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[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Momotaro

#7560
Quote from: NDSilva on December 11, 2025, 07:33:33 PM
At long last,





D.D. can now enter a match, and stand completely still. :datass:

Very excited by the project.
But for some reasons it kinda feels like CPS2 look a like in some aspects.
Not sure about the colors either.

Animation is great, face is great.
Same for shoes and hands.


Quote from: FeLo_Llop on February 07, 2026, 04:13:27 PM

I absolutely love it.
It always gives me hype feeling when seeing Cammy in Delta Red Style with actual boots.
SF6 looks good as well, of course.

Neetso

#7561
Here's a little something I made a while ago, that I think might be useful for someone:



Every character that officially appeared in the CvS style in any shape or form. (well, I think that's all of them, lemme know if someone's missing)

This is actually an edit of BiliantoKUSANAGI's montage of the playable characters from CvS2.

And yep, the Capcom Fighting Jam concept arts of Retsu and Sagat count as official on my terms. :deal:

EDIT: added Daimon, as pointed out by @[user id=110481]Ehart2005[/user]:



Quote from: Momotaro on February 08, 2026, 02:07:51 PM
Very excited by the project.
But for some reasons it kinda feels like CPS2 look a like in some aspects.
Not sure about the colors either.

Animation is great, face is great.
Same for shoes and hands.

I see, the darker shading on the leg that's far behind definitely gives off CPS2 vibes, among a few other details. But to be fair, a bunch of the official characters also kinda have this particular trait to some extent, amiright? :wink3:

I guess the color palette is the result of a midpoint between the original game's colors, and something that looks easy enough on the eyes when spriting. :sweatdrop: But that's something that can easily be adjusted on the final result.

Thanks for the feedback!

EDIT:
Alright, @[user id=6031]FeLo_Llop[/user]: pointed out that Rock Howard is a good reference for the shading on the pants.

So, based on his sample edit, I made the following adjustments to D.D's idle animation:



I dig it. :c00l:
Guess I'm gonna apply this change to the remaining animations too.

lui

#7562


Tekken 5 Law (proportions reference TK8 Law moreso though).

Original sprite by Rabano, nearly completely redrawn by me with help from Hatter with the pants.


Ehart2005

You're doing great! Technically in that CvS sprite list, you're missing Daimon.


Neetso

Quote from: Ehart2005 on March 10, 2026, 03:21:50 PM
You're doing great! Technically in that CvS sprite list, you're missing Daimon.

You're right. I presumed Daimon wouldn't technically count, due to him being far in the background rather than in the same plane as the playable fighters. But as it turns out, his sprites are in the same scale and proportions. :P

Thanks for the heads up!

Rabano


Ehart2005


Neetso

Here's my take on Rook



Including both a 15 colors, and no color limit variation.

Spoiler: Bonus (click to show)
Much like with D.D., I made a timelapse video of the process:


DatKofGuy

oh hell yeah, one of my most wanted characters.

FeLo_Llop

Quote from: Neetso on September 28, 2026, 08:04:20 AM
Here's my take on Rook



Including both a 15 colors, and no color limit variation.

Spoiler: Bonus (click to show)
Much like with D.D., I made a timelapse video of the process:


Awesome sprite!! But, shouldn't be Rook/Luke way more thin/slender? kinda as Benimaru... Again, a great sprite!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

MotorRoach

Yeah, I agree with FeLo. That looks a bit too wide for Rook, imo. Good sprite, tho
Shit