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Self Sprite.

Started by BC, February 20, 2009, 12:46:28 AM

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BC

theres 8 lol  mayb more hopefully, the more the merrier...

we have a digital artist with 5 years exp which helps.
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BC




made a standing hard kick, was meant to be 8 frames, but 6 was enough in the end.

(reference for this kick was me in a video recording myself lol (yay im a saddo)


i know theres a few little adjustments that are needed on the standing leg(near the calf and foot area) but im pretty happy with it so far.

and once again the image hoster fucked up the foot(kicking foot, on hit frame(leg fully extended))
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Anjel

That seems more like a close hard kick, try going for a more roundhouse kick movement for the hard kick.
My shitty mugen stuff:

BC

hmm thanks for the  suggestion. The kick is similar to a muay thai kick, with the difference being it can be used defensively to push the opponent away, or offensively into the solar plexis with the ball of the foot(Choi Kwang Do).

im mugen the idea was to have it kick the opponent away(p2 slide back) so you can keep your distance... or use it in a combo offensively. jab,straight, hard kick ect.


but yea ill take your suggestion on board thanks.
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Bastard Mami

since he is moving back I suggest you to go for a firmyl planted pivot foot, it's more natural that way.

BC

ok thanks, ill try it to see how it looks.

i did it this way because thats how the "Left front stance kick" is performed in the martial art.(by raising on the ball of the back foot.)
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walt

I like where this is going, keep it up!

BC

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WinterElite59

your sprites are well animated bc. but you getting to much shine :P i want some
im in the team to. im just not as active a bc is on MFG

BC

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TITAN MADRE

noooo
it too much dark :(

WinterElite59

Quote from: Madre on March 08, 2009, 12:12:50 AM
noooo
it too much dark :(

???
watcha mean
Spoiler (click to show)
you racist? :p jk

BC

it depends which sprite he is talking about.

if its mine, then its because the lightsource is frontal.


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ARCoolguy

Can I make you a guest Character in Tekken Mugen

I will give you credits

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

BC

im not sure i wanna release him as a single character yet because he will have stuff designed for the full game only.

see how things go, once the game is released.
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BC

Finished Special Move 1

EarthQuake Stomp... which will have light hard and ex versions :)




unblockable, only way to avoid = jump.

has unlimited range.

and this pic isnt doing it as much justice as using it in game :P especially with screenshake and stuff...


im starting to avoid spriting the main important ones so i think ill do them all next,  walk/tweak stance/dash/jump/block/gethit.... so i might not be posting now untill those are out the way, then ill post it as a project and all will be revealed.


hope you like so far, because im happy with the way things are going
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TITAN MADRE

Quotehope you like so far, because im happy with the way things are going

every of us is happy with the way things are going.
keep the good work

The Railgunner

Quote from: Madre on March 08, 2009, 07:34:40 PM
Quotehope you like so far, because im happy with the way things are going

every of us is happy with the way things are going.
keep the good work

Seconded. Though you ought to give Earthquake Stomp much less range, or make it like Juggernaut's Earthquake move, because an unblockable move that has unlimited range is sure to be spammed.

BC

Quote from: W. Krauser on March 08, 2009, 07:57:27 PM
Quote from: Madre on March 08, 2009, 07:34:40 PM
Quotehope you like so far, because im happy with the way things are going

every of us is happy with the way things are going.
keep the good work

Seconded. Though you ought to give Earthquake Stomp much less range, or make it like Juggernaut's Earthquake move, because an unblockable move that has unlimited range is sure to be spammed.

Thats a good point, i didnt think of that... mayb i could find some sorta ground crack sprites... and make it travel from the foot to a certain distance, and if p2 is in that distance then it knocks him on his ass.

mayb light version could be the least range, hard version longest range, and EX version same range as hard, but quicker.... and it knocks p2 in the air? so like when far away and doing it p2 will just get knocked in the air and fall back down........ while when close you can use a command like QCF,hard punch to grab him by the leg while in the air and slam him down(sounds cool to me)


@ madre thanks alot  :)
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Rydath

Lookin' very nice. I thought that your stomp felt a little light, though, so I hope you don't mind me making a quick little edit to show how it could appear to have a little more weight behind it.

Original

Quick edit
Just one frame added and edited to be lower on impact. Feel free to disregard me, and good luck on your project. *returns to lurking*