hypothetical, but I feel like in essence, if could work. Maybe? Lol, I know effects like these are hard to replicate in Mugen. I think Win has some extra hax you could do, that may be able to achieve this effect as well. Though 1.0 and above fixed a lot of the hax Win had, so it won't translate well in higher versions.

EDIT:

I overlooked that you wanted something like how Reptile does the whole poison gas within range thing in MKX.... I don't think that's possible? At least, not like it works in said game. Once again, I think an invisible helper around the player could sort of simulate this? It still has to hit p2, in order to drain their health/have control over their health. Perhaps you could have the helper bind to p1, be invisible, and control the range with clsns. The hitpause could be just 1?(I'm not sure if 0 is a valid value for hitpauses) While p2 is in that range, they would be in a faux custom state, and you could drain life from them. Essentially, Ruby's ghost concept, bound to the character instead of being sent out. I know you don't want it to "hit" p2, but as I said, it has to in order for Mugen to allow you as p1 to custom state p2, which then allows you to drain life from them. The low hitpause is to simulate them "not" being hit. Though technically, they do still get hit.

SquidlyPoli1

The easiest way to replicate DOT effects like the Reptile thing you mentioned would be to use the ReversalDef glitch. Similarly to DW's proposal, it does use an invincible helper, but the helper is a giant red collision that keeps track of the enemy as a target, rather than forcing them into a hit state. I don't really know how well it works for advanced or cosmetic stuff like the Flower effect in Smash, but there are a decent amount of characters that only use the DOT part of it, like KoopaKoot's Shiki or the Umbreon character the Database article mentions.

Charmugen

I was thinking of a Kula edit named Kloss that does something like this. Took awhile to find the site: http://akue24.web.fc2.com/00/02_main.html
Kloss is another example char. Kloss by T-K.

DosKillerFighterTrue

Wow! but would it be better to show a video? so you can find what you were looking for.
Quote from: Charmugen on October 29, 2023, 01:43:15 AM
I was thinking of a Kula edit named Kloss that does something like this. Took awhile to find the site: http://akue24.web.fc2.com/00/02_main.html
Kloss is another example char. Kloss by T-K.

It was difficult to find because it was in Japanese.

SquidlyPoli1

Quote from: DosKillerFighterTrue on October 29, 2023, 02:51:20 AM
Wow! but would it be better to show a video? so you can find what you were looking for.

Here is a video of how Umbreon uses the glitch. The red clsn helper isn't giant like I implied but it does go under Mario and damages him without interrupting his movements.


DosKillerFighterTrue

Quote from: SquidlyPoli1 on October 29, 2023, 03:10:49 AM
Quote from: DosKillerFighterTrue on October 29, 2023, 02:51:20 AM
Wow! but would it be better to show a video? so you can find what you were looking for.

Here is a video of how Umbreon uses the glitch. The red clsn helper isn't giant like I implied but it does go under Mario and damages him without interrupting his movements.


thank you!! but I don't like the idea that I started to reduce my life, after being hit by a helper from... I don't know what that special move is called. I had to come up with another way or there was no other option but first I hit that helper so that he just started to diminish his life. One question, do I know another char that uses that glitch too but doesn't start decreasing life after being hit by helper, or do you only know "Umbreon"?

SquidlyPoli1

Quote from: DosKillerFighterTrue on October 29, 2023, 06:43:52 AM
thank you!! but I don't like the idea that I started to reduce my life, after being hit by a helper from... I don't know what that special move is called. I had to come up with another way or there was no other option but first I hit that helper so that he just started to diminish his life. One question, do I know another char that uses that glitch too but doesn't start decreasing life after being hit by helper, or do you only know "Umbreon"?

Umbreon's move is called どくどく (Toxic in English), it's located in state 520 in Umbreon_b.cns

I guess another example I can give you is KoopaKoot's Shiki, who uses it in a similar way, only instead of a puddle projectile it's a command grab. Her poisoning move is called Mumyou and it's located in state 1020 in her main CNS file. Apparently there's a version of Fujiwara no Mokou that has a different DOT mechanic called Burn but I have no idea which one actually uses it. I'm sure there's at least one or two more I'm missing, some Google would probably help.

Both Umbreon's puddle and Shiki's command grab put the opponent into a custom state before creating a helper on the opponent's side that abuses the reversaldef thing. If you were creating the helper through the character that's supposed to be inflicting the damage and not the character that's supposed to be getting damaged, that's probably why it's not working out.

DosKillerFighterTrue

Quote from: SquidlyPoli1 on October 29, 2023, 06:56:10 AM
Quote from: DosKillerFighterTrue on October 29, 2023, 06:43:52 AM
thank you!! but I don't like the idea that I started to reduce my life, after being hit by a helper from... I don't know what that special move is called. I had to come up with another way or there was no other option but first I hit that helper so that he just started to diminish his life. One question, do I know another char that uses that glitch too but doesn't start decreasing life after being hit by helper, or do you only know "Umbreon"?

Umbreon's move is called どくどく (Toxic in English), it's located in state 520 in Umbreon_b.cns

I guess another example I can give you is KoopaKoot's Shiki, who uses it in a similar way, only instead of a puddle projectile it's a command grab. Her poisoning move is called Mumyou and it's located in state 1020 in her main CNS file. Apparently there's a version of Fujiwara no Mokou that has a different DOT mechanic called Burn but I have no idea which one actually uses it. I'm sure there's at least one or two more I'm missing, some Google would probably help.

Both Umbreon's puddle and Shiki's command grab put the opponent into a custom state before creating a helper on the opponent's side that abuses the reversaldef thing. If you were creating the helper through the character that's supposed to be inflicting the damage and not the character that's supposed to be getting damaged, that's probably why it's not working out.

or Tóxico in Spanish XD. Let's be serious, can you show me a video to watch to analyze? I already tried to search on YouTube for the char KoopaKoot's Shiki but I couldn't find that special move.

SquidlyPoli1

Quote from: DosKillerFighterTrue on October 29, 2023, 07:36:47 AM
Let's be serious, can you show me a video to watch to analyze? I already tried to search on YouTube for the char KoopaKoot's Shiki but I couldn't find that special move.

Here is a video of Shiki's command grab. The opponent is already in a custom state once Shiki grabs them, so the helper gets created just before they exit back to their own hurt states. Also note that the red clsn that is commonly used for the glitch disappears after a while, despite the opponent still receiving damage.

I have no idea how well I'm explaining this and I'm sure someone else could probably chip in and talk about it more. It is getting quite late where I'm at but I have been trying my best.