Reacquaintance

Started by [Judas], October 03, 2008, 10:15:07 PM

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[Judas]

A handful of older stuff, since the newer stuff is either TOP SECRET SHHHH or uh.... incomplete, because I'm a lazy bastard. Haha.

CFAS fakeshot! Cheap background modified from existing screenshot, everything else sprited (sprote?) by moi. Feel free to use the lifebar stuff, if you feel so compelled, to make a CFAS screen pack. Just let me know if you decide to so I can download the damned thing.

And, of course, a quick photomanip. The reason the background didn't matter much:


Phantom Dust gameboy de-make:

Oddly, Phantom Dust would transfer pretty seemlessly to this format. Maybe I'll attempt a sequel with RPG Maker some time.
Augh, the scripts I would have to write to emulate the battle system. Maybe just a fake shot or two. Haha.


One-button cell phone games was the theme of the challenge. Think Samuai Kirby minigame, only with a Spaghetti Western feel.


Cody DEATH from Final Fight Streetwise. Lots of colors because of the screen blend used to put the glow on the original sprite.

Fakeshot. Er, I mean... it's amazing what you can find in the dip settings!

In retrospect, I should have changed Damnd to Thrasher. I didn't think about it. Sue me.


Test sprites for Fatal Spike, a currently on hiatus volleyball game. Meh.


My incomplete CFAS sprite set, of course. Here's the up-to-date D.D. sprite:



Ratio corrected Morrigan. Just a test. Nothing to see, here.


An abandoned SS6 conversion of Geese Howard. If anyone wants to finish it, feel free. I certainly won't.


Cheap Seth edit. Urien is the perfect base for some of his stuff.


My girl Persephone. Oh, baby.

It's all been seen elsewhere, I'm sure... but whatever. Most of my newer stuff is incomplete or under wraps for a project I'm working my ass off on.

Oh, what the hell. A not-so-recent test sprite from that project. The style has changed a lot, as has this character's design. haha.

Titiln

how many sprites for the very secret project are done so far, that's some amazing shit

inktrebuchet

your stuff is awesome. i'll be keeping an eye out for your work.

[Judas]

Tit: Out of the ten playables, I have enough done for seven punching bags. Three of those punching bags can walk forward, two of them can walk backward, and one of them has all three of her jumps (up, forward, backward) done. See sig for project nammmmmmmmmme.

NiO ErZeBeTh

nice sprites and manipulation dude!  :sugoi:
            Zorf Giudecca

Some Random Guy

Very nice. That D.D. guy, or whatever his name is, is a excellent 2D translation.
I look forward to seeing future works.

c00p

great stuff. Will keep a close eye on you

Cybaster

Incredible work, Judas. You really rock at spriting. :)

walt

I like your antialiased outlining, it's one of the best I've seen, of course.

Your only attempt at SNK isn't very SNK-ish though, you use Capcom-like proportions and antialiasing whenever you have the chance :P I know you tried sticking to the bases you used, but still I found some antialiasing where there shouldn't be any. Not bad though, just not quite stuck to the style.

c00p

samurai shodown uses a lot of antialias walt

[Judas]

Quote from: walt on October 04, 2008, 10:54:31 PM
Your only attempt at SNK isn't very SNK-ish though, you use Capcom-like proportions and antialiasing whenever you have the chance :P I know you tried sticking to the bases you used, but still I found some antialiasing where there shouldn't be any. Not bad though, just not quite stuck to the style.
It's my tendencies toward CvS shading that made me stop working on SamSho Geese after getting about halfway done with his upper body. I intended to finish it and give it a SS3 palette, since those were always my favorite for some reason. Spriting over KoF sprites has never been a strong point of mine, anyway. :P

J Redd


flipthemaster

Two questions: Who are you??, and Why haven't I seen you on mugen guild before?

Rikard

Pink haired chick scares me.
There's no need to comment your stuff anyway, as usual you're an awesome spriter.

Btw, welcome aboard.
https://www.artstation.com/rikard
Quotetriggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS

[Judas]

Quote from: Rikard on October 05, 2008, 08:29:46 PM
Pink haired chick scares me.
Haha. That seems to be the general consensus on that version of Mercedes, which is a good part of the reason why her design changed. Nothing major, but enough to move her from scary to likable.

And yeah, I figured it was high time I started posting here again. I've had this account for over five years and have less than a hundred posts? wtf?

Rote Zaungast

the count of the archive is excluded


also I paid attention to the details too much that I omitted the boobs and wandered free with the thought of it being a guy :XD:
"I'm never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane

Rikard

Quote from: [Judas] on October 05, 2008, 08:44:13 PM
Quote from: Rikard on October 05, 2008, 08:29:46 PM
Pink haired chick scares me.
Haha. That seems to be the general consensus on that version of Mercedes, which is a good part of the reason why her design changed. Nothing major, but enough to move her from scary to likable.

I hope you mantained her uniqueness though, she was indeed scary in her old design but still she was not something you'd commonly see on a female fighting game character.
https://www.artstation.com/rikard
Quotetriggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS

[Judas]

#17
Quote from: Rikard on October 06, 2008, 07:38:58 AM
I hope you mantained her uniqueness though, she was indeed scary in her old design but still she was not something you'd commonly see on a female fighting game character.
Yeah, like I said... nothing major. Mostly her lower body and the way I draw her. I'm a thousand miles from my own computer (which is why I posted nothing but stuff that was already uploaded :P) and therefore unable to upload anything newer. Her silhouette is used in my avatar and sig, though. She's exactly the same from the waste up. Her tight leather pants were traded in for some shredded blue jeans over motorcycle boots and fishnet stockings. Aside from the slight apparel change, it's all in the way I draw her. The current sprite style is a little more friendly to the eyes than the posted one. The best comparison I can think to make right now is my good friend ZSabreUser's inking/coloring style seen at this link righchere.

EDIT: Just for the hell of it, have a somewhat old 3D-to-2D spriting tutorial. My method has changed a little bit since then, which means I'll need to write a new tutorial sometime. http://judas.piiym.net/3dtut/

fer619

amazing stuff! well done  ;)


Formerly Hoshi

Quote from: [Judas] on October 03, 2008, 10:15:07 PM
http://img.photobucket.com/albums/v471/ruinsofeden/fatalspike-2.gif
How long has this been in the the works?

I almost did some sprite work for someone a while ago on a 2D sprite based volleyball game.  However, I never got around to it.  All I was sent was concept art.

EDIT:
RAWKing work here, btw.