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building stage

Started by InterRage, October 16, 2007, 05:39:19 PM

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InterRage



oh yea, its crap. but wait till I make it into a stage. then you'll be like, "gee willickers InterRage, I'm so happy I saw this that I won't ever care that I fell off a cliff and died!"

Bastard Mami

needs more colors and ambiance, but the base is solid.

Rikard

Darkstalkers already did that.  :o
https://www.artstation.com/rikard
Quotetriggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS

InterRage

hmmmmmm, heheh if that's the case, then dark stalkers ain't gonna do what I'm gonna do next with this stage. 8)

InterRage

I think you might get the idea.



sorry for the crappy colors.

Shindoh

Wow!
That idea is pretty tight, if it is what I think! ;)
So the building is falling over after the explosion? :ninja:
~A closed mind is like a closed book; just a block of wood.~

                http://shindoh.deviantart.com/

Rikard

I request big explosion to engulf the fighters in case of time over, although that can't be done by normal means. :sugoi:
https://www.artstation.com/rikard
Quotetriggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS

InterRage

yea, its too bad you can't have true interactive backgrounds. otherwise we'd see some pretty sweet stages.


the building will fall over backwards, which will be little bit more exciting (I think) than following the real physics, which would have the building fall forwards collapsing on itself and killing the fighters.  --; ......cant have that.  :'(

I'm going to make the building taller for the next part, which will have the top of the building free falling after tipping over and you can see
the side of the original building whizzing past until eventually will crash on the city streets.

Bastard Mami

Quote from: InterRage on October 17, 2007, 12:23:30 PM
the building will fall over backwards, which will be little bit more exciting (I think) than following the real physics, which would have the building fall forwards collapsing on itself and killing the fighters.  --; ......cant have that.  :'(

actually, that would be fun...

WINNER IS GAMBIT !
orly ?
splurt.


TempesT

Quote from: InterRage on October 16, 2007, 08:19:55 PM
I think you might get the idea.



sorry for the crappy colors.

I definitely get the idea. But in that picture, the top half after the explosion is falling in the wrong direction.
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.


InterRage

I know, its falling where I want it to.

besides, I think the concept throws reality out the window anyway. :)


InterRage



a quick animation of what it'll look like. riding the building to the bottom.

TempesT

#12
Oh right. My fault, I was seeing it wrong :P I was thinking that the building would fall in the same direction that the explosion came from.
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.


inktrebuchet

would it be possible to have the building do that once the time ran out? then once the building hits the ground the character would look as if they died??

LC-DDM

Quote from: TempesT on October 17, 2007, 11:55:10 PM
Quote from: InterRage on October 16, 2007, 08:19:55 PM
I think you might get the idea.



sorry for the crappy colors.

I definitely get the idea. But in that picture, the top half after the explosion is falling in the wrong direction.
Can you even have a stage that can do reflection on a single section and shadowing on a different section of it?



InterRage

Quotewould it be possible to have the building do that once the time ran out? then once the building hits the ground the character would look as if they died??
no idea
QuoteCan you even have a stage that can do reflection on a single section and shadowing on a different section of it?
I'm going to haveto make the building all glass.


wicked1one11!!

So wait, are they already fighting on the side of the building when it explodes?

InterRage

yea, weird huh? I'm thinking of strapping rockets on it too, Ka-Plow!

tetsuo9999

Make the building really tall so they slide down for a longtime.  ;)
When it falls they bounce really high in the air(along with half the building) and fly around the city.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

InterRage



errr, I might wanna dip this thread into another section later on.

but anyway, here's my first screen for the building stage, or "The Glass Tower" which is what I'm going to call it.

I love the effect of parallaxing the floor does to the sprite but I might just haveto ditch that idea for this stage, and make it all plain images.