Guilty Gear: Gig

Started by OZ, September 19, 2008, 04:48:01 PM

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OZ

Well, I've been finished with the sprites for a while, and Cyanide says that the coding should get done pretty quickly, so I figured I might as well make a WIP topic.

Edit: Someone asked so, yes I did rip the sprites myself. I also fixed missing and damaged sprites.

As previously stated, the character's name is Gig.
Gig is the practically unheard of boss character of GG Dust Strikers for DS.

He's a big scary demon bug angel thing.

Here's some random animations:






This looks wierd when repeated.



Then of course the original:
Spoiler (click to show)

After Cy, finishes up coding, I just have to tweek a few things, so this should be a farily quick release.
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fer619

cool, i can't wait for Gig to be released


inktrebuchet

 :o awesome! i've never even heard of this character

OZ

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The Dutch Guy

I didn't see the other sprites yet, this thing's getting even more interesting by the minute.

Zero-Sennin

OH GOD IT'S GIG...

I played GGDS on a class trip - it was my friend's game. I think I fought against him for a bit, but I'm thinking that his horribly cheap, weird Gig-ness made my brain fry out the memory of it.

Looks cool either way - I'm glad to know that someone else is willing to take on obscure characters for great justice. :kugoi:
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blunted

looks cool. he looks like one of those big boss chars everyone loves. will he have some kind of super armor?

MooMaster

Oh Oz this looks interesting. I like how this Boss character looks. Looking forward to it man good luck...by the way what ever happened to The Man?
No

OZ

Quote from: blunted on September 19, 2008, 10:55:27 PM
looks cool. he looks like one of those big boss chars everyone loves. will he have some kind of super armor?

Of course.
His upper body is invincible, the lower portion can be damaged.
Damage dealt to the lower body is not significant, but after a certain amount of damge is dealt to it, Gig dissolves, exposing it's soul.


Quote from: MooMaster The SexyBeast 666 on September 19, 2008, 11:58:34 PM
by the way what ever happened to The Man?

He's still on the other computer, perhaps one of these days I'll transfer it when I come home.


Quote from: Zero-Sennin on September 19, 2008, 10:54:19 PM
I'm glad to know that someone else is willing to take on obscure characters for great justice. :kugoi:
It's just what I do. 8)
ಠ_ಠ

Rōjenomu

Quote
The boss of Guilty Gear Dust Strikers, Gig is a massive insect-like creature with an angelic figure emerging from its tail. An undetailed and unusual character, Gig does not fight traditionally, but rather floats up and down firing projectiles and requires only basic knowledge of blocking to defeat with ease. This, coupled with the facts that he has virtually no story and is scarcely animated at all makes him an unpopular character. Gig is known to be a Gear of some sort, referred to as a male despite the female figure attached to him, and appears to be acting against his will.
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

OZ

Well, with a game as well known and established as GG, I felt it would be a pity to leave a character unused.

I actually liked the fact that they included Gig in GGDS. Instead of using a previous boss (as I originally thought) they actually took the time to create something new and unexpected.


Anyways, Cy really does make progress in leaps and bounds.
Here are some of the latest updates, for those interested in the technical aspects:
(in the words of Cyanide)


Currently the player that takes damage is invisible, and just has a hitbox. It also manages all the movement. The helper itself is the sprites and provides a large hitbox that can be hit, but takes no damage. It also manages the attacks and stuff.

I need to set up super armour for the parent as well and use a varadd method rather than time for how i have him moving.

FF/BB = looping jump
up = hover up down
a small hold on fwd then release will get a teleport, you can do this while doing the up down hover as well

a(or X i forget my setup) will let you shoot fire.

He flashes once when you actually hit him. This doesn't affect movement. The helper ignores EVERYTHING you throw at it.

He also doesn't move the camera and can go off screen.


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Cyanide

How does the blasted snake work? I've just replayed it and it hasn't come out, rest seems to be simple projectile shots. Large number of them, but, nothing special. Not even going to need helpers for some of them.

Erm, do you use any instant messengers? Talking would make certain things at this point simpler.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

OZ

I have AIM.

The way the snake works is, during the bubble attack, if the bubble misses the opponent and makes it to the ground, it appears to soak in and dissolve.
Then after a few seconds, or if the opponent moves on top of the space where the bubble landed (I could never get the attack to work enough times to make sure. I do know however that everytime I moved over the spot, the snake got me.) the snake explodes from the ground, causing damage, and dizzying if I remember correctly.

If the bubble does hit the opponent, it bursts and causes damage.
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Blade Galewind

This thread gets my approval! :yugoi:

Even if Gig is the most disgusting looking boss ever.  ::)
"Na-na-na-naze...Ho-ho-ho-honki de ta-ta-ta-tataka wa nain da!"

JozoTheBoogey


Dishamonpow

This is one of the reasons I like mugen, you can face foes that comes out of now where. I will you best of luck with this Gig.

off topic:he would look good in a old RPG game too :p
Stuff

OZ

It does looks like something out of Golden Sun/Final Fantasy doesn't it?
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OZ

Noticed an extra frame in the 'helper for fake damage' animation.
The first frame is repeated, making Gig pause during the animation.

I fixed it, it doesn't really effect gameplay but I thought I'd give you the update.
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OZ

Another large update:

Nearly all projectiles have been implemented.


'Soul mode' has been implemented: after taking a certain amount of damage Gig dissolves, and his soul floats around the stage open to attack.


The teleport has been improved.
Gig can now teleport backwards to move away from the opponent.

Gig can now properly move off-stage.


My editting program is not properly converting .pcx, hopefully I'll be able to post some screenshots before his release.
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kyo

what editing program do you use? i use Photoshop for my mugen and renders pcx just fine